Mortal Shell II Weapon Upgrade Priority: Which Weapon to Level First and Where to Farm Materials
Not sure which weapon to pour Ventrium into? We break down the Tarforge upgrade order, the real material names, and the early farm routes that keep you ahead of the enemy health curve.
Mortal Shell II Weapon Upgrade Priority: Which Weapon to Level First and Where to Farm Materials
Every weapon in Mortal Shell II can clear the game, but your Ventrium and Coin are finite in the opening hours. Pour them into the wrong stick and the back half of the campaign turns into a grind. This guide sets the upgrade order, names the real materials, and maps the early farm routes so your damage keeps pace with enemy health.
Table of Contents
- What the Tarforge Needs Before You Upgrade
- The Upgrade Order That Beats the Health Curve
- Material Farming Routes and Common Waste Traps
- Starter Weapon, Hidden Pickups, and the Refund Question
What the Tarforge Needs Before You Upgrade
All weapon upgrades happen at the Tarforge in Marrow Keep. Reach the area left of the Beacon, climb the stairs past Vratko, and you will find Franz the Smith. Weapon enhancement unlocks once you deliver your first Ovum.
- The four real materials: Ventrium, Laterite, Dorsalite, and Thoracium. Ventrium feeds the early tiers, Laterite the mid tiers, Dorsalite the high tiers, and Thoracium the top end. [Sources: Method Indie, GamerFuzion]
- Gloom is not a forge material. It levels the Harbinger at beacons, never weapons. This mix-up is the most common new-player time sink. [Source: GamerFuzion]
- Coin pairs with the material on every weapon tier. The curve is steep: a Great Martyr’s Blade costs 2 Ventrium and 100 Coin at +1, rising to 18 Dorsalite and 8,750 Coin at +16. [Source: Game8]
- The “Quenching Acid” name from pre-release blurbs could not be confirmed in any current guide; the live game uses the four materials above plus the Endless Core, which removes the weapon upgrade cap. Treat Quenching Acid as unverified.
- Eight primary weapons, eight sidearms. The Iconoclast is your starter; the rest are found. No weapon is useless. [Source: Game8, GrindNStrat]
The Upgrade Order That Beats the Health Curve
Pick one melee weapon and push it. Spreading Ventrium across three weapons leaves you with three under-leveled options, and the enemy health curve does not care how varied your closet is.
| Tier | Weapon Pick | Why First | Where to Find |
|---|---|---|---|
| S | Axe & Dagger | Fast multi-hit, Duality + Arbiter’s Prize synergy, strong Resolve gen | Shrine of Trials, west of Mushroom Village beacon |
| S | Axatana | Fastest moveset, transforms to axe, Duality-compatible | Locked tower southeast of the Forgotten Tower |
| A | Great Martyr’s Blade | Long reach, strongest charged light attack | Martyr’s Prison, near Gloomshade Grove beacon |
| Starter | The Iconoclast | Decent range, fast, good Infusion options | Given at game start |
Step one — grab Axe & Dagger early. From the Mushroom Village clearing where a Grisha Pup is caged, take the Chapel Key off the church door, then open the Shrine of Trials dungeon west of the beacon. It is a short, low-risk run that pays off immediately. [Sources: AllThingsHow, SportsRant]
Step two — push it to +5 with Ventrium. The first five tiers are pure Ventrium and Coin, so this is cheap insurance before you meet your first real wall. A +5 Axe & Dagger with the Duality Stone already doubles standing light-attack hits.
Step three — add Axatana as your flex. Its katana form is the fastest in the game and its axe form staggers; it shares Duality Stone access. Reach it via the Bone Gates past the Outskirts of Mammon beacon to the locked tower southeast of the Forgotten Tower. Only one elite guards the pickup. [Source: AllThingsHow]
Step four — save Laterite and Dorsalite for your main. Do not dilute them across the Iconoclast and Veteran’s Battle Axe. If you enjoy the starter, commit to it; if not, let Axe & Dagger or Axatana carry you.
Material Farming Routes and Common Waste Traps
Ventrium is the bottleneck. It shows up in chests, side rooms, and most secret areas worth walking to, and you can also buy it from Merrick at Marrow Keep for Coin.
- Hit the Mushroom Village merchant and Merrick first. Merrick sells materials for gold, and the opening zones hide enough Ventrium in chests to reach +5 on your main without grinding.
- Attack glowing trees. They occasionally drop materials instead of Gloom — a free top-up while exploring.
- The “Crypt of Trials” locked chest from strategy blurbs maps to the Shrine of Trials dungeon that holds the Axe & Dagger; treat it as your first material-and-weapon stop, not a separate detour. [Unverified mapping]
- Thoracium is night-gated. It is the only material you can reliably buy (The Collector, 5,000 Coin, night only), so flip Night Mode on earlier than feels natural if you want the top tier without a long hunt.
- Do not hoard. Coin is flexible: it buys Tarstone tiers cheaply and covers gaps when Ventrium runs dry. Sell weapons you will never use to keep it topped up.
Starter Weapon, Hidden Pickups, and the Refund Question
The Iconoclast is handed to you at the start and is explicitly “more than good enough to beat the game with” per the weapon tier list. If the fast weapons feel too light, the Veteran’s Battle Axe is a clear alternative route.
Sidearms round out the kit — eight of them, including the Ballistazooka (Sentry’s Grave) and the Troubadour’s Lute favored by Tiel builds — but they scale on the same Ventrium/Laterite/Dorsalite curve, so prioritize your melee before investing.
Material refund on downgrade: some Soulslikes return materials when you de-level a weapon. No current Mortal Shell II guide confirms this, and Coin is never refunded on purchase, so assume a one-way spend until proven otherwise.
The Endless Core is the late-game item that removes the weapon upgrade cap; like the Etching Needle for Tarstones, bring it to Franz rather than using it from the inventory.
Frequently Asked Questions
Where do you upgrade weapons in Mortal Shell II?
At the Tarforge in Marrow Keep, left of the Beacon and up the stairs past Vratko, where Franz the Smith works. You unlock weapon enhancement after delivering your first Ovum. Bring Ventrium, Laterite, Dorsalite, or Thoracium plus Coin.
Is Gloom a weapon upgrade material?
No. Gloom is spent at beacons to level the Harbinger (Health, Shell Health, Base Damage, Shell Ability Damage, Critical Damage). The four Tarforge materials are Ventrium, Laterite, Dorsalite, and Thoracium. Confusing the two wastes a run.
What is the best early weapon to upgrade?
Axe & Dagger and Axatana are the S-tier picks: fast multi-hit combos, strong Tarstone synergy, and efficient Resolve generation. The Iconoclast you start with is also good enough to clear the game if you prefer it.
Can you beat Mortal Shell II with the starter weapon?
Yes. Guides confirm the Iconoclast, your opening weapon, is more than enough to finish the campaign when built and played around its strengths. No weapon is dead weight.
You may also like
Mortal Shell II: Every Playable Shell, Ability Tree, and Unlock Location
Confused about which Shell to sink your scarce Glimpses into? We mapped all nine playable Shells, their full ability trees, and the exact unlock routes so you stop guessing and start possessing.
Mortal Shell II All 44 Bosses: Locations, Beacons, and Drops Checklist
Struggling to track down every grotesque in Fainweald? We mapped all 44 boss encounters, their nearest Beacon, and exactly what each one drops. Click to unlock the full checklist.
Mortal Shell II Beginner's First 2 Hours: A No-Nonsense Opening Route for 2026
Struggling to survive the opening of Mortal Shell II? We've mapped the first two hours step by step, from the Harros prologue to your first real Shell and weapon.
Comments