Mistfall Hunter Skills Database

Explore all Mistfall Hunter weapon skills — active abilities and passives for every weapon type with detailed descriptions. [GO → Mistfall Hunter Complete Guide Hub]

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Skills Reference

Every weapon type has its own skill tree. This database covers all active and passive skills available in Mistfall Hunter.

Skills are tied to weapon types in Mistfall Hunter. Each weapon has a set of active abilities and passive bonuses that define how it plays. This database lists every skill with its weapon association and description.

Use the type filter to see all skills for a specific weapon, or search by name to find a particular ability. Hover any card for the full skill description.

Showing 103 of 103
Shield Slam

Shield Slam

Sword and Shield

Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.

Impalement

Impalement

Sword and Shield

Hold Major Action to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip. While in the Blade Edge or Strong Edge state, your travel distance is increased.

Stonebreaker Slash

Stonebreaker Slash

Sword and Shield

Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield.

Shield Dash

Shield Dash

Sword and Shield

Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased.

Whirling Cut

Whirling Cut

Sword and Shield

Dash forward and perform 2 slashes, dealing Physical Damage.

Stacked Slash

Stacked Slash

Sword and Shield

When a normal attack hits, gain 1 stack of Sword Tip. After gaining 6 stacks, enter the Blade Edge state. While in the Blade Edge state, press Major Action and Minor Action to unleash Stacked Slash. Enhanced with increased travel distance and damage during the Strong Edge state.

Hammer Spin

Hammer Spin

Hammer

Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

Earthshaker

Earthshaker

Hammer

Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies Movement Speed is reduced for a short duration upon taking damage.

Skullcrusher

Skullcrusher

Hammer

Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Lv.1 Charge: Unleash an additional sweeping attack. Lv.2 Charge: Leap forward and smash the ground.

Warhammer Sling

Warhammer Sling

Hammer

Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.

Power Hammer

Power Hammer

Hammer

Press Major Action to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Major Action to charge during this period.

Punishing Hammer

Punishing Hammer

Hammer

After launching a Light Strike with Major Action, press Minor Action to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Minor Action to charge during this period.

Hammer Dash

Hammer Dash

Hammer

Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.

Shooting

Shooting

Bow

Press Major Action to quickly shoot the currently loaded arrow. Hold Major Action to charge the bow. Charging does not consume Energy and increases the arrow Damage Multiplier, Impact, Effective Range, and Maximum Range.

Scattershot

Scattershot

Bow

Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.

Smoke Bomb

Smoke Bomb

Bow

Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.

Sky Piercer

Sky Piercer

Bow

Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.

Shadow Step

Shadow Step

Bow

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times.

Impact Grenade

Impact Grenade

Bow

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units.

Rapid Arrows

Rapid Arrows

Bow

After using the skill, Blackarrow enters Volley mode, allowing you to hold Major Action to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed.

Frostblight Bomb

Frostblight Bomb

Bow

Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.

Predator's Senses

Predator's Senses

Bow

Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player.

Trickstep Javelin

Trickstep Javelin

Javelin

A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.

Throw

Throw

Javelin

Press Major Action to quickly throw your currently equipped javelin. Hold Major Action to charge. Charging does not consume Energy and increases the javelin Damage Multiplier, Impact, Effective Range, and Maximum Range.

Divine Infusion

Divine Infusion

Javelin

Press Minor Action to perform Divine Infusion, wrapping your javelin in golden threads to enter a Divine Power state, temporarily increasing Attack. While in the Divine Power state, press Minor Action to swing the javelin to perform a melee attack.

Stitch and Thread

Stitch and Thread

Javelin

Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets.

Shadow Step

Shadow Step

Javelin

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times.

Impact Grenade

Impact Grenade

Javelin

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units.

Frostblight Bomb

Frostblight Bomb

Javelin

Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.

Predator's Senses

Predator's Senses

Javelin

Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player.

Poison Crow Mark

Poison Crow Mark

Dagger

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

Flash Stride

Flash Stride

Dagger

Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.

Sneak

Sneak

Dagger

Crush crow feather dust to enter Stealth for a period.

Smoke Bomb

Smoke Bomb

Dagger

Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.

Shadow Strike

Shadow Strike

Dagger

Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.

Crow Storm

Crow Storm

Dagger

Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.

Crow Storm

Crow Storm

Dual Blades

Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.

Phantom Shift

Phantom Shift

Dual Blades

Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. Note: The teleportation has a distance limit.

Fang Rush

Fang Rush

Dual Blades

Shortly after using UI Dodge, press Major Action to dash forward and deal Physical Damage. After using Fang Rush, dodge energy will not recover for a certain period.

Spinning Slash

Spinning Slash

Dual Blades

Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.

Flurry Strike

Flurry Strike

Dual Blades

After launching a Light Strike with Major Action, press Minor Action to move backward, then dash forward to deal Physical Damage. Hold Minor Action to perform a Lv.1 charge. Lv.1 Charge: Increases Damage Multiplier and dash distance.

Bloody Blade Dance

Bloody Blade Dance

Dual Blades

Hold Major Action and Minor Action to channel Bloody Blade Dance, continuously attacking forward and dealing Physical Damage to enemies hit. This skill deals increased damage to Gyldhunters.

Inspiring Impale

Inspiring Impale

Dual Blades

Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.

Poison Crow Mark

Poison Crow Mark

Dual Blades

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

Fire Bolt

Fire Bolt

Staff

Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage.

Thunderstrike

Thunderstrike

Staff

Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay, dealing reduced Magic Damage.

Shadow Veil

Shadow Veil

Staff

Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.

Phantom Step

Phantom Step

Staff

Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.

Cryptic Ward

Cryptic Ward

Staff

Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.

Crystal Icebolt

Crystal Icebolt

Staff

Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage.

Deep Freeze

Deep Freeze

Staff

Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.

Thunderstorm Sigil

Thunderstorm Sigil

Staff

Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies.

Flameblade

Flameblade

Staff

Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.

Stardust Tempest

Stardust Tempest

Staff

Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.

Meteor Charm

Meteor Charm

Staff

Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage.

Stardust Torrent

Stardust Torrent

Staff

Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.

Star Shock

Star Shock

Staff

Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.

Rockblast

Rockblast

Staff

Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.

Arcane Armor

Arcane Armor

Staff

Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.

Mistwalk

Mistwalk

Staff

Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.

Gravitational Vortex

Gravitational Vortex

Staff

Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the center, they will also be Stunned.

Meteor Impact

Meteor Impact

Staff

Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.

Thunder Pierce

Thunder Pierce

Staff

Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage.

Elemental Affinity

Elemental Affinity

Staff

When Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage.

Stardust Energy

Stardust Energy

Staff

Greatly increases Movement Speed while chanting. Recover Energy whenever Stardust Magic hits enemies.

Eye of Insight

Eye of Insight

Staff

Hold to chant, then scan all enemy players within a large area. Limited uses per match.

Forbidden Gate

Forbidden Gate

Staff

Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies.

Psionic Orb

Psionic Orb

Catalyst

Press Major Action to fire a psionic orb. Both firing and hitting with psionic orbs accelerate Psionic Energy recharge. Hold Major Action to chant and consume 1 Psionic Energy to fire an enhanced orb.

Healing Rune

Healing Rune

Catalyst

Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode.

Stealth Rune

Stealth Rune

Catalyst

Hold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage.

Binding Rune

Binding Rune

Catalyst

Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free.

Blinding Rune

Blinding Rune

Catalyst

Hold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.

Punishment Rune

Punishment Rune

Catalyst

Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players.

Intimidation Rune

Intimidation Rune

Catalyst

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again and knocks back.

Rune Summon

Rune Summon

Catalyst

Consumes Psionic Energy to summon the currently selected rune at the target location.

Psionic Shield

Psionic Shield

Catalyst

Hold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.

Shelter Rune

Shelter Rune

Catalyst

Hold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range.

Healing Art

Healing Art

Catalyst

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

Death Ward

Death Ward

Catalyst

Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.

Burst Rune

Burst Rune

Catalyst

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit.

Impact Sigil

Impact Sigil

Mace

Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.

Paralysis Curse

Paralysis Curse

Mace

Enter a Casting state. While in this state, using Major Action summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. If you hit the same target 3 times within a short period, the target will also be stunned.

Thorn Sigil

Thorn Sigil

Mace

Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.

Shapeshift

Shapeshift

Mace

Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use Major Action to perform Shapebreak.

Rune: Ankle Cut

Rune: Ankle Cut

Mace

Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.

Rune: Corruption

Rune: Corruption

Mace

Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.

Rune: Sweep

Rune: Sweep

Mace

Unleash a powerful strike forward, dealing Magic Damage to enemies hit.

Rune: Drain

Rune: Drain

Mace

Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets Attack for a period of time.

Rune: Stun

Rune: Stun

Mace

Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.

Unleash Zeal

Unleash Zeal

Mace

Enter Zeal. While in this state, your Attack and Defense are increased. While in Zeal, Curse Mana no longer recovers automatically.

Opportunistic Thrust

Opportunistic Thrust

Greatsword

After dodging, immediately use Major Action to branch into a light strike: dash forward slightly while swinging your sword to attack.

Sprinting Slash

Sprinting Slash

Greatsword

After dodging forward, immediately use Minor Action to branch into a heavy strike: leap forward while spinning to swing your weapon. After dodging backward, immediately use Minor Action to branch into a heavy strike: perform a counterattack while stepping back.

Thorn Guide

Thorn Guide

Greatsword

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state, you will instead dash along the thorns toward them.

Radiant Retribution

Radiant Retribution

Greatsword

Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target.

Breakthrough Charge

Breakthrough Charge

Greatsword

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press Major Action or Minor Action to perform a branch attack (second stage).

Parry

Parry

Greatsword

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first.

Pursuit

Pursuit

Greatsword

After any Minor Action heavy strike, you can use Major Action to branch into a light strike: rapidly swing your weapon to perform two slashes.

Breaker Shield Bash

Breaker Shield Bash

Polearm and Shield

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

Javelin Thrust

Javelin Thrust

Polearm and Shield

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Spear Barrage

Spear Barrage

Polearm and Shield

Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.

Rainbow Piercer

Rainbow Piercer

Polearm and Shield

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

Intervene

Intervene

Polearm and Shield

Dash forward a set distance (or directly to an ally side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range.

Sacred Bulwark

Sacred Bulwark

Polearm and Shield

Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through.

Mistfall Hunter Skills FAQ

How many skills are in the Mistfall Hunter database?

The database currently tracks 103 skills. By type: Staff (23), Catalyst (13), Mace (10), Bow (9), Javelin (8).

Can I filter skills by type or rarity?

Yes. Each skills page includes search and filter controls. Use the type dropdown to narrow by weapon type, slot, item category, or enemy tier, and the rarity dropdown to focus on specific rarity tiers.

How do I compare skills stats?

On desktop, hover any card to see detailed stats in a tooltip. The stats include combat value, durability, attack, defense, and other relevant fields depending on the category.

Where does the skills data come from?

All data is sourced from Mistfall Hunter game files and community contributions at GameGuidesBox.com, then formatted for easy browsing and comparison.

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