ROGUELIKE DECKBUILDER

Slay the Spire 2

Net decks don't climb. Every boss pattern mapped — 100+ hours of ascension testing across all 5 characters.

PATCH 0.111 VERIFIED 100 HRS LOGGED UPDATED Oct 09, 2026 14 GUIDES
// 01 — THE CAMPAIGN

Conquest Route

STORY-SAFE · PROGRESSION ORDER
ACT 1

The Bottom

Early game decisions that make or break your run. Card selection, shop priorities, and elite routing.

ACT 2

The Ascent

Boss mechanics intensify. Card tier lists, relic priorities, and character-specific builds.

ACT 3

The Summit

Multi-phase endurance. Optimized builds for every character — Ironclad, Silent, Regent, Necrobinder.

// 03 — GUIDE LIBRARY

All Guides, Organized

1 CATEGORIES · 14 GUIDES
// 05 — PATCH INTEL

Balance Changes & Analysis

DPS RETESTED WITHIN 24H
JUL 31 · 2026 BETA 0.110.0

Mega Crit reverses its own card reworks

The experimental balance pass rolled Mirage and Pillar of Creation back to their pre-0.109.0 versions — Mirage buffed, Pillar nerfed — while adding a keyboard-only control option, polished portrait art across a large batch of cards, and character VFX for unique forms.

FULL ANALYSIS →
AUG 14 · 2026 BETA 0.111.0 · CURRENT

v0.111.0 is still the live build

The last build to ship: card reworks, a wide balance sweep, UX and performance work, and Indonesian localisation. It also carries the high-Ascension enemy buffs that decide A8 to A10 runs — Axebot 14/18 with +10 HP on revive, Mechaknight flamethrower 8/12 a turn, Globe Head Galvanic 6/8 at A9, Soul Fysh 16/18 at A9, and the Ancient Tezcatara's Brightest Flame now costing 2 HP instead of 1.

FULL ANALYSIS →
SEP 25 · 2026 STATUS

No patch since — the team is back but tight-lipped

The scheduled Aug 27 patch was skipped for the studio break and September shipped nothing. The September Neowsletter says the team is home and resumed work on secret features, new game modes, alternate areas and bug fixes, with no timeline given. Community coverage picked it up as a tease of the next zone.

FULL ANALYSIS →
// 06 — WAR COUNCIL

Slay the Spire 2 FAQ

Slay the Spire 2 is the sequel to the acclaimed card-based roguelike, featuring five playable characters (Ironclad, Silent, Defect, Regent, and Necrobinder), new mechanics like Stars, Forge, Graveyard systems, and expanded content across three acts. Unlike the original, it features no microtransactions, battle passes, or live service elements — just a complete $25 game with mod support.

Ironclad is the most beginner-friendly character, starting with 80 HP and straightforward Strength-scaling mechanics. Silent is also excellent for new players with its Poison archetype being easy to understand. Regent and Necrobinder have more complex resource management systems and are better suited for experienced players.

Ironclad is unlocked by default. To unlock Silent, Regent, Necrobinder, and Defect in sequence, simply start a run and then abandon it. Each abandonment unlocks the next character in order. All five characters can be unlocked within minutes.

Keep your deck slim (20-25 cards), prioritize survival over synergies, actively remove Strikes and Defends at shops, adapt your strategy based on cards and relics you receive rather than forcing specific archetypes, and challenge at least 2 elites per act for crucial relics.

Act 2 bosses require understanding specific mechanics — The Insatiable needs Frantic Escape management, Knowledge Demon requires ending fights before the third choice, and Kaiser Crab demands proper facing direction. Act 3 bosses are multi-phase endurance tests requiring sustain, consistent damage, and mechanic awareness. Refer to the All Bosses Guide for detailed strategies.

JC

Tested by Jack Cao — Deckbuilding Specialist

100+ HOURS · A10 ALL CHARS CLEARED · StS1 2000+ HOURS
✓ VERIFIED ON PATCH 0.111