Mistfall Hunter Talents Database

Plan your Mistfall Hunter talent builds — every class has two branches with five tiers each, including exclusive capstone talents. [GO → Mistfall Hunter Complete Guide Hub]

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Talents Reference

Talents define your build within each class. This database covers all talent nodes with prerequisites and exclusivity notes.

Each Mistfall Hunter class has two talent branches with five tiers each, including exclusive capstone talents at the top. This database lists every talent with its class, branch, unlock level, prerequisites, and exclusivity notes.

Use the filters to explore talents by class or branch, and hover any card for the full description and preset usage notes. Plan your build before spending talent points.

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Astound

Astound

Archer's Arrow Enhancement 1

Increases the knockback distance of fully drawn Concussive Arrows.

Lightning Spread

Lightning Spread

Archer's Arrow Enhancement 1

Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.

Sepsis

Sepsis

Archer's Arrow Enhancement 1

Increases the Damage Multiplier of fully charged Splatter Arrow's splash.

Blood Infection

Blood Infection

Archer's Arrow Enhancement 2

Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.

Long Shot

Long Shot

Archer's Arrow Enhancement 2

Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.

Battle-fed

Battle-fed

Battle Hardened

When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.

Dodge Power Shot

Dodge Power Shot

Battle Hardened

Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.

Dodge Rapid Shot

Dodge Rapid Shot

Battle Hardened

Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.

Lasting Pain

Lasting Pain

Battle Hardened

After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.

Marksman

Marksman

Battle Hardened

Fully-drawn arrows will home in on enemies near the crosshairs.

Measured Pace

Measured Pace

Battle Hardened

When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.

Cold Infusion

Cold Infusion

Bomb Engineering

Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.

Crippling Pain

Crippling Pain

Bomb Engineering

Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.

Laceration

Laceration

Hunter's Arrow Enhancement 1

Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.

Power Infusion

Power Infusion

Hunter's Arrow Enhancement 1

Increases the effective range of Featherlight Arrows.

Shockwave

Shockwave

Hunter's Arrow Enhancement 1

After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.

Lingering

Lingering

Hunter's Arrow Enhancement 2

Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.

Neurotoxin

Neurotoxin

Hunter's Arrow Enhancement 2

After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.

Focus Fire

Focus Fire

Mighty Archer

Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.

Powerful Scattershot

Powerful Scattershot

Mighty Archer

After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.

Unstoppable Edge

Unstoppable Edge

Mighty Archer

Sky Piercer's Physical Damage is partially converted to True Damage.

Pursuer

Pursuer

Nimble Evade

After hitting an enemy with a shot, increase Movement Speed for a period of time.

Pursuit Mark

Pursuit Mark

Nimble Evade

Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.

Rapid Barrage

Rapid Barrage

Nimble Evade

Increases the Damage Multiplier of quick shots.

Heightened Senses

Heightened Senses

Predator's Stealth

Increases the number of uses for Predator's Senses and reduces its base cooldown.

Steady Stealth

Steady Stealth

Predator's Stealth

Attacks received during Shadow Step's Stealth no longer remove Stealth.

Colossal Power

Colossal Power

Swift Shot

Increase Charging Speed for shooting.

Full Draw

Full Draw

Swift Shot

Increases the Damage Multiplier of fully drawn arrows.

Tactical Adjustments

Tactical Adjustments

Swift Shot

Increases Movement Speed when shooting.

Opportunist

Opportunist

Block Mastery

Increase Movement Speed during Block.

Shield Strike Taunt

Shield Strike Taunt

Block Mastery

Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.

Sturdy Shield

Sturdy Shield

Block Mastery

Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.

Combo Energy Recovery

Combo Energy Recovery

Consecutive Attacks

Landing consecutive Hammer attacks recovers Energy.

Shield Break

Shield Break

Consecutive Attacks

Hammer normal attacks deal increased damage and additional damage to shields.

Titan Hammer Strike

Titan Hammer Strike

Consecutive Attacks

When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Major Action hits accumulate 1 Stun stack, while Minor Action and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.

Leap Step

Leap Step

Earthshaker Enhancement

You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Thunderous Hammer

Thunderous Hammer

Earthshaker Enhancement

When a charged attack hits, it reduces the cooldown of Earthshaker.

Dash

Dash

Hammer Dash Enhancement

Increases the dash distance of Hammer Dash.

Super Armor Armament

Super Armor Armament

Hammer Dash Enhancement

Gain Super Armor while casting Hammer Dash.

Endless Whirlwind

Endless Whirlwind

Hammer Spin Enhancement

Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.

Steel Sanctuary

Steel Sanctuary

Hammer Spin Enhancement

Extends the duration of Hammer Spin's Super Armor effect.

Indomitable Will

Indomitable Will

Iron Will

Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.

Resilient Body

Resilient Body

Iron Will

After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.

Steel Skull

Steel Skull

Iron Will

Increase Critical Damage Resistance.

Absolute Punishment

Absolute Punishment

Shield Dash Enhancement

The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.

Rising to the Challenge

Rising to the Challenge

Shield Dash Enhancement

After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.

Bounce

Bounce

Shield Slam Enhancement

Shield Slam can be quickly cast while blocking with the shield raised.

Raging Earth Shake

Raging Earth Shake

Shield Slam Enhancement

Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.

Will to Survive

Will to Survive

Shield Slam Enhancement

Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.

Dynamic Charge

Dynamic Charge

Skullcrusher Enhancement

You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Iron-Clad Body

Iron-Clad Body

Skullcrusher Enhancement

Skullcrusher on Lv.1 Charge grants Super Armor during casting.

Skullcrushing Echo

Skullcrushing Echo

Skullcrusher Enhancement

When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.

Feral Attack

Feral Attack

Stonebreaker Slash Enhancement

Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.

Stonebreaker Counter

Stonebreaker Counter

Stonebreaker Slash Enhancement

After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.

Stonebreaker Edge

Stonebreaker Edge

Stonebreaker Slash Enhancement

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Sudden Edge

Sudden Edge

Stonebreaker Slash Enhancement

Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.

Powerful Rock Sling

Powerful Rock Sling

Warhammer Sling Enhancement

Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.

Rock Scatter

Rock Scatter

Warhammer Sling Enhancement

Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.

Death Sense

Death Sense

Way of Gylden Hunt

Allows you to sense the corpses of other Gyldhunters.

Greed is Good

Greed is Good

Way of Gylden Hunt

Increases Gyldenblod gained.

Gyldenmist Tolerance

Gyldenmist Tolerance

Way of Gylden Hunt

Increases resistance to the Gyldenmist, slowing the rate of Gyldening.

Monster Hunter

Monster Hunter

Way of Gylden Hunt

Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

Blade Charge

Blade Charge

Weapon Mastery

While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.

Block Damage Boost

Block Damage Boost

Weapon Mastery

All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.

Hammer of Convergence

Hammer of Convergence

Weapon Mastery

After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.

Perfect Defense

Perfect Defense

Weapon Mastery

After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.

Relentless Advance

Relentless Advance

Weapon Mastery

You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.

Shield Buildup

Shield Buildup

Weapon Mastery

Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press Major Action and Minor Action to consume 1 stack of Momentum and unleash Shockwave Strike.

Stacking Blade

Stacking Blade

Weapon Mastery

The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.

Sword Edge

Sword Edge

Weapon Mastery

Sword attacks from skills also grant 1 stack of Sword Tip on hit.

Unstoppable

Unstoppable

Weapon Mastery

When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.

Fearless

Fearless

Whirling Cut Enhancement

The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.

Foresight

Foresight

Whirling Cut Enhancement

The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.

Whirling Edge

Whirling Edge

Whirling Cut Enhancement

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Whirling Technique

Whirling Technique

Whirling Cut Enhancement

After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.

Regular

Regular

Woodling Expert

Woodling merchants will offer you a discount during matches.

Swift Exit

Swift Exit

Woodling Expert

Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

Woodling Bane

Woodling Bane

Woodling Expert

Greatly increases damage dealt to Returner Woodlings.

Ebb and Flow

Ebb and Flow

Art of Offense and Defense

Hold Major Action to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.

Enhanced Tracking

Enhanced Tracking

Art of Offense and Defense

After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.

Potent Wounding

Potent Wounding

Art of Offense and Defense

Hold Major Action to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.

Reshape

Reshape

Art of Offense and Defense

If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.

Elation

Elation

Blinding Rune Enhancement

After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.

Vision Plunder

Vision Plunder

Blinding Rune Enhancement

Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.

Decelerate

Decelerate

Counter Rune

Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.

Rigidity

Rigidity

Counter Rune

Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.

Rune Vulnerability

Rune Vulnerability

Counter Rune

When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.

Synergy

Synergy

Counter Rune

While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.

Retention

Retention

Death Ward Enhancement

Increases the duration of Super Armor provided by Death Ward.

Shelter

Shelter

Death Ward Enhancement

When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.

Bloodlust

Bloodlust

Enchantment Enhancement 1

When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].

Cutting Pain

Cutting Pain

Enchantment Enhancement 1

[Rune: Sweep] deals partial True Damage.

Deep Corruption

Deep Corruption

Enchantment Enhancement 1

Increases the healing reduction effect caused by [Rune: Corruption] and its duration.

Fracture

Fracture

Enchantment Enhancement 2

Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].

Vault

Vault

Enchantment Enhancement 2

Increases the dash distance of [Rune: Stun].

Efficiency

Efficiency

Guardian Rune

Reduces the duration of the Healing Rune but increases the Health recovery rate.

Fortified Guard

Fortified Guard

Guardian Rune

Increases the shield value provided by the Shelter Rune.

Leverage

Leverage

Guardian Rune

Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.

Deep Healing

Deep Healing

Healing Art Enhancement

Healing Art recovers additional Health based on the target's missing Health.

Purify

Purify

Healing Art Enhancement

Healing Art removes all debuffs with remaining duration from the target.

Internal Injury

Internal Injury

Impact Sigil Enhancement

Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.

Mastery

Mastery

Impact Sigil Enhancement

Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.

Electrocution

Electrocution

Paralysis Curse Enhancement

While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.

Extract

Extract

Paralysis Curse Enhancement

Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.

Miraculous Healing

Miraculous Healing

Path of Asceticism

Increases the healing bonus.

Potent Sanctuary

Potent Sanctuary

Path of Asceticism

Increases shield strength and additionally increases shield strength based on Magic Damage.

Self-Preservation

Self-Preservation

Path of Asceticism

Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.

Sustain

Sustain

Path of Asceticism

The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.

Quick Chant

Quick Chant

Psionic Shield Enhancement

Reduces the chanting time of Psionic Shield.

Retribution

Retribution

Psionic Shield Enhancement

When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.

Keen Edge

Keen Edge

Shapeshift Enhancement

After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.

Potency

Potency

Shapeshift Enhancement

Increases the duration and Movement Speed of Shapeshift.

Binding

Binding

Thorn Sigil Enhancement

When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.

Pain Relief

Pain Relief

Thorn Sigil Enhancement

Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.

Emergency Aid

Emergency Aid

Way of Discipline

Gain a certain amount of Curse Mana after using Breakaway.

Opportunist Strike

Opportunist Strike

Wind Surge Enhancement

Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.

Powerful Wind

Powerful Wind

Wind Surge Enhancement

Increases the knockback distance of Wind Surge.

Propel

Propel

Wind Surge Enhancement

Successfully casting Wind Surge increases your Movement Speed for a period of time.

Divine Power

Divine Power

Zeal Enhancement

Attacks during Zeal grant increased Curse Mana.

Ferocity

Ferocity

Zeal Enhancement

Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.

Inexhaustible

Inexhaustible

Zeal Enhancement

Continuously gain Curse Mana during Zeal.

Infusion

Infusion

Zeal Enhancement

Immediately recovers a large amount of Curse Mana upon entering Zeal.

Obsession

Obsession

Zeal Enhancement

Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.

Relentless

Relentless

Zeal Enhancement

Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.

Battle Frenzy

Battle Frenzy

Accumulated Damage Arcana

After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.

Wound Buildup

Wound Buildup

Accumulated Damage Arcana

When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.

Deep Charge

Deep Charge

Advantage Buildup

Flurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.

Heavy Strike Mastery

Heavy Strike Mastery

Advantage Buildup

Pursuit Strike no longer consumes Energy, but this effect has a cooldown.

Lightweight

Lightweight

Advantage Buildup

When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.

Ascetic Technique

Ascetic Technique

Bloody Blade Dance Enhancement

Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.

Bloodthirst Frenzy

Bloodthirst Frenzy

Bloody Blade Dance Enhancement

After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.

Shadow Dance

Shadow Dance

Bloody Blade Dance Enhancement

Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.

Wild Slash

Wild Slash

Bloody Blade Dance Enhancement

Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.

Blackout

Blackout

Crow Storm Enhancement

Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.

Enhanced Crow Swarm

Enhanced Crow Swarm

Crow Storm Enhancement

Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.

Charge-Up

Charge-Up

Flash Stride Enhancement

Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged. 1st charge: Slightly increase Damage Multiplier and dash distance. 2nd charge: Increase Damage Multiplier and dash distance.

Excitement

Excitement

Flash Stride Enhancement

When Flash Stride hits, you recover Energy for each enemy hit.

Breath Control

Breath Control

Inspiring Impale Enhancement

Inspiring Impale no longer consumes Energy.

Tetanus

Tetanus

Inspiring Impale Enhancement

After Inspiring Impale hits, it applies Healing Block for a period of time.

Free Movement

Free Movement

Phantom Shift Enhancement

After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.

Teleport Blessing

Teleport Blessing

Phantom Shift Enhancement

After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.

Depletion

Depletion

Poison Crow Mark Enhancement

After Poison Crow Mark hits, it applies Healing Block for a period of time.

Sensory Poison

Sensory Poison

Poison Crow Mark Enhancement

After Poison Crow Mark hits, impair their vision and hearing for a period.

Sneak Prep

Sneak Prep

Poison Crow Mark Enhancement

Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.

Ambush Momentum

Ambush Momentum

Shadow Strike Enhancement

Casting Shadow Strike increases Physical Damage for a period of time.

Nimble

Nimble

Shadow Strike Enhancement

When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.

All or Nothing

All or Nothing

Shadow Wheel Slash Enhancement

Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.

Ankle Cut

Ankle Cut

Shadow Wheel Slash Enhancement

After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.

Shadow Slash

Shadow Slash

Shadow Wheel Slash Enhancement

Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.

Forbidden Miasma

Forbidden Miasma

Smoke Bomb Enhancement

Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.

Wound Infection

Wound Infection

Smoke Bomb Enhancement

Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.

Element of Surprise

Element of Surprise

Sneak Arcana

After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.

Frequency Shift

Frequency Shift

Sneak Arcana

Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.

Lurking Blow

Lurking Blow

Sneak Arcana

Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.

Shadow Stride

Shadow Stride

Sneak Arcana

While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.

Aftereffect

Aftereffect

Spinning Slash Enhancement

Upon casting Spinning Slash, increase Physical Damage for a period of time.

Ambush

Ambush

Stealth Enhancement 1

While in Stealth, you cannot be detected and will not make any sound if not moving.

Bloodthirst

Bloodthirst

Stealth Enhancement 1

Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.

Haste

Haste

Stealth Enhancement 2

Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.

Sleight of Hand

Sleight of Hand

Stealth Enhancement 2

While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.

Swift Sneak

Swift Sneak

Stealth Enhancement 2

Sneak allows you to quickly enter a Stealth state.

Combat Euphoria

Combat Euphoria

Swift Footwork

After hitting an enemy, increase Movement Speed for a period of time.

Stance Recovery

Stance Recovery

Swift Footwork

When Light Strikes hit enemies, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale

Rapid Flamestrike

Rapid Flamestrike

Fire

Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.

Summon Flameblade

Summon Flameblade

Fire

Flameblade deals a portion of damage as True DMG.

Ethereal

Ethereal

Handy Technique

Jumping does not interrupt chanting.

Flexible Casting

Flexible Casting

Handy Technique

Increases Movement Speed while chanting.

Survival Instinct

Survival Instinct

Handy Technique

When Energy is low, increases Energy Recovery Speed.

Vitality Chant

Vitality Chant

Handy Technique

Dodging does not interrupt chanting. This effect has a cooldown.

Arcane Charge

Arcane Charge

Ice

Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.

Deep Frost Embrace

Deep Frost Embrace

Ice

Reduces the base Energy cost of Deep Freeze.

Memorization

Memorization

Illusion

Increases the Chanting Speed of Gravitational Vortex.

Storm Impact

Storm Impact

Illusion

Reduces the dodge distance of enemies hit by Stardust Tempest.

Unending Torrent

Unending Torrent

Illusion

Stardust Torrent can be guided into a stronger stage.

Furious Thunder

Furious Thunder

Lightning

Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.

Lightning Breath

Lightning Breath

Lightning

Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.

Thunder Roar

Thunder Roar

Lightning

Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.

No Escape

No Escape

Quench

Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.

Quagmire

Quagmire

Quench

During Rockblast preparation, reduces the Movement Speed of all enemies within range.

Speed Seal Touch

Speed Seal Touch

Quench

Star Shock knocks back enemies and reduces their Movement Speed.

Swift Strike

Swift Strike

Quench

Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.

Chant Guard

Chant Guard

Supreme Arcane

Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.

Elemental Arcana

Elemental Arcana

Supreme Arcane

Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.

Elemental Surge

Elemental Surge

Supreme Arcane

After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.

Masterful Technique

Masterful Technique

Supreme Arcane

Increase Movement Speed after casting an Elemental Magic.

Stardust Arcana

Stardust Arcana

Supreme Arcane

Hold Fn to skip the chanting phase while consuming more Energy. This effect has a cooldown.

Stardust Reversal

Stardust Reversal

Supreme Arcane

While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.

All-Seeing Insight

All-Seeing Insight

Way of Discipline 1

Increases the maximum uses of Eye of Insight.

Divine Speed

Divine Speed

Way of Discipline 1

Increase Movement Speed while Shadow Veil is active.

Hurricane

Hurricane

Way of Discipline 1

Increases the knockback distance of Cryptic Cyclone.

Unobstructed Passage

Unobstructed Passage

Way of Discipline 1

Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.

Enhanced Shield

Enhanced Shield

Way of Discipline 2

Increases the duration of Arcane Armor.

Enhanced Ward

Enhanced Ward

Way of Discipline 2

Reduces the base cooldown of Cryptic Ward.

Exhilarated Stride

Exhilarated Stride

Way of Discipline 2

Increases the Chanting Speed for Phantom Step while increasing its cooldown.

Vitality Heal

Vitality Heal

Way of Discipline 2

Restore Energy while Mistwalk is active.

Focus

Focus

Breaker Shield Bash Enhancement

Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.

Off-Balance

Off-Balance

Breaker Shield Bash Enhancement

Attacks from Breaker Shield Bash apply a Slow effect.

Cataclysm

Cataclysm

Breakthrough Charge Enhancement

The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.

Dominance

Dominance

Breakthrough Charge Enhancement

The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.

Auto Execution

Auto Execution

Core Archetype

Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.

Bad Karma

Bad Karma

Core Archetype

Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.

Brute Force

Brute Force

Core Archetype

Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.

Collective Punishment

Collective Punishment

Core Archetype

The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.

Counter-Impact

Counter-Impact

Core Archetype

Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.

Crime

Crime

Core Archetype

Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.

Legacy

Legacy

Core Archetype

When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.

Momentum Shift

Momentum Shift

Core Archetype

Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.

Reprieve

Reprieve

Core Archetype

Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.

Rising Morale

Rising Morale

Core Archetype

Casting a Polearm and Shield skill (when the skill's key effect is triggered) increases the charge level of Charged Dash by 1 for a short duration.

Shield Wall Slam

Shield Wall Slam

Core Archetype

Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.

Guardian

Guardian

Intervene Enhancement

The radius for Intervene to apply a Shield is increased.

Succor

Succor

Intervene Enhancement

Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.

Swift Vanguard

Swift Vanguard

Intervene Enhancement

Intervene also grants an additional boost to the ally's Movement Speed.

Javelin: Heavy Kick

Javelin: Heavy Kick

Javelin Thrust Enhancement

The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.

Javelin: Stun

Javelin: Stun

Javelin Thrust Enhancement

Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.

Lasting Judgment

Lasting Judgment

Martial Arts 1

Greatly increases the duration for which the weapon remains fully charged with Judgment energy.

Momentum

Momentum

Martial Arts 1

After Breakaway, the weapon is instantly fully charged with Judgment energy.

Righteous Creed

Righteous Creed

Martial Arts 1

A successful execution briefly increases Physical Damage.

Sacred Body

Sacred Body

Martial Arts 2

Increases Magic Resistance.

Seize Opportunity

Seize Opportunity

Martial Arts 2

After casting any Greatsword skill, press Major Action to branch into Pursuit.

Tactical Prep

Tactical Prep

Parry Enhancement

A successful parry greatly reduces this skill's remaining cooldown once.

Long Range

Long Range

Radiant Retribution Enhancement

Radiant Retribution's displacement distance is increased.

Whiplash

Whiplash

Radiant Retribution Enhancement

The final strike of Radiant Retribution can execute enemies affected by Wither.

Crushing Force

Crushing Force

Rainbow Piercer Enhancement

Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.

Fight to the Death

Fight to the Death

Rainbow Piercer Enhancement

Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.

Defensive Shift

Defensive Shift

Sacred Bulwark Enhancement

During Sacred Bulwark, you can move and slowly turn.

Unbreakable

Unbreakable

Sacred Bulwark Enhancement

Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.

Buildup

Buildup

Spear Barrage Enhancement

Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.

Grappling Hook

Grappling Hook

Thorn Guide Enhancement

Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.

Joint Pierce

Joint Pierce

Thorn Guide Enhancement

Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.

Endless Flow

Endless Flow

Weapon Specialization

Increases Skill Cooldown Speed.

Greatsword Specialization

Greatsword Specialization

Weapon Specialization

When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.

Polearm and Shield Specialization

Polearm and Shield Specialization

Weapon Specialization

When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.

Impalement

Impalement

Withering Mark Enhancement

Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.

Instant Wither

Instant Wither

Withering Mark Enhancement

Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)

Mistfall Hunter Talents FAQ

How many talents are in the Mistfall Hunter database?

The database currently tracks 235 talents. By type: Core Archetype (11), Weapon Mastery (9), Battle Hardened (6), Zeal Enhancement (6), Supreme Arcane (6).

Can I filter talents by type or rarity?

Yes. Each talents page includes search and filter controls. Use the type dropdown to narrow by weapon type, slot, item category, or enemy tier, and the rarity dropdown to focus on specific rarity tiers.

How do I compare talents stats?

On desktop, hover any card to see detailed stats in a tooltip. The stats include combat value, durability, attack, defense, and other relevant fields depending on the category.

Where does the talents data come from?

All data is sourced from Mistfall Hunter game files and community contributions at GameGuidesBox.com, then formatted for easy browsing and comparison.

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