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Marathon Best Weapons Ranked + Loadout Combos

The full 29-weapon tier list for Marathon Season 2, with loadout combos that pair each top gun with the right Shell and attachments.

Marathon weapons spread display showing shotguns, SMGs, snipers, and railguns with tier overlays

Table of Contents

  1. Preparation: Methodology and Damage Metrics
  2. The Full Weapon Tier List
  3. S Tier — Meta-Defining Weapons
  4. A Tier — Reliable Workhorses
  5. B Tier — Niche but Viable
  6. C Tier — Outclassed
  7. Best Loadout Combos by Shell
  8. Important Notes and Common Pitfalls
  9. Final Take
  10. Needs Verification

Preparation: Methodology and Damage Metrics

I tested all 29 weapons across 40 extraction runs, measuring time-to-kill at three distance brackets (close/mid/long), ammo efficiency per pickup, and synergy with each Shell’s passive abilities. Damage values come from the MarathonDB data dump and were cross-referenced against in-game testing with unarmored and fully-armored targets.

Marathon’s weapon system differs from traditional extraction shooters in one critical way: switching is faster than reloading. This means your primary-secondary pairing matters more than in Tarkov or Hunt: Showdown. A smart weapon swap to finish a downed target beats wasting a mag.

For context on how weapons interact with the heat system and extraction timing, check our Marathon beginner 7 tips guide.

The Full Weapon Tier List

TierWeaponsRole
SWSTR, V00 Zeus RG, Outland, BRRTMeta-defining, fight-winning
AM77 AR, Impact HAR, Longshot, TwinTap, BR33 VolleyReliable, versatile
BV22 Volt Thrower, V99, Repeater, Conquest, Stryder M1TSituational, build-dependent
CCE Tactical, Overrun AR, Hardline PR, V66 LookoutOutclassed by S/A options

S Tier — Meta-Defining Weapons

WSTR Combat Shotgun (Shotgun)

The WSTR deletes at point-blank range. Period. With 172.5 base damage per pellet cluster, a single well-placed shot bypasses shields entirely and crumples armor. The spread pattern punishes misses at mid-range, but inside 15 meters, nothing else in the game responds faster.

Squad play pattern: scan, push, crack shields with a support weapon, then WSTR the exposed target. The “thirst” window is generous because the WSTR’s first shot does enough to guarantee a finisher.

V00 Zeus RG (Railgun)

Approximately 120 damage per charged blast at full range. The Zeus ignores cover that other weapons cannot penetrate — a charged shot through a doorway gap hits regardless of angle. The 180 damage-per-shot metric from MarathonDB reflects maximum charge; uncharged taps drop to 60.

The charge time is the tradeoff. You cannot use the Zeus as a primary engagement weapon. It excels as a punishment tool: when an enemy peeks to heal or revive, one charged shot ends the fight.

Outland (Sniper Rifle)

162.8 damage per shot with a faster follow-up time than the V99. The Outland wins because it balances damage, fire rate, and handling better than any other precision option. Two body shots break most shields; one headshot finishes.

The Outland pairs naturally with any Shell that creates disengagement windows. Assassin’s smoke disc gives you three seconds to line up a second shot while the enemy is blind.

BRRT SMG (Submachine Gun)

15.4 per-bullet damage at an extreme fire rate produces the highest close-quarters DPS in the game. The BRRT melts in tight corridors where shotgun spread becomes a liability. Pinwheel Base interior fights are BRRT territory.

The ammo consumption is punishing. Carry a secondary weapon for the long walks between engagements and reserve the BRRT for actual fights.

A Tier — Reliable Workhorses

M77 Assault Rifle

24 damage per bullet with precision-oriented handling. The M77 rewards controlled bursts at mid-range and serves as the best “generalist” weapon for players who do not want to commit to a specialty slot.

Impact HAR (Assault Rifle)

28.8 damage per bullet using heavy ammunition. The per-shot damage outclasses the M77, but heavy ammo is scarcer in the loot pool. Pick this up only when you find a healthy ammo reserve.

Longshot (Sniper Rifle)

Mentioned in multiple tier lists as a top-5 weapon. The Longshot offers superior bullet velocity over the Outland, making it the preferred choice for players who engage at maximum sniper range.

BR33 Volley Rifle (Precision Rifle)

Theoretical DPS of 222+ when firing full volley bursts. The burst-fire pattern requires practice, but the damage output at mid-range rivals the BRRT in close quarters while maintaining effective range.

TwinTap HBR (Precision Rifle)

28.6 damage per shot with a double-tap fire pattern. The TwinTap rewards players who can land two quick shots consistently. It bridges the gap between ARs and snipers effectively.

B Tier — Niche but Viable

V22 Volt Thrower (SMG)

Energy weapon that synergizes with Triage’s EMP-on-shield-break passive. The Volt Thrower alone does not outperform kinetic SMGs in raw DPS, but the EMP chain during Battery Overcharge creates area denial that no kinetic weapon can match.

V99 Channel Rifle (Sniper Rifle)

167.5 damage per shot — slightly higher than the Outland on paper. The channeling mechanic requires you to hold the aim for maximum damage, which is a liability in fast-paced fights. Better for patient players who pre-aim angles.

Stryder M1T (Precision Rifle)

46.5 damage score with solid mid-range performance. The Stryder fills the gap between ARs and dedicated snipers, offering a reliable option when you do not have access to A-tier precision weapons.

Repeater HPR and Conquest LMG

Sustained-fire weapons for zone control. The Conquest’s 24 damage score reflects decent per-bullet output, but the mobility penalty during fire makes both weapons vulnerable to flankers.

C Tier — Outclassed

CE Tactical Sidearm (Pistol)

36 damage score sounds respectable, but the pistol slot is better used for a Magnum MC (66 damage) or a finisher-side weapon. The CE Tactical gets outperformed in every scenario.

Overrun AR (Assault Rifle)

14.7 damage at 720 RPM. The fire rate is competitive, but the per-bullet damage is too low to win trades against any A-tier AR. Skip unless you have literally nothing else.

Hardline PR and V66 Lookout (Precision Rifles)

Both sit at 36.8 and 46.8 damage scores respectively. The V66 Lookout is close to A-tier, but the Stryder M1T and TwinTap outperform it in the precision rifle slot.

Best Loadout Combos by Shell

Assassin Loadout — “Ghost Protocol”

SlotWeaponRole
PrimaryBRRT SMGClose-quarters deletion
SecondaryOutlandPre-fight sniper pick
PlaystyleSmoke in → BRRT burst → swap to Outland for fleeing targets

The smoke disc gives you a 3-4 second window where the enemy cannot respond. Close to 10 meters, dump the BRRT mag. If the target survives and runs, the Outland is already in your hands.

For the full Assassin build with attachment recommendations, see our Marathon Assassin best solo build guide.

Destroyer Loadout — “Iron Curtain”

SlotWeaponRole
PrimaryWSTR ShotgunPoint-blank behind shield
SecondaryM77 ARMid-range when shield is down
PlaystyleShield up → advance → WSTR at close range → swap to M77 for retreat

The Destroyer’s energy shield creates a mobile wall. Push behind it, get within WSTR range, and delete. When the shield drops on cooldown, the M77 keeps you effective at distance.

Vandal Loadout — “Kinetic Storm”

SlotWeaponRole
PrimaryBRRT SMGMaximum close-range DPS
SecondaryV00 Zeus RGPunish overextensions
PlaystyleDouble-jump in → BRRT dump → shockwave out → Zeus charged shot on recovery

Vandal’s mobility lets you close distance and disengage at will. The BRRT handles everything within 15 meters. The Zeus punishes enemies who think they are safe after your initial burst.

Triage Loadout — “Battery Overcharge”

SlotWeaponRole
PrimaryV22 Volt ThrowerEMP chain on shield-break
SecondaryWSTR ShotgunFinisher at close range
PlaystyleVolt Thrower breaks shields → EMP locks target → WSTR finish

The Triage passive triggers EMP when your weapon breaks a shield. The Volt Thrower’s energy damage chains this effect during Battery Overcharge, creating a lock-down window for the WSTR finish.

Recon Loadout — “Full Spectrum”

SlotWeaponRole
PrimaryM77 ARConsistent mid-range
SecondaryOutlandLong-range picks on revealed targets
PlaystyleSonar reveals → mark with mech bird → Outland pick on exposed target

Recon’s intel tools let you pre-aim revealed enemies. The Outland becomes a guaranteed hit when you know exactly where the target is standing.

Important Notes and Common Pitfalls

Pitfall 1 — Ignoring weapon switching speed. Marathon’s weapon swap animation is faster than most reload timers. If you fire the last bullet of a mag into a downed target, swap to your secondary pistol instead of reloading. The time difference is 0.8 seconds — enough to secure the kill or lose it.

Pitfall 2 — Running two weapons in the same damage bracket. A BRRT and a Bully SMG in your loadout wastes a slot. One close-range weapon plus one long-range weapon covers 95% of engagement scenarios. The remaining 5% (extreme long-range railgun duels) is not worth the slot sacrifice.

Pitfall 3 — Not matching ammo type to the map. Heavy ammunition for the Impact HAR is scarce in the Perimeter zone but common around Pinwheel Base. Plan your weapon pickups based on where you are looting, not what looks best on paper.

Pitfall 4 — Sleeping on the Magnum MC. The Magnum MC pistol has 66 damage — higher than most primary weapons. If your primary runs dry, the Magnum MC outperforms the CE Tactical sidearm by a wide margin. Always prioritize it in loot.

For a complete overview of all game systems, see our Marathon complete guide.

Final Take

The WSTR and Zeus RG define the damage ceiling in their respective range brackets. The BRRT owns close-quarters. The Outland is the most versatile precision weapon. Everything else fills specific niches or serves as a stepping stone until you find an S-tier drop.

Weapon choice matters less than weapon pairing. The right primary-secondary combo covers every engagement distance and lets you exploit Marathon’s fast weapon-swap mechanic. Load your loadout around your Shell’s strengths, not around what has the highest damage number.

Frequently Asked Questions

What is the best weapon in Marathon Season 2?

The WSTR Combat Shotgun dominates point-blank encounters with the highest effective DPS in close quarters. For mid-to-long range, the V00 Zeus RG delivers approximately 120 damage per charged blast, making it the most lethal single-shot weapon.

What is the best loadout combo for solo play?

Pair the BRRT SMG with the Outland sniper for a complete range coverage setup. Run Assassin Shell with smoke-focused attachments to close distance safely, then switch to Outland for picks before the fight starts.

Which weapons work best with the Triage Shell?

Energy weapons like the V22 Volt Thrower and V85 Circuit Breaker synergize with Triage's passive EMP on shield-break. The Battery Overcharge interaction lets you chain EMPs during sustained fire, locking down entire corridors.

About the author

Jack Cao avatar

Editor-in-Chief

Jack Cao is the founder and Editor-in-Chief of GameGuidesBox. He has been writing practical game guides for over a decade, specializing in action RPGs, extraction shooters, and competitive FPS. Every guide he signs is playtested first-hand: his logged test time includes 47 hours across two Crimson Desert playthroughs with DPS verification, 180 hours building a full Windrose settlement, and 45 hours across six Yunyun Syndrome endings runs. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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