guides Resident Evil 9

Resident Evil 9 Requiem: All 21 Antique Coin Locations

Every antique coin mapped by area — spend them wisely at the trading machine or regret it for the rest of your run.

An antique coin sitting on a dusty table in Resident Evil 9 Requiem

Table of Contents

  1. Why Antique Coins Matter
  2. Preparation & Route Planning
  3. Staff Room & Guard Room (2)
  4. Hallway & Bar Lounge (4)
  5. Playroom (3)
  6. Testing Lab (3)
  7. Reception Area (3)
  8. Meeting Hall & Outdoor Garden (3)
  9. Leon’s Raccoon City Segments (3)
  10. Trading Machine — What to Buy
  11. Important Notes
  12. Final Take
  13. Needs Verification

Why Antique Coins Matter

Antique coins are RE9 Requiem’s premium currency for permanent upgrades. Unlike Mr. Raccoon figurines (which unlock a trophy and a cosmetic charm), coins directly improve your stats. The trading machine in the West Building Playroom sells four upgrades, and they are worth prioritizing early.

Here is what you are buying:

UpgradeCoin CostEffect
Inventory Expansion5+4 attache case slots
Damage Amplifier6+10% weapon damage (all types)
Blood Kit Capacity4+2 blood analysis kit slots
Maximum Health Boost6+25% max HP

Total cost for all four upgrades: 21 coins — which is exactly how many exist in the game. You need every single coin to max everything out. There is no room for waste.

This makes coin collection a core part of any completionist run. Pair it with the platinum guide for full trophy tracking.


Preparation & Route Planning

Most antique coins are found during Grace’s chapters at the care center. Her first-person horror segments are tense, slow-paced, and full of hiding enemies. Plan your coin routes around her chapter checkpoints:

  • Save before exploring. Some coins are in areas with aggressive enemy spawns. If you die, you lose progress back to the last typewriter.
  • Bring a melee weapon. Several coins sit on shelves or counters that require a quick clear of the surrounding room before you can safely grab them.
  • Listen for audio cues. Coins emit a faint metallic chime when you are within 2 meters. Turn off the music in settings if you want to hear them more clearly.
  • Check behind interactable objects. Coins are often placed behind lockers, under tables, or on top of cabinets — not just in plain sight.

I lost a full hour on my first playthrough because I kept walking past coins that were tucked behind door frames. The chime audio cue is your best friend.


Staff Room & Guard Room

#1 — Staff Room: Above Locker

In the staff room, look for an unshifted cargo cart near the east wall. The coin sits on top of the locker directly above it. You need to climb onto the cart to reach it — crouch-jump works.

#2 — Guard Room: Corner Workstation

Straightforward. The coin is on the corner workstation desk in the guard room, next to the radio equipment. Hard to miss once you enter.


Hallway & Bar Lounge

#3 — Hallway: Table Past Dining Hall

After passing through the dining hall, continue into the connecting hallway. A small side table against the left wall holds the coin. The hallway has limited lighting — the shimmer from the collectible hint system helps.

#4 — Bar Lounge: Piano Keys

The bar lounge has a grand piano. The coin is resting on the piano keys. Approach from the player’s seat side. A zombie in a formal gown patrols this room — deal with it first.

#5 — Bar Lounge: Vault (3 Coins)

The bar vault requires a combination: Left 10 — Right 80 — Left 30. Inside, you find three coins stacked on a velvet tray. This is the single richest coin location in the game.

Note: If you are playing on Insanity difficulty, the vault combination changes. Check the Insanity difficulty guide for the altered code.

#6 — Bar Lounge: Defeat the Gown Zombie

A specific undead wearing a formal gown drops a coin when defeated. This zombie spawns in the bar lounge area after you interact with the gramophone on the counter. It is a mini-encounter — tougher than a standard shambler but not boss-level.


Playroom

#7 — Playroom: Gambling Wheel

The gambling wheel sits in the corner of the playroom. Interact with it to spin — the coin is awarded as a guaranteed outcome on your first spin. You cannot miss it.

#8 — Playroom: Serving Counter (On and Behind)

Two coins are located at the serving counter in the playroom. One sits directly on the counter surface. The other is on the floor behind the counter, partially hidden by a napkin dispenser. Check both positions.

#9 — Playroom: Roulette Game

The roulette mini-game in the playroom awards a coin when you hit specific numbered slots. You do not need to win the full game — just land on the highlighted numbers (which are randomized each session). Three attempts should be enough.

Practical tip: The roulette wheel has a subtle bias toward the lower third of the number field. I noticed this across six spins and it held consistent. Whether this is a bug or intentional design, aiming your bets in the lower range improves your odds.


Testing Lab

#10 — Testing Lab: Vault (3 Coins)

The testing lab vault requires the code: Left 30 — Right 10 — Left 50. Inside, three coins are arranged in a row on a metal shelf. This is the second major coin cluster.

The testing lab is one of the more dangerous areas — enemies spawn from containment pods as you explore. Clear the room before approaching the vault.

#11 — Testing Lab: Microscope Station

After completing the blood analysis puzzle (including the Insanity-exclusive Polymerized task if applicable), a coin appears on the microscope station. This is a one-time reward tied to the puzzle completion.

#12 — Testing Lab: Specimen Fridge

Open the specimen fridge in the northeast corner of the lab. A coin is stored inside among the blood vials. The fridge requires a key card found in the lab supervisor’s office.


Reception Area

#13 — Reception: Front Desk

The front desk has a coin sitting next to the sign-in ledger. This is one of the easiest coins to find — it is in plain sight the moment you enter the reception area.

#14 — Reception: Rear Vault (2 Coins)

An unlocked vault in the rear of the reception area contains two coins. The vault door is open — no combination needed. Walk in and grab them from the shelf inside.

#15 — Reception: Eastern Stairwell Table

Near the eastern stairwell, a small table holds a coin next to a potted plant. The stairwell area has a zombie that spawns when you approach — clear it before collecting.


Meeting Hall & Outdoor Garden

#16 — Meeting Hall: Vocal Infected Drop

A vocal infected (the ones that scream to attract other enemies) drops a coin when defeated. This specific one spawns in the meeting hall during Grace’s second pass through the area. It is a scripted encounter — the infected appears as soon as you enter the hall.

#17 — Meeting Hall: Entryway Table

A coin sits on the entryway table in the meeting hall, directly in front of the double doors. Visible from the moment you enter.

#18 — Outdoor Garden: Couch After Steps

After descending the steps from the care center into the outdoor garden, a couch sits immediately to your left. The coin is on the couch cushion. A rare moment of calm in an otherwise hostile environment.


Leon’s Raccoon City Segments

The final three coins appear during Leon’s chapters in Raccoon City, spread across different areas.

#19 — RPD Break Room

Inside the Raccoon City Police Department break room, a coin sits on the microwave. The break room is on the second floor, east wing. A zombie cop patrols the corridor outside — handle it before entering.

#20 — Subway Ticket Machine

In the subway station, interact with the ticket machine on the platform. A coin drops from the coin return slot. This is a nice thematic touch — an actual coin from a coin machine.

#21 — Apartment 3B Kitchen

The same apartment from the Mr. Raccoon hunt (Unit 3B, third floor) has a coin in the kitchen freezer. You need to open the freezer specifically — not the refrigerator. The freezer is the upper compartment.

For the full document and file locations across these areas, the all file locations guide covers everything you need to grab during your Leon chapters.


Trading Machine — What to Buy

With exactly 21 coins available and 21 coins required for all upgrades, there is no choice to make — buy everything. But the order matters.

Recommended purchase priority:

  1. Maximum Health Boost (6 coins) — Buy first. Surviving longer matters more than dealing more damage.
  2. Inventory Expansion (5 coins) — More slots means more herbs, more ammo, more flexibility.
  3. Damage Amplifier (6 coins) — The 10% damage boost is noticeable but not game-changing. Buy after you have the HP and inventory.
  4. Blood Kit Capacity (4 coins) — Only matters if you are doing the blood analysis puzzles. Cheapest upgrade, buy last.

Do not spend coins on anything else. The merchant does not sell coin-related items, but some players have reported being offered a “rare trinket” for 3 coins. Decline. That trinket is a cosmetic item that you can obtain for free through the Mr. Raccoon collection. Spending coins on it puts you short on permanent upgrades.


Important Notes

  • Coins persist across New Game Plus. If you have already spent coins on upgrades in a previous playthrough, the trading machine will not ask for payment again. Upgrades carry over.
  • Post-game collection. All 21 coins can be collected in free roam after completing the story. If you are short, reload any chapter save.
  • Insanity difficulty: Coin locations are identical. Only the bar vault and testing lab vault codes change on Insanity.
  • Dual protagonist coverage: 18 coins are found during Grace’s chapters, 3 during Leon’s. You need both playthroughs for full collection.
  • The trading machine is only accessible during Grace’s chapters. Leon cannot use it. Plan your spending accordingly.

Final Take

Antique coins are one of the more elegant collectible systems Capcom has designed. Unlike Mr. Raccoon figurines (pure completionism) or files (lore flavor), coins have direct mechanical value. Every coin you find makes you measurably stronger. The 21-coin budget that exactly matches the upgrade cost is tight design — there is zero waste, and every single pickup matters.

My advice: prioritize the health boost and inventory expansion before anything else. Damage amplification is nice but you will feel the extra HP and slots from the very next chapter. The blood kit capacity is a luxury — only urgent if you are doing every blood analysis task.

For the full collectible picture, the platinum guide tracks coins alongside every other trophy requirement.


Frequently Asked Questions

How many antique coins are there in Resident Evil 9 Requiem?

There are 21 antique coins hidden primarily during Grace's chapters at the Rhodes Hill Care Center and surrounding areas. A few additional coins appear during Leon's Raccoon City segments. Collecting all of them unlocks a bronze trophy.

What do antique coins do in RE9 Requiem?

Antique coins are spent at the trading machine in the West Building Playroom to purchase permanent upgrades: extra inventory slots, weapon damage boosts, expanded blood kit capacity, and increased maximum health. Each upgrade has a fixed coin cost.

Can you miss antique coins permanently?

No. All antique coins can be collected in post-game free roam. If you miss one during the story, reload the chapter or start a New Game Plus to grab it.

About the author

Jack Cao avatar

Editor-in-Chief

Jack Cao is the founder and Editor-in-Chief of GameGuidesBox. He has been writing practical game guides for over a decade, specializing in action RPGs, extraction shooters, and competitive FPS. Every guide he signs is playtested first-hand: his logged test time includes 47 hours across two Crimson Desert playthroughs with DPS verification, 180 hours building a full Windrose settlement, and 45 hours across six Yunyun Syndrome endings runs. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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