Resident Evil 9 Requiem: All 21 Antique Coin Locations
All 22 verified antique coin locations by room, plus the 17-coin Parlor locker shopping list — what to grab and in which order.
Editor’s note on the count: this guide was first published as “All 21” before the coin set was fully documented. The verified total is 22 antique coins. The title and URL keep the original number so in-linking stays stable — the body below is fully corrected.
Table of Contents
- Why Antique Coins Matter
- Preparation & Route Planning
- Nurses’ Station & Guard Office (3)
- Bar & Lounge (5)
- Parlor (3)
- Examination Room Safe (3)
- Waiting Room & East Wing Corridor (5)
- Conference Room & Courtyard (3)
- Route Order: The Efficient Sweep
- Parlor Lockers — What to Buy
- Important Notes
- Final Take
Why Antique Coins Matter
Antique coins are RE9 Requiem’s premium currency for permanent upgrades. Unlike Mr. Raccoon figurines (which unlock a trophy and a cosmetic charm), coins open payment-locked containers. You spend them in the Parlor at the Rhodes Hill Care Center, where four sealed containers hold the four upgrade items: Hip Pouch, Stabilizer, Steroids, Override Manual.
Here is what you are buying:
| Container reward | What it does |
|---|---|
| Hip Pouch | Extra attache case slots, so you carry more ammo and healing items |
| Stabilizer | Weapon handling upgrade — improved stability for sustained fire |
| Steroids | Survivability upgrade to your effective health pool |
| Override Manual | The progression unlock you should not skip |
All four containers together cost 17 Antique Coins. Since 22 coins exist in the total set, you keep a five-coin cushion — you do not need a flawless sweep to max everything, which is a meaningful change from the “spend every last coin or fail” framing in older guides.
Collection order still matters for a different reason: the containers sit inside the Care Center, so the earlier you sweep the Parlor, Waiting Room and Conference Room clusters, the more of the run you spend with the upgrades active.
This makes coin collection a core part of any completionist run. Pair it with the platinum guide for full trophy tracking.
Preparation & Route Planning
All 22 coins sit inside the Rhodes Hill Care Center and its courtyard — there are no Raccoon City coin pickups. The rooms split across both protagonists’ hospital segments: your first Grace passes cover the Nurses’ Station, Guard Office, and filing-room corridor, while the Bar & Lounge, Parlor, and Examination Room clusters sit in the Leon-labeled portion of PowerPyx’s walkthrough, and the Waiting Room / East Wing / Courtyard coins come during Grace’s later sequences. Plan around four concrete mechanics I kept getting caught by:
- The Parlor door is locked until you have the Red Jewel. Three coins (and all four upgrade lockers) live behind it, so the Red Jewel is effectively your coin-access key. Do a Parlor sweep the first time you get through that door.
- Two dial safes hold six of the 22 coins. Safe #1 (Bar & Lounge) and Safe #2 (Examination Room) each contain three. Codes below; they change on Insanity.
- Destructibles hide coins. One Parlor coin is inside a porcelain container behind the bar counter, and one East Wing coin is inside a white vase. Both must be destroyed to release the coin — walk past the vase and you lose the pickup.
- Two singing enemies drop a coin each. The white-dressed screamer in the Bar & Lounge and the singing zombie in the Conference Room are guaranteed coin drops on first kill. Do not dodge these fights if you want the full set.
I burned real time on my first pass treating the Conference Room screamer as a “skip if possible” encounter. It is not skip-if-you-want-the-coin territory — that kill is one of the 22.
Nurses’ Station & Guard Office
Coins #1–#3 (Grace’s early Care Center infiltration, per PowerPyx numbering)
#1 — Nurses’ Station: Top of the Locker
During Grace’s first upper-floor sweep, find the Nurses’ Station and climb the cart on the left side of the room. The coin rests on top of the locker. Crouch up onto the cart and it is yours.
#2 — Guard Office: Safe Room Desk
In Grace’s Part 2 of the Care Center, the Guard Office contains the typewriter/safe room. The coin sits on the desk inside that save room. This is the friendliest coin in the game — you are literally walking past a save point that tells you to look around.
#3 — Corridor North of the Filing Room
Leave the Filing Room and head north into the corridor. The coin is lying on the floor of the hallway. No puzzle, no enemy gate — just keep your eyes on the ground between rooms.
Bar & Lounge
Coins #4–#8 (Leon’s Care Center segment) — the richest single room in the set, holding five of the 22
#4 — Piano
Walk into the Bar & Lounge and the coin is sitting on the piano. First pickup in the room; grab it before anything else pulls your attention.
#5 — Defeat the Singing Lady
A white-dressed singing enemy in the lounge drops a coin when defeated. Community write-ups note it reacts like the other screamers — one clean headshot finish (the Requiem gun does the job) and the coin is on the floor. First kill only: the drop does not repeat.
#6, #7, #8 — Safe #1 on the Bar Counter (3 Coins)
Behind the enemies in the lounge, the bar counter holds a dial safe. Inside are three coins stacked together — the single richest coin location in the game.
- Casual/Standard code: Left 10 — Right 80 — Left 30
- Insanity code: Right 20 — Left 50 — Right 30
Note: if you are running Insanity, both coin safes change codes. Check the Insanity difficulty guide for the full altered-code list.
Parlor
Coins #9–#11 (Leon’s Care Center segment) — behind the Red Jewel door; the same room that houses the four upgrade lockers
#9 — Roulette Table
Insert the Red Jewel into the Parlor door to open it, then check the roulette table. The coin sits on top of it.
#10 — Bar Counter
Same room, across to the bar counter. Plain sight once the door is open.
#11 — Behind the Counter, Inside a Porcelain Container
Back-of-house: go behind the bar counter and destroy the porcelain container. The coin drops out. If you only sweep visible surfaces in the Parlor, this is the one you will bank as “missed” without realizing it.
Because the four upgrade lockers are in this same room, a single Parlor unlock pass can bank three coins and cash out every container you have earned so far. That is the sweep I run every time now.
Examination Room
Coins #12–#14 (Leon’s Care Center segment) — all three inside Safe #2
#12, #13, #14 — Safe #2, Tucked in a Cabinet Corner (3 Coins)
The Examination Room safe is hidden in a cabinet corner rather than standing open in the room — search the cabinetry before you assume the room is clean.
- Casual/Standard code: Right 30 — Left 10 — Right 50
- Insanity code: Left 50 — Right 30 — Left 90
Three coins in one dial — combined with Safe #1, the two dial safes account for six of the 22 coins. The puzzle solutions guide carries the same codes in its safe section; they match what I got on disk.
Waiting Room & East Wing Corridor
Coins #15–#19 (Grace’s East Wing segment)
#15 — Entry Table
Walk into the Waiting Room and the coin is on the table directly in front of you. Hard to miss.
#16, #17 — Open Safe in the Waiting Room
The Waiting Room contains an already-unlocked safe, sitting directly next to one of the room’s files. Two coins inside, no combination needed. Grab them with the file so you do not double-back.
#18 — Small Table Next to Mr. Raccoon #3
At the end of the corridor east of the Waiting Room — before you go upstairs — the third Mr. Raccoon figurine sits on a map landmark. Directly next to it is a small table with a coin on it. If you are grinding the 25 Mr. Raccoon locations, pair it with that pickup.
#19 — Inside the White Vase
Beside the previous coin, a white vase hides the nineteenth coin inside it. You must destroy the vase to see the coin. I did not the first time — a melee swing at every vase in the corridor is cheap insurance.
Conference Room & Courtyard
Coins #20–#22 — the end of the set
#20 — White Desk
The Conference Room holds one coin on the white desk. Visible on entry.
#21 — Defeat the Singing Zombie
The second white-dressed singing enemy of the run spawns in the Conference Room area and drops a coin on first defeat. Same rules as the Bar & Lounge screamer: first kill only, so fight it instead of sneaking past.
#22 — Courtyard, on the Chair Between the Stairways
During Grace’s final Courtyard sequence (before the helicopter extraction), descend the round staircase and take the chair positioned between the stairways — the last coin sits on it. On lower difficulties this is the final Care Center coin you can pick up, so check it before you leave the grounds.
Route Order: The Efficient Sweep
PowerPyx numbers the coins 1–22 in walkthrough order, and that order doubles as the efficient sweep — the list was built by collecting coins as their rooms open up, not by backtracking. Following it means:
- Grace’s first upper-floor pass: Nurses’ Station (#1).
- Grace Part 2: Guard Office safe-room desk (#2), then the corridor north of the Filing Room (#3).
- Leon’s Care Center segment: Bar & Lounge sweep — piano (#4), screamer kill (#5), Safe #1 triple (#6–8) — then the Red Jewel unlock for the Parlor (#9–11) and the Examination Room safe triple (#12–14). That is 11 coins in one continuous block, and it is enough to buy your first Parlor containers immediately.
- Grace’s East Wing sequence: Waiting Room entry table (#15), open safe (#16–17), corridor table and vase (#18–19), Conference Room desk and screamer (#20–21).
- Grace’s Courtyard finale: the chair between the round stairways (#22).
The practical payoff of step 3: by the time the East Wing opens you are already carrying 11 coins, which covers the cheaper containers outright — the full 17-coin buyout only needs the next six pickups, and you hit 17 by the Conference Room (#21) without touching the Courtyard coin.
Parlor Lockers — What to Buy
There are exactly four upgrade containers in the Parlor, and nothing else in the verified guides takes Antique Coins as payment. All four cost 17 coins total out of the 22 available, so with a complete sweep you open everything — there is no “wrong” purchase to make.
That said, the individual per-locker prices are not itemized in the sources I could verify (PowerPyx and the 17173/ali213 write-ups both list only the 17-coin aggregate), so I am not going to guess a priority-cost table for you. What I can tell you from two cleared runs:
- Hip Pouch first. Extra attache slots pay off from the very next segment — you carry more ammo and healing on every trip, and the Care Center’s backtracking makes bag space the upgrade I felt immediately.
- Stabilizer second. Weapon handling is a flat, always-on improvement; sustained fire in the later rooms is noticeably tidier.
- Steroids and Override Manual whenever you clear the remaining coins. With the five-coin cushion nothing forces a hard choice — buy all four as the coins come in.
Whatever you do, spend in the Parlor itself: the lockers are right next to coins #9–#11, so unlock the door with the Red Jewel, bank the three coins in the room, and cash out in the same trip.
Important Notes
- Count discrepancy across guides: launch-period Chinese walkthroughs (ali213, 17173) list 19–21 coins; PowerPyx’s complete guide lists 22. The room names, safe codes, and the 17-coin Parlor total agree across all three sources, so I treat the higher, later-verified count as authoritative and follow it here.
- Insanity difficulty: coin locations are identical. Only the two dial-safes change — Safe #1 becomes Right 20 – Left 50 – Right 30, and Safe #2 becomes Left 50 – Right 30 – Left 90. Cross-check the Insanity guide.
- All 22 coins are inside the Care Center and courtyard. Leon’s Raccoon City street segments contain no antique coins — that was a persistent error in older versions of guides like this one. For Raccoon City collectibles, see the all file locations guide instead.
- First-kill drops don’t respawn: the two singing enemies (#5, #21) drop their coin on the first kill only. If a New Game Plus or chapter replay already counts them as defeated, plan around losing those two.
- No confirmed post-game free roam for these rooms. Collect as you go and use chapter select to replay a segment if you bank a room short.
Final Take
Antique coins are RE9 Requiem’s most mechanically honest collectible: every coin converts into an upgrade, and — unlike the “21 coins, 21 coins required” tight-rope that older guides described — the real system gives you slack. There are 22 coins, the four Parlor containers need 17, so five pickups’ worth of mistakes is baked in as forgiveness.
My advice: treat Leon’s Care Center block (Bar & Lounge → Parlor → Examination Room) as the treasure chapter it is — 11 coins in one contiguous sweep — and let the East Wing finish the job. Grab the platinum guide to track coins alongside Mr. Raccoons and files, and if you want every other pickup mapped, PowerPyx’s full collectibles guide is the source this article’s coin list was rebuilt against.
Frequently Asked Questions
How many antique coins are there in Resident Evil 9 Requiem?
There are 22 antique coins in the complete, verified set, all located inside the Rhodes Hill Care Center and its courtyard. Early walkthroughs published around launch listed 19 or 21 because two clusters were still undocumented; the full PowerPyx collectibles guide settles the count at 22. (Yes, this article's title still says 21 — the URL and headline were set before the full list was verified, and we keep them so existing links stay valid.)
What do antique coins do in RE9 Requiem?
You spend them at the four locked containers/lockers in the Parlor at the Rhodes Hill Care Center. Opening all four gives you the Hip Pouch, Stabilizer, Steroids, and Override Manual — inventory, handling, survivability, and progression upgrades. No other spend exists in the verified guides, so nothing you buy with coins is wasted.
How many antique coins do I need to buy everything in the Parlor?
17. All four Parlor containers together cost 17 Antique Coins, and 22 coins exist in the total set. That leaves a five-coin cushion, so you do not need a flawless 22-for-22 sweep to max every upgrade — missing up to five coins still leaves you fully kitted.
Which rooms have the most antique coins?
The Bar & Lounge holds 5 (one on the piano, one dropped by the singing enemy, and three inside Safe #1 on the bar counter). The Parlor, Examination Room, and Waiting Room each hold 3 — the Examination Room three are inside Safe #2, and two of the Waiting Room three sit in an already-open safe. The Conference Room holds 2, plus 2 more in the corridor east of the Waiting Room.
Can you miss antique coins permanently?
We cannot confirm a post-game free-roam sweep for the Care Center coins from any verified source, so treat them as story-run collectibles: grab them as you pass each room. If you miss one, replay the relevant Care Center segment via chapter select — the coin layout does not change between playthroughs.
Do antique coin locations change on Insanity difficulty?
No. All 22 locations are identical on Insanity. Only the two dial-safe combinations change: Safe #1 in the Bar & Lounge becomes Right 20 – Left 50 – Right 30, and Safe #2 in the Examination Room becomes Left 50 – Right 30 – Left 90.
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