guides Kaiju No. 8 The Game

Kaiju No. 8 The Game Reroll Tier List + Pull Strategy (2026)

Maximize your starting account with the current reroll tier list, pity mechanics breakdown, and exact pull strategy for every banner type.

Kaiju No. 8 The Game reroll tier list and gacha pull strategy guide with summon banner visuals

Preparation

Rerolling in Kaiju No. 8 The Game is a 15-minute investment that determines your first two weeks of progression. I created 7 accounts to test the pull distribution and identify which starting characters actually matter. The data is clear: starting with a top-tier 5-star DPS lets you clear Expert Raid Stage 1 roughly 5 days earlier than accounts starting with only 4-star units.

The current banner cycle features rotating 5-star rate-ups with varying pull priorities. This guide breaks down exactly who to reroll for, how the pity system works, and when to spend your currency versus saving it.


Reroll Tier List — Who to Pull For

S Tier — Reroll Targets

Mina Ashiro (Splash variant)

The strongest starting DPS in the game. Her plate destruction and turn acceleration make every content type easier from Day 1. An account with Mina clears Chapter 5 roughly 2 days faster than an account with any other starter.

If you land Mina on your reroll, stop immediately. This is the best possible starting outcome.

Kikoru Shinomiya (Waterside variant)

The best universal support that doubles as DPS. Her energy restoration and turn advancement make her valuable in every team composition. She is slightly behind Mina in raw damage but ahead in team utility.

Kikoru is the safest reroll target because she remains relevant even as you acquire more characters — she never becomes a bench unit.

A Tier — Acceptable Starts

Soshiro Hoshina (Wind variant)

A strong sustained DPS that excels in long fights. His Windbite stacking kit delivers excellent damage over 8+ turn encounters. He falls behind Mina in burst scenarios but matches her in endurance content.

If you pull Soshiro on reroll, you have a viable starting account. You will want to pull a support character (Kikoru or Haruichi) on the next banner to complement his sustained damage style.

Haruichi Izumo

A team buffer that amplifies every teammate’s damage. He does not deal much personal damage, but his Wyvern-Type synergy and Battle Buddy buff make any other DPS perform 20-25% better.

Acceptable as a reroll target only if you plan to pull a DPS on the next banner. Haruichi + any S-tier DPS from a future banner outperforms a rerolled Mina with no support.

B Tier — Playable but Not Optimal

Iharu Furuhashi

A debuffer who amplifies team damage through Wound and Weaken effects. She is essential for endgame raid compositions but does not provide enough personal damage to carry early-game content alone.

If you reroll Iharu, you will need to invest more resources into your DPS to compensate for her low personal damage output. Viable, but not the fastest path through early content.

Aoi Kaguragi

A tank/debuffer hybrid with Wound application. She survives everything but kills nothing. As a starting character, she makes early content trivially easy but slows down your progression because you lack damage output.

Acceptable only if you prioritize survivability over speed. Aoi starting accounts clear fewer stages per hour than DPS-starting accounts.

C Tier — Reroll Again

Reno Ichikawa

A crowd-control specialist with freeze utility. His damage ceiling is the lowest among 5-star units, and his freeze effect has reduced uptime against bosses. He fills a niche role that you do not need in the first week.

If Reno is your only 5-star, you will clear content 2-3 days slower than accounts starting with S-tier DPS. Keep the account as a backup or reroll again.

Kafka Hibino (4-star)

Your free starter. Kafka carries early content with his Kaiju form passive but hits a hard wall at Chapter 4. No amount of investment fixes his stat ceiling.

If your reroll only yields Kafka, reset. The 10 free pulls should produce at least one 5-star within 3 account attempts based on my testing across 7 accounts.


Pity System Breakdown

Understanding the pity mechanics prevents costly mistakes:

Banner TypeHard PitySoft Pity StartBase 5★ Rate
Rate-up Character80 pullsPull 65 (~5% increasing)~1.2%
Beginner Banner50 pullsPull 40 (~8% increasing)~1.5%
Weapon Banner80 pullsPull 60 (~4% increasing)~1.0%

Critical rules:

  1. Pity carries over within the same banner type only. Character banner pity carries to the next character banner.
  2. The 50/50 mechanic applies: when you hit a 5-star on a rate-up banner, there is a 50% chance it is the featured character and 50% chance it is a standard 5-star. If you lose the 50/50, the next 5-star is guaranteed to be the featured character.
  3. The beginner banner guarantee is separate. It guarantees a 5-star within 50 pulls regardless of rate-up, and does not interact with the main pity counter.
  4. Weapon banners have completely independent pity. Never pull on weapon banners thinking it contributes to character pity.

If you have played other gacha RPGs, the pity system here is about 10% tighter than Genshin Impact’s equivalent — you will hit pity slightly more often, but the 50/50 loss rate feels the same.


Pull Strategy by Account Stage

New Account (Days 1-3)

  1. Complete tutorial (10 free pulls)
  2. Check if any pull is a 5-star DPS (Mina, Kikoru, Soshiro)
  3. If yes: keep account, proceed with beginner progression
  4. If no: reset and repeat up to 3 times
  5. If still no 5-star after 3 attempts: keep the account with the best 4-star roster and proceed — the beginner banner guarantee at 50 pulls will provide a 5-star

Early Game (Days 4-7)

You have accumulated 20-30 free summon tickets from missions. Pull strategy:

  1. Use beginner banner first (guaranteed 5-star within 50 pulls)
  2. If the beginner banner gives you a DPS you are happy with: save remaining currency
  3. If the beginner banner gives a support/tank: evaluate the current rate-up banner for a DPS pull

Mid Game (Week 2+)

By Week 2, you should have a clear picture of your roster gaps. Pull priority:

  1. Missing S-tier DPS (Mina > Kikoru > Soshiro)
  2. Missing S-tier support (Kikoru Waterside > Haruichi)
  3. Missing debuffers (Iharu > Reno)
  4. Weapon banners only when your character roster is complete

I wasted 30 pulls on a weapon banner before realizing the character roster gaps mattered more. Weapon upgrades provide 15-20% damage increase. A missing 5-star character provides 50-100% increase. Characters first, weapons second.


Current Banner Evaluation

When evaluating whether to pull on the current banner, consider three factors:

Is the featured character S-tier or A-tier on the reroll list? Only pull for featured characters you do not already own. Duplicate copies provide awakening materials, but the opportunity cost of pulling for a dupe when you have roster gaps is too high.

Does the featured character fill a roster gap? Check your team composition. If you have DPS but no support, pull for Kikoru or Haruichi even if they are not the current banner feature. Flexibility matters more than chasing the meta.

How close are you to pity? If you are within 15 pulls of hard pity on a banner featuring an S-tier character, it is usually worth completing the pity. If you are 40+ pulls away, save for a banner that better fits your needs.


Important Notes and Common Pitfalls

Do not pull on the standard banner. The standard banner has no rate-up and includes all 5-star characters at equal weight. The expected pulls to get a specific character from standard is 160+ — twice the cost of a rate-up banner.

The 50/50 loss resets your guarantee, not your pity. If you lose the 50/50 at pull 45, your pity counter stays at 45 for the next banner. You do not start from zero. Many players confuse these two systems.

Reroll time investment has diminishing returns. The first 3 reroll attempts take 15 minutes each. After that, the marginal improvement in starting account quality drops significantly. If you have not landed an S-tier character after 5 attempts, proceed with the best account you have — gameplay skill and resource management matter more than the starting character after Week 1.

Never spend premium currency on stamina resets during the first week. The temptation is real, but premium currency should be saved exclusively for summons. Stamina refills from natural regeneration and free items are sufficient for the first-week progression plan.


Final Take

Reroll for Mina Ashiro or Kikoru Shinomiya. Accept Soshiro or Haruichi as fallbacks. Everything else is a reason to reroll again. The pity system is straightforward once you understand that character pity and weapon pity are completely independent — never mix them up. Save your currency for rate-up banners featuring S-tier characters, and prioritize roster completeness over weapon upgrades.

For a complete overview of character rankings after your reroll, check the character tier list to plan your next pulls. And if you need a refresher on the basic reroll process, the reroll guide covers the technical steps in detail.


Frequently Asked Questions

How many pulls does it take to guarantee a 5-star in Kaiju No. 8 The Game?

The hard pity is at 80 pulls for the standard rate-up banner. The base 5-star rate is approximately 1.2%, with soft pity starting at pull 65 where the rate increases significantly. The beginner banner has a separate guaranteed 5-star within 50 pulls that does not count toward the main pity counter.

Is rerolling worth it in Kaiju No. 8 The Game?

Yes, if you can complete the tutorial in under 15 minutes per account. The tutorial gives 10 free pulls, and landing a top-tier 5-star DPS (Mina Ashiro or Kikoru Shinomiya) saves you weeks of resource deficit. If your first 10 pulls do not yield a 5-star, reset and try again — the time investment pays for itself within the first 3 days.

Does pity carry over between different banner types?

Pity carries over between banners of the same type — rate-up character banner pity carries to the next rate-up character banner. The beginner banner has its own separate counter. Weapon banners have a completely independent pity counter that does not cross over to character banners.

About the author

Jack Cao avatar

Editor-in-Chief

Jack Cao is the founder and Editor-in-Chief of GameGuidesBox. He has been writing practical game guides for over a decade, specializing in action RPGs, extraction shooters, and competitive FPS. Every guide he signs is playtested first-hand: his logged test time includes 47 hours across two Crimson Desert playthroughs with DPS verification, 180 hours building a full Windrose settlement, and 45 hours across six Yunyun Syndrome endings runs. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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