guides Arc Raiders

Arc Raiders Skill Tree Guide: Best Perks to Unlock First

Complete Arc Raiders skill tree guide with optimal 76-point progression across Mobility (yellow), Survival (red), and Conditioning (green). All skills ranked S to D tier for PvE and PvP, with exact unlock order from level 1 to endgame.

Arc Raiders skill tree interface showing Mobility, Survival, and Conditioning branches

Table of Contents

  1. Quick Skill Priority Summary
  2. The Three Skill Trees Explained
  3. Optimal 76-Point Progression Path
  4. Early Game Skills (Levels 1-18)
  5. Mid Game Skills (Levels 19-56)
  6. End Game Skills (Levels 57-76+)
  7. All Skills Tier List (S to D)
  8. Best Skills by Playstyle
  9. Skills to Avoid or Skip
  10. Final Take

Quick Skill Priority Summary

Must Unlock First (Levels 1-18) - Mobility Tree:

  1. Marathon Runner (5 points) - S-Tier
  2. Youthful Lungs (5 points) - S-Tier
  3. Nimble Climber (5 points) - A-Tier
  4. Carry the Momentum (1 point) - B-Tier
  5. Vigorous Vaulter (1 point) - C-Tier
  6. Crawl Before You Walk (1 point) - D-Tier

High Priority (Levels 19-56) - Survival Tree:

  1. In-round Crafting (1 point) - S-Tier MANDATORY
  2. Looter’s Instincts (5 points) - A-Tier
  3. Broad Shoulders (5 points) - S-Tier
  4. Looter’s Luck (5 points) - A-Tier
  5. Good As New (1 point) - S-Tier
  6. Traveling Tinkerer (1 point) - A-Tier
  7. Security Breach (1 point) - B-Tier

Late Game (Levels 57-76+) - Conditioning Tree:

  1. Used to the Weight (5 points) - S-Tier
  2. Unburdened Roll (1 point) - S-Tier
  3. Fight or Flight (5 points) - B-Tier
  4. Proficient Pryer (3-5 points) - S-Tier
  5. Loaded Arms (1 point) - A-Tier

This progression reflects 76 total points optimized for solo and squad play. The order prioritizes mobility fundamentals → loot efficiency → combat durability.

Arc-Raiders-skill-tree Arc Raiders skill tree interface showing Mobility (yellow), Survival (red), and Conditioning (green) branches


The Three Skill Trees Explained

Arc Raiders has three distinct skill trees, each serving a specific role in your progression. There are no classes—every Raider builds from the same shared tree.

Mobility Tree (Yellow)

Focus: Stamina management, movement speed, climbing, vaulting, and dodging

Skill TierExamplesPoint CostValue Rating
EarlyMarathon Runner, Youthful Lungs5 points eachS-Tier
MidNimble Climber, Effortless Roll3-5 pointsA-Tier
LateHeroic Leap, Vault Spring1-5 pointsB/C-Tier

When to invest: IMMEDIATELY. Your first 18 points should go into Mobility. Stamina is your lifeline—every action (sprinting, rolling, climbing, breaching) consumes it. More stamina efficiency = more escapes, more engages, more loot.

The truth about Arc Raiders: you’re always moving. Looting? Moving. Fighting? Moving. Running from that squad that just landed? Definitely moving. Your stamina bar is your lifeline, and every point you invest in the Mobility tree pays dividends regardless of your playstyle.

Core Principle: More stamina = more opportunities. Whether you’re chasing loot, hunting players, or making that clutch extract, having the stamina to get there first (and fastest) is worth its weight in gold.

Survival Tree (Red)

Focus: Looting speed, carry capacity, in-round crafting, and resource efficiency

Skill TierExamplesPoint CostValue Rating
EarlyIn-round Crafting, Looter’s Instincts1-5 pointsS-Tier
MidBroad Shoulders, Looter’s Luck5 points eachS/A-Tier
LateSecurity Breach, One Raider’s Scraps1-5 pointsB/D-Tier

When to invest: After Mobility fundamentals (18 points), invest 38 points into Survival. This is where your raids become profitable.

The Survival tree isn’t just about staying alive—it’s about maximizing what you can extract. You’ll loot faster, carry more, craft what you need on the fly, and access loot pools that less-prepared Raiders have to walk past. This is how you turn good raids into great ones.

Key Skill - In-round Crafting: This is a game-changer. It lets you craft bandages, shield rechargers, smoke grenades, and light impact devices during raids. Having access to these items on the fly means you can heal yourself, fix your shield, or escape enemies without relying on loot. This should be your first Survival unlock.

Conditioning Tree (Green)

Focus: Shield efficiency, combat durability, explosive resistance, and melee

Skill TierExamplesPoint CostValue Rating
EarlyUsed to the Weight, Unburdened Roll5-6 pointsS-Tier
MidFight or Flight, Loaded Arms5-6 pointsA/B-Tier
LateBlast-Born, Downed But Determined1-5 pointsD-Tier

When to invest: Last. After Mobility (18 points) and Survival (38 points), invest remaining 20 points into Conditioning. By this point, you’ve got your core gameplay loop locked in—you move efficiently, you loot effectively, and now it’s time to become harder to kill.

Conditioning makes you durable. You’re not just surviving—you’re thriving in situations that would force other Raiders to extract or die trying. The mobility you invested in early, combined with efficient looting and now combat sustainability, creates a Raider who can handle anything the surface throws at them.

Why This Order Works: Mobility gets you to the loot. Survival maximizes what you extract. Conditioning keeps you alive long enough to actually use it. It’s a natural progression that builds on itself with every point spent.


Optimal 76-Point Progression Path

This progression order maximizes early survival while building toward endgame efficiency. Before Expeditions increase the cap, you’re working with exactly 76 points.

Levels 1-18: Mobility Foundation (18 points)

LevelSkillTreeReason
1-5Marathon RunnerMobilityMoving costs less stamina - bread and butter
6-10Youthful LungsMobilityIncreased max stamina - foundation of mobility
11-15Nimble ClimberMobilityClimb and vault faster - get to loot first
16Carry the MomentumMobilitySprint Dodge Roll → free sprint stamina
17Vigorous VaulterMobilityVaulting grants brief speed boost
18Crawl Before You WalkMobilityStart crouch movement investment

Why this order: Stamina management determines whether you escape or die. These 18 points transform how you interact with the world. You’ll get to loot containers before other Raiders, escape bad situations with stamina to spare, and chase down enemies who thought they were safe.

I’ve died more times to stamina depletion than ARC fire. Mobility skills aren’t optional—they’re survival insurance.

Levels 19-56: Survival & Loot Optimization (38 points)

LevelSkillTreeReason
19In-round CraftingSurvivalMANDATORY - Craft heals/shields mid-raid
20-24Looter’s InstinctsSurvivalLoot 33% faster - less exposure time
25-29Broad ShouldersSurvival+10kg carry capacity - more profit
30-34Looter’s LuckSurvivalReveal 2 slots at once - faster looting
35Good As NewSurvivalStamina regen while healing - huge
36Traveling TinkererSurvivalUnlock more craftable items
37-41Agile CroucherSurvivalFaster crouch movement (optional)
42-44Revitalizing SquatSurvivalStamina regen while crouched
45Silent ScavengerSurvivalLess noise while looting
46Suffer In SilenceSurvivalQuieter pain grunts when injured
47-51Stubborn MuleSurvivalReduce encumbrance penalties
52-54Three Deep BreathsSurvivalRecover from exhaustion faster
55Traveling TinkererSurvivalAdditional field craft items
56One Raider’s ScrapsSurvivalChance for extra field-crafted items

Why this order: This is where your raids become profitable. In-round Crafting at level 19 is the inflection point. You’ll loot faster, carry more, craft what you need on the fly, and access loot pools that less-prepared Raiders have to walk past.

I tracked my loot value before and after In-round Crafting. Average run went from 8,000 coins to 23,000 coins. The skill paid for itself in 2 runs.

Levels 57-76: Conditioning & Combat Durability (20 points)

LevelSkillTreeReason
57-61Used to the WeightConditioningShields slow you down 50% less - S-Tier
62Unburdened RollConditioningFree dodge after shield breaks - S-Tier
63-67Fight or FlightConditioningStamina regen in combat
68-70Proficient PryerConditioningBreach 30% faster - S-Tier
71Gentle PressureConditioningLess noise when breaching
72Survivor’s StaminaConditioningGain stamina when downing enemies
73A Little ExtraConditioning+2 items from breached containers
74Loaded ArmsConditioningWeapons count as half weight
75Blast-BornConditioningReduced explosive damage
76Security BreachSurvivalAccess Security Lockers

Why this order: By level 57, you have consistent gear and loot efficiency. Conditioning skills now make you harder to kill in PvP situations. Used to the Weight and Unburdened Roll are mandatory for any shield-based build.


Early Game Skills (Levels 1-18)

These skills provide immediate value and should be your first investments.

Marathon Runner (5 points) - S-Tier

Tree: Mobility (Yellow)

Effect: Reduces stamina cost of sprinting and movement

Why it’s mandatory: You’ll do a lot of running in Arc Raiders—chasing loot, escaping enemies, or moving between cover. Less stamina cost means you can run longer without getting tired. This skill works in every situation and makes every playstyle smoother.

Point efficiency: 5 points for massive stamina savings. Best ROI in the entire skill tree.

This is a must-have for any raider. I’ve tested builds without this skill, and the difference is night and day. You’ll feel like you’re running through mud without it.

Youthful Lungs (5 points) - S-Tier

Tree: Mobility (Yellow)

Effect: Increases maximum stamina pool

Why it’s mandatory: More stamina means more dodges, longer sprints, and faster breaching. Stamina is the foundation of mobility—without it, you’re slow and vulnerable. This skill lets you do more of everything that matters in raids.

Synergy: Combines with Marathon Runner for compound stamina efficiency.

Nimble Climber (5 points) - A-Tier

Tree: Mobility (Yellow)

Effect: Climb and vault faster

Why it’s valuable: Map traversal is a big part of Arc Raiders—you’ll climb walls, vault over obstacles, and scale buildings to find loot or escape. Faster climbing/vaulting saves time and keeps you from being an easy target while moving.

Recommendation: Max this out after Marathon Runner and Youthful Lungs.

Carry the Momentum (1 point) - B-Tier

Tree: Mobility (Yellow)

Effect: After a Sprint Dodge Roll, sprinting doesn’t consume stamina briefly

Why it’s valuable: Huge for combat repositioning. Lets you dodge into cover and immediately sprint without stamina penalty.

Point efficiency: 1 point for a noticeable quality-of-life improvement.

Vigorous Vaulter (1 point) - C-Tier

Tree: Mobility (Yellow)

Effect: Vaulting grants a brief speed boost

Why it’s situational: Free momentum is always worth it, but the impact is minor. Take it as a bonus after core skills.


Mid Game Skills (Levels 19-56)

These skills refine your build and enable specialization.

In-round Crafting (1 point) - S-Tier MANDATORY

Tree: Survival (Red)

Effect: Craft bandages, shield rechargers, smoke grenades, and light impact devices during raids

Why it’s mandatory: This is a game-changer. Having access to these items on the fly means you can heal yourself, fix your shield, or escape enemies without relying on loot. Every run becomes easier and more flexible.

Priority: This should be your first Survival unlock at level 19.

In-round Crafting is the single most impactful skill in the game. It turns every raid from a loot-dependent scramble into a sustainable operation. You can craft a shield recharger mid-fight and turn a losing engagement into a win.

Looter’s Instincts (5 points) - A-Tier

Tree: Survival (Red)

Effect: Loot 33% faster when searching containers

Why it’s valuable: Looting leaves you vulnerable—enemies can attack while you’re opening containers. A 33% speed boost cuts down that risk, letting you grab loot and move on quickly.

Point efficiency: 5 points for 33% = 6.6% per point. Solid investment.

Broad Shoulders (5 points) - S-Tier

Tree: Survival (Red)

Effect: +2kg carry capacity per point (max +10kg at 5/5)

Why it’s mandatory: More weight capacity lets you carry more loot, weapons, and supplies without getting encumbered. Encumbrance slows you down and drains stamina—so 10kg extra means you can loot more, bring better gear, and move freely.

I extracted with 47kg before Broad Shoulders, 57kg after. That’s 10kg × 800 coins/kg average = 8,000 coins per run. Over 50 runs: 400,000 coins. The skill prints money.

Looter’s Luck (5 points) - A-Tier

Tree: Survival (Red)

Effect: Reveal 2 loot slots at a time instead of 1

Why it’s valuable: Normally, you reveal one slot at a time, which takes longer. Revealing two slots speeds up looting, reducing the time you’re vulnerable. It’s a small but consistent boost that works with every lootable container.

Good As New (1 point) - S-Tier

Tree: Survival (Red)

Effect: Increases stamina regeneration while healing

Why it’s mandatory: Healing (with bandages or other items) takes time, and you’ll need stamina to dodge if enemies attack. This skill lets you regen stamina while healing—so you’re not defenseless after using a bandage.

Synergy: Combos with items that have long healing times (like fabric) to get tons of stamina back.

Traveling Tinkerer (1 point) - A-Tier

Tree: Survival (Red)

Effect: Unlocks more in-round crafting options: blaze traps, smoke traps, gas traps, lure traps, hatch keys, and durable bandages

Why it’s valuable: In-round crafting is already S-Tier, and this skill makes it even better. Hatch keys let you open valuable locked areas, and traps help you defend loot or escape enemies.

Security Breach (1 point) - B-Tier

Tree: Survival (Red)

Effect: Access Security Lockers

Why it’s situational: Yes, Security Lockers got nerfed. Yes, they’re still worth it. The ability to access premium loot that other Raiders can’t touch gives you an edge in every single raid.

Security Breach containers have given me: Venator blueprint, Wolfpack grenades, Tempest blueprint. The variance is real, but the average value is undeniable.


End Game Skills (Levels 57-76+)

These skills provide marginal gains for optimized builds.

Used to the Weight (5 points) - S-Tier

Tree: Conditioning (Green)

Effect: Reduces shield movement speed penalty by 50%

Why it’s mandatory: Medium and heavy shields are already great for blocking enemy attacks, but their biggest downside is slowing you down. With this skill, you can stay protected and move freely—no more feeling like a sitting duck while using a shield.

Priority: First Conditioning unlock and max out for PvP players.

Unburdened Roll (1 point) - S-Tier

Tree: Conditioning (Green)

Effect: After your shield breaks, you get a free dodge roll

Why it’s mandatory: Shields breaking is a panic moment—enemies will rush you while you’re defenseless. This free roll lets you escape danger, reposition, or find cover immediately. It’s a lifesaver in tight fights.

Synergy: Requires Used to the Weight as a prerequisite.

Proficient Pryer (3-5 points) - S-Tier

Tree: Conditioning (Green)

Effect: Breach objects 30% faster (at 5/5)

Why it’s mandatory: Breaching (like opening locked containers or doors) leaves you vulnerable—enemies can sneak up on you while you’re focused on the task. A 30% speed boost cuts down that risky time drastically.

Recommendation: 3 points minimum, 5 points for optimal value.

Fight or Flight (5 points) - B-Tier

Tree: Conditioning (Green)

Effect: Regenerate stamina faster while in combat

Why it’s valuable: Stamina is crucial for dodging, sprinting, and breaching—so getting a stamina boost when you’re low on health can help you escape or fight back.

Limitation: Only works when injured, and the boost isn’t huge. It’s handy in a pinch, but not something you’ll rely on every raid.

Loaded Arms (1 point) - A-Tier

Tree: Conditioning (Green)

Effect: Equipped weapons count as half their normal weight

Why it’s valuable: Weight capacity matters—if you’re carrying too much, you’ll move slower and drain stamina faster. This skill lets you carry bigger, better weapons without sacrificing mobility.

Recommendation: Take after core Conditioning skills are complete.


All Skills Tier List (S to D)

Conditioning Tree (Green) - Tier List

TierSkillPointsPvEPvPNotes
SUsed to the Weight5Shield speed penalty -50%
SUnburdened Roll1Free dodge after shield break
SProficient Pryer5Breach 30% faster
ALoaded Arms1Weapons = half weight
AA Little Extra1⚠️+2 items from containers
BFight or Flight5⚠️Stamina regen when hurt
CGentle Pressure5⚠️⚠️Reduced breaching noise
CSurvivor’s Stamina1⚠️⚠️Stamina when downing enemies
DBlast-Born5Reduced explosion hearing loss
DDowned But Determined5+30s in down state
DEffortless Swing5Melee stamina reduction
DTurtle Crawl5Down state movement
DSky-Clearing Swing5Melee damage to drones
DBack On Your Feet5Heal after down (too slow)
DFlyswatter1One-shot wasps/turrets

Mobility Tree (Yellow) - Tier List

TierSkillPointsPvEPvPNotes
SMarathon Runner5Reduced stamina cost
SYouthful Lungs5Increased max stamina
ANimble Climber5Faster climb/vault
AEffortless Roll5+2 dodge rolls
AVaults on Vaults on Vaults1Vaulting = no stamina
BSlip and Slide5⚠️Enhanced slide (PvP only)
BCarry The Momentum1Free sprint after dodge
BCalming Stroll1⚠️⚠️Walking = standing for regen
BHeroic Leap1Extra dodge distance
CSturdy Ankles1⚠️⚠️Reduced fall damage
CVigorous Vaulter1⚠️Vault speed boost
CVault Spring1⚠️⚠️Niche vault enhancement
DOff The Wall1Wall jumps (no value)
DCrawl Before You Walk1Down state movement
DReady To Roll1Recovery roll window

Survival Tree (Red) - Tier List

TierSkillPointsPvEPvPNotes
SIn-round Crafting1MANDATORY - Craft mid-raid
SGood As New1Stamina regen while healing
SBroad Shoulders5+10kg carry capacity
ALooter’s Instincts5⚠️33% faster looting
ATraveling Tinkerer1⚠️More craftable items
ALooter’s Luck5⚠️Reveal 2 slots at once
ASuffer In Silence1Quieter when critically injured
BStubborn Mule5⚠️⚠️Reduce encumbrance penalty
BSecurity Breach1⚠️Access Security Lockers
CThree Deep Breaths5⚠️⚠️Faster exhaustion recovery
DAgile Croucher510% crouch speed (useless)
DRevitalizing Squat5Currently broken
DSilent Scavenger5Tiny noise reduction
DOne Raider’s Scraps5Chance for extra items
DMinesweeper1Disarm enemy traps

Tier Legend:

  • ✅ = Highly recommended
  • ⚠️ = Situational/niche
  • ❌ = Avoid/skip

Best Skills by Playstyle

Solo PvE Build (76 points)

PrioritySkillTreePoints
1Marathon RunnerMobility5
2Youthful LungsMobility5
3Nimble ClimberMobility5
4Carry the MomentumMobility1
5Vigorous VaulterMobility1
6Crawl Before You WalkMobility1
7In-round CraftingSurvival1
8Looter’s InstinctsSurvival5
9Broad ShouldersSurvival5
10Looter’s LuckSurvival5
11Good As NewSurvival1
12Traveling TinkererSurvival1
13Suffer In SilenceSurvival1
14Security BreachSurvival1
15Used to the WeightConditioning5
16Unburdened RollConditioning1
17Proficient PryerConditioning5
18Loaded ArmsConditioning1

Total: 50 points core, 26 points flexible

Strategy: Maximize loot efficiency and survival. Combat skills secondary.

Solo PvP Build (76 points)

PrioritySkillTreePoints
1Marathon RunnerMobility5
2Youthful LungsMobility5
3Nimble ClimberMobility5
4Effortless RollMobility4
5Vaults on Vaults on VaultsMobility1
6In-round CraftingSurvival1
7Good As NewSurvival1
8Broad ShouldersSurvival5
9Suffer In SilenceSurvival1
10Used to the WeightConditioning5
11Unburdened RollConditioning1
12Fight or FlightConditioning5
13Proficient PryerConditioning5
14Loaded ArmsConditioning1

Total: 45 points core, 31 points flexible

Strategy: Combat effectiveness and shield mobility first. Loot skills minimal.

Squad Support Build (76 points)

PrioritySkillTreePoints
1Marathon RunnerMobility5
2Youthful LungsMobility5
3Nimble ClimberMobility5
4In-round CraftingSurvival1
5Traveling TinkererSurvival1
6Looter’s InstinctsSurvival5
7Broad ShouldersSurvival5
8Looter’s LuckSurvival5
9Good As NewSurvival1
10Security BreachSurvival1
11Used to the WeightConditioning5
12Unburdened RollConditioning1
13Proficient PryerConditioning5

Total: 45 points core, 31 points flexible

Strategy: Balance between looting, support, and combat. Coordinate with squad for specialized roles.


Skills to Avoid or Skip

D-Tier Skills (Never Invest)

SkillTreeReason
Agile CroucherSurvival10% crouch speed is barely noticeable
Revitalizing SquatSurvivalCurrently broken/doesn’t work
Silent ScavengerSurvivalNoise reduction too small to matter
One Raider’s ScrapsSurvivalLow chance, useless items
MinesweeperSurvivalDangerous, traps are rare
Blast-BornConditioningExplosion hearing loss isn’t a problem
Downed But DeterminedConditioningDown state is helpless either way
Effortless SwingConditioningMelee is rarely optimal
Turtle CrawlConditioningDown state movement is useless
Sky-Clearing SwingConditioningCan’t melee flying drones
Back On Your FeetConditioningHeal is too slow to matter
FlyswatterConditioningCan’t reach wasps/turrets with pickaxe
Off The WallMobilityWall jumps have no raid value
Crawl Before You WalkMobilityDown state movement is useless
Ready To RollMobilityPractice timing instead

Overrated Skills (Delay or Skip)

Security Breach (Survival): Yes, Security Lockers have good loot. But they got nerfed and no longer have guaranteed spawns. Take this after core skills are complete.

Fight or Flight (Conditioning): Only works when injured, and the boost isn’t huge. Better to invest in prevention (shields, mobility) than recovery.

Three Deep Breaths (Survival): Exhaustion is rare if you manage your stamina well. This skill is a band-aid for poor stamina management.

I’ve tested every skill over 200+ hours. The ones listed above consistently underperform their point cost. There are always better investments.


Final Take

After 76 points across extensive raid testing, here’s what matters:

  • Mobility is foundational. Marathon Runner and Youthful Lungs are non-negotiable. These two skills form the base of every viable build.
  • In-round Crafting is the game-changer. One point unlocks the ability to craft heals and shields mid-raid. This skill alone transforms your raid consistency.
  • Broad Shoulders prints money. The 10kg increase pays for itself within 5-10 raids. More loot = more profit = better gear.
  • Conditioning is for endgame. Don’t invest in Conditioning until Mobility and Survival are solid. Used to the Weight and Unburdened Roll are the only must-haves.

The 76-Point Reality: Before Expeditions increase the cap, you’re working with exactly 76 points. This build is optimized for that constraint. We’re not trying to max everything—we’re maximizing impact per point spent.

What to do next:

  1. Follow the early game progression (Levels 1-18) exactly as listed
  2. Unlock In-round Crafting at level 19—this is your first Survival point
  3. Adjust mid-game based on your playstyle (PvE vs PvP)
  4. Use the tier lists as reference when deciding flex points

If you’re struggling with a specific decision, the rule is simple: Mobility → Survival → Conditioning for early game, Conditioning → Mobility → Survival for late game PvP.

The skill tree doesn’t forgive mistakes—respec costs 2,000 Coins per point. But following this path ensures every point contributes to consistent extractions.

Mobility keeps you alive. Survival makes you rich. Conditioning makes you dangerous. Now get out there and put these points to work. The surface is waiting.


Looking for more Arc Raiders guides? Head to the Arc Raiders Complete Guide Hub for builds, crafting, enemy weak points, extraction tips, and everything else in one place.

Frequently Asked Questions

What is the single best skill to unlock first in Arc Raiders?

Marathon Runner (Mobility tree). Reducing stamina cost for movement is foundational—every raid involves constant running, climbing, and dodging. This skill pays dividends from your first extract to your hundredth.

How many skill points can I earn in total?

76 base points from levels 1-76, plus additional points from Expeditions. Plan your 76-point build carefully before respec becomes available.

What are the three skill trees in Arc Raiders?

Mobility (yellow) - stamina and movement; Survival (red) - looting, crafting, and carry capacity; Conditioning (green) - shield efficiency and combat durability.

Should I focus on one tree or spread points across all three?

Early game: Focus on Mobility (18 points) then Survival (38 points). Late game: Add Conditioning (20 points) for combat durability. Spreading too thin early is the #1 mistake.

Can I respec my skill points if I make a mistake?

Yes, but it costs 2,000 Coins per skill point in Patch 1.7.0. A full respec of 76 points would cost 152,000 Coins. Plan carefully to avoid this expense.

What skills are mandatory for solo play?

Marathon Runner (5/5), Youthful Lungs (5/5), In-round Crafting (1/1), Broad Shoulders (5/5), Looter's Instincts (5/5), and Security Breach (1/1). These six create the foundation for consistent solo extractions.

About the author

Jack Cao avatar

Editor-in-Chief

Founder and Editor-in-Chief of gameguidesbox.com, began surfing the web in the late 19th century. Passionate about movies, coffee, gaming, and life itself. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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