Arc Raiders Database — Items, Quests, Projects & Skill Tree
Complete interactive database for Arc Raiders with all 529 items, 94 quests, 3 projects, and 45 skill tree nodes.[GO → Arc Raiders Complete Guide Hub]
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Arc Raiders Needed Items Tracker
| Item | Qty | Source | Type |
|---|---|---|---|
Old World Books Common | 1 | 12 Cold Storage | quest |
Magnetron Epic | 1 | 12 Snap And Salvage | quest |
Flow Controller Rare | 1 | 12 Snap And Salvage | quest |
Dusty Film Reel Common | 1 | A Dead End | quest |
ARC Powercell Common | 2 | A Prime Specimen | quest |
Bombardier Cell Epic | 1 | Bombing Run | quest |
Spotter Relay Uncommon | 1 | Combat Recon | quest |
Portable TV Rare | 1 | Movie Night | quest |
Stack of Movie Tapes Common | 1 | Movie Night | quest |
Bastion Cell Epic | 1 | Settled In Full | quest |
Syringe Rare | 1 | Ss10c | quest |
Antiseptic Rare | 2 | Ss10c | quest |
Durable Cloth Uncommon | 1 | Ss10c | quest |
Great Mullein Uncommon | 1 | Ss10c | quest |
Surveyor Vault Rare | 1 | Ss10d | quest |
ESR Analyzer Common | 1 | Ss10g | quest |
First Wave Tape Common | 1 | Ss10h | quest |
First Wave Compass Common | 1 | Ss10h | quest |
First Wave Rations Common | 1 | Ss10h | quest |
Lidar Scanner Common | 1 | Ss10k | quest |
Major Aiva's Patch Common | 1 | Ss10p | quest |
Nutrient Meter Common | 1 | Ss10q | quest |
Moisture Meter Common | 1 | Ss10q | quest |
Celeste's Journal Common | 2 | Ss10t | quest |
Rocketeer Driver Epic | 1 | Ss10v | quest |
Espresso Machine Parts Common | 1 | Ss10x13 | quest |
Power Rod Epic | 1 | Ss10x15 | quest |
Torn Book Common | 3 | Ss10x18 | quest |
Experimental Seed Sample Common | 1 | Ss10x3 | quest |
Leaper Pulse Unit Epic | 1 | Ss10x5 | quest |
ARC Alloy Uncommon | 3 | Ss2 | quest |
Wires Uncommon | 6 | Ss3 | quest |
Battery Uncommon | 1 | Ss3 | quest |
Wasp Driver Rare | 2 | Ss9 | quest |
Hornet Driver Rare | 2 | Ss9 | quest |
Snitch Scanner Uncommon | 2 | Ss9 | quest |
Hornet Driver Rare | 1 | Test Case | quest |
Fireball Burner Uncommon | 1 | Test Case | quest |
Firefly Burner Rare | 1 | Test Case | quest |
Deflated Football Uncommon | 1 | The League | quest |
Bicycle Pump Rare | 1 | The League | quest |
Rotary Encoder Rare | 1 | With A View | quest |
Ion Sputter Epic | 1 | With A View | quest |
Plastic Parts Common | 25 | Equipment Bench | hideout |
Fabric Common | 30 | Equipment Bench | hideout |
Power Cable Rare | 3 | Equipment Bench | hideout |
Electrical Components Uncommon | 5 | Equipment Bench | hideout |
Hornet Driver Rare | 5 | Equipment Bench | hideout |
Industrial Battery Rare | 3 | Equipment Bench | hideout |
Advanced Electrical Components Rare | 5 | Equipment Bench | hideout |
Bastion Cell Epic | 6 | Equipment Bench | hideout |
Chemicals Common | 50 | Explosives Bench | hideout |
ARC Alloy Uncommon | 6 | Explosives Bench | hideout |
Synthesized Fuel Rare | 3 | Explosives Bench | hideout |
Crude Explosives Uncommon | 5 | Explosives Bench | hideout |
Pop Trigger Uncommon | 5 | Explosives Bench | hideout |
Laboratory Reagents Rare | 3 | Explosives Bench | hideout |
Explosive Compound Rare | 5 | Explosives Bench | hideout |
Rocketeer Driver Epic | 3 | Explosives Bench | hideout |
Fabric Common | 50 | Med Station | hideout |
ARC Alloy Uncommon | 6 | Med Station | hideout |
Cracked Bioscanner Rare | 2 | Med Station | hideout |
Durable Cloth Uncommon | 5 | Med Station | hideout |
Tick Pod Uncommon | 8 | Med Station | hideout |
Rusted Shut Medical Kit Rare | 3 | Med Station | hideout |
Antiseptic Rare | 8 | Med Station | hideout |
Surveyor Vault Rare | 5 | Med Station | hideout |
Metal Parts Common | 60 | Refiner | hideout |
ARC Powercell Common | 5 | Refiner | hideout |
Toaster Rare | 3 | Refiner | hideout |
ARC Motion Core Rare | 5 | Refiner | hideout |
Fireball Burner Uncommon | 8 | Refiner | hideout |
Motor Rare | 3 | Refiner | hideout |
ARC Circuitry Rare | 10 | Refiner | hideout |
Bombardier Cell Epic | 6 | Refiner | hideout |
Dog Collar Rare | 1 | Scrappy | hideout |
Lemon Uncommon | 3 | Scrappy | hideout |
Apricot Uncommon | 3 | Scrappy | hideout |
Prickly Pear Common | 6 | Scrappy | hideout |
Olives Uncommon | 6 | Scrappy | hideout |
Cat Bed Uncommon | 1 | Scrappy | hideout |
Mushroom Uncommon | 12 | Scrappy | hideout |
Apricot Uncommon | 12 | Scrappy | hideout |
Very Comfortable Pillow Uncommon | 3 | Scrappy | hideout |
Plastic Parts Common | 50 | Utility Bench | hideout |
ARC Alloy Uncommon | 6 | Utility Bench | hideout |
Damaged Heat Sink Rare | 2 | Utility Bench | hideout |
Electrical Components Uncommon | 5 | Utility Bench | hideout |
Snitch Scanner Uncommon | 6 | Utility Bench | hideout |
Fried Motherboard Rare | 3 | Utility Bench | hideout |
Advanced Electrical Components Rare | 5 | Utility Bench | hideout |
Leaper Pulse Unit Epic | 4 | Utility Bench | hideout |
Metal Parts Common | 20 | Weapon Bench | hideout |
Rubber Parts Common | 30 | Weapon Bench | hideout |
Rusted Tools Rare | 3 | Weapon Bench | hideout |
Mechanical Components Uncommon | 5 | Weapon Bench | hideout |
Wasp Driver Rare | 8 | Weapon Bench | hideout |
Rusted Gear Rare | 3 | Weapon Bench | hideout |
Advanced Mechanical Components Rare | 5 | Weapon Bench | hideout |
Sentinel Firing Core Rare | 4 | Weapon Bench | hideout |
Metal Parts Common | 150 | Expedition Project | project |
Plastic Parts Common | 200 | Expedition Project | project |
ARC Alloy Uncommon | 80 | Expedition Project | project |
Steel Spring Uncommon | 15 | Expedition Project | project |
Durable Cloth Uncommon | 35 | Expedition Project | project |
Wires Uncommon | 25 | Expedition Project | project |
Electrical Components Uncommon | 20 | Expedition Project | project |
Cooling Coil Rare | 4 | Expedition Project | project |
Light Bulb Uncommon | 4 | Expedition Project | project |
Battery Uncommon | 30 | Expedition Project | project |
Shredder Gyro Rare | 10 | Expedition Project | project |
Exodus Modules Epic | 1 | Expedition Project | project |
Frequency Modulation Box Rare | 5 | Expedition Project | project |
Advanced Electrical Components Rare | 5 | Expedition Project | project |
Ion Sputter Epic | 3 | Expedition Project | project |
Leaper Pulse Unit Epic | 3 | Expedition Project | project |
Metal Parts Common | 150 | Expedition Project S1 | project |
Rubber Parts Common | 200 | Expedition Project S1 | project |
ARC Alloy Uncommon | 80 | Expedition Project S1 | project |
Steel Spring Uncommon | 15 | Expedition Project S1 | project |
Durable Cloth Uncommon | 35 | Expedition Project S1 | project |
Wires Uncommon | 30 | Expedition Project S1 | project |
Electrical Components Uncommon | 30 | Expedition Project S1 | project |
Cooling Fan Rare | 5 | Expedition Project S1 | project |
Light Bulb Uncommon | 5 | Expedition Project S1 | project |
Battery Uncommon | 30 | Expedition Project S1 | project |
Sensors Rare | 20 | Expedition Project S1 | project |
Exodus Modules Epic | 1 | Expedition Project S1 | project |
Humidifier Rare | 5 | Expedition Project S1 | project |
Advanced Electrical Components Rare | 5 | Expedition Project S1 | project |
Magnetic Accelerator Epic | 3 | Expedition Project S1 | project |
Leaper Pulse Unit Epic | 3 | Expedition Project S1 | project |
Rusted Bolts Uncommon | 3 | Trophy Display Project | project |
Pop Trigger Uncommon | 15 | Trophy Display Project | project |
Tick Pod Uncommon | 15 | Trophy Display Project | project |
Surveyor Vault Rare | 5 | Trophy Display Project | project |
Spotter Relay Uncommon | 10 | Trophy Display Project | project |
Expired Respirator Rare | 3 | Trophy Display Project | project |
Wasp Driver Rare | 20 | Trophy Display Project | project |
Hornet Driver Rare | 15 | Trophy Display Project | project |
ARC Performance Steel Rare | 10 | Trophy Display Project | project |
Shredder Gyro Rare | 5 | Trophy Display Project | project |
Leaper Pulse Unit Epic | 10 | Trophy Display Project | project |
Bastion Cell Epic | 5 | Trophy Display Project | project |
ARC Synthetic Resin Rare | 10 | Trophy Display Project | project |
Magnetic Accelerator Epic | 10 | Trophy Display Project | project |
Rocketeer Driver Epic | 8 | Trophy Display Project | project |
Queen Reactor Legendary | 3 | Trophy Display Project | project |
Exodus Modules Epic | 5 | Trophy Display Project | project |
Geiger Counter Epic | 3 | Trophy Display Project | project |
Bombardier Cell Epic | 8 | Trophy Display Project | project |
Matriarch Reactor Legendary | 3 | Trophy Display Project | project |
Metal Parts Common | 150 | Expedition Project S3 | project |
Chemicals Common | 100 | Expedition Project S3 | project |
ARC Alloy Uncommon | 80 | Expedition Project S3 | project |
Steel Spring Uncommon | 15 | Expedition Project S3 | project |
Durable Cloth Uncommon | 30 | Expedition Project S3 | project |
Wires Uncommon | 25 | Expedition Project S3 | project |
Electrical Components Uncommon | 20 | Expedition Project S3 | project |
Industrial Charger Rare | 3 | Expedition Project S3 | project |
Coffee Pot Common | 1 | Expedition Project S3 | project |
Battery Uncommon | 25 | Expedition Project S3 | project |
Firefly Burner Rare | 5 | Expedition Project S3 | project |
Exodus Modules Epic | 1 | Expedition Project S3 | project |
Broken Guidance System Rare | 1 | Expedition Project S3 | project |
Advanced Electrical Components Rare | 5 | Expedition Project S3 | project |
Breathtaking Snow Globe Epic | 3 | Expedition Project S3 | project |
Bombardier Cell Epic | 2 | Expedition Project S3 | project |
ARC Alloy Uncommon | 50 | High Gain Antenna Project | project |
ARC Flex Rubber Rare | 10 | High Gain Antenna Project | project |
ARC Performance Steel Rare | 10 | High Gain Antenna Project | project |
Advanced ARC Powercell Rare | 15 | High Gain Antenna Project | project |
ARC Coolant Rare | 15 | High Gain Antenna Project | project |
ARC Thermo Lining Rare | 15 | High Gain Antenna Project | project |
Vaporizer Regulator Epic | 4 | High Gain Antenna Project | project |
Assessor Matrix Epic | 6 | High Gain Antenna Project | project |
Surveyor Vault Rare | 10 | High Gain Antenna Project | project |
ARC Synthetic Resin Rare | 20 | High Gain Antenna Project | project |
Vaporizer Regulator Epic | 15 | High Gain Antenna Project | project |
Assessor Matrix Epic | 18 | High Gain Antenna Project | project |
Arc Raiders Quests Database
Shani 33 quests
Cold Storage
Reports about Stella Montis keep coming in, and it’s unlike anything we’ve seen before. There may be records or relics from the past in there, and if so, I want them.
Objectives
- Search any J Kozma Ventures container
- Deliver the Old World Books to Shani
Rewards
Gas Mine x3
Raider Hatch Key x1
A Dead End
I… I don’t get it. One day they were trying to stave off the Collapse, and then, suddenly… Nothing. That earthquake-resistant housing project was shut down by a group named MANTIKOR. Think you could find out more?
Objectives
- Find MANTIKOR's underground facilities
- Find a way into into the locked room in the Security Wing
- Search the locked room for any records on Project Heartwood
- Find the Dusty Film Reel
- Deliver the Dusty Film Reel to Shani
Rewards
A Prime Specimen
That Deforester by the Blue Gate may have caused some real devastation, but a pristine husk like that is also an invaluable sample for our research.
Objectives
- Obtain X ARC Powercells
- Interact with any ARC Deforester
- Loot an ARC Deforester
Rewards
Patrol Car Key x1
Door Blocker x3
A Toxic Trail
We've got clean water again, but we can't risk people falling ill if the saboteurs return. We need to root them out once and for all.
Objectives
- Return to the water intake below the Water Treatment Control building
- Search the swamp for traces of the barrel's origins
- Take a photo of the barrel truck
- Search the truck for clues about the saboteur's identity
Rewards
Tactical Mk. 2 x1
Zipline x3
Pulse Mine x3
Gas Mine x3
Bombing Run
Now, time to see if that recon paid off. If we can teach Raiders to effectively counter Bombardiers up there, we’d be a lot safer down here.
Objectives
- Destroy a Bombardier
- Deliver a Bombardier Cell to Shani
Rewards
Clamoring for Attention
I think I've found something we might exploit. When bigger ARC machines are just far enough from each other, a well-timed distraction could pull one out of position. You want to test that idea?
Objectives
- Use 3 Wires to repair and sound the emergency siren by the Warehouse Complex
- Use a Battery to start the boom box in the Village
- Sound any bus horn by the Checkpoint
Rewards
Lure Grenade x5
Noisemaker x5
Tagging Grenade x3
Combat Recon
With those Bombardiers roaming around, ARC has found an entirely new way to flush Raiders out of cover. If you’re hoping to take one down, you’ll need to sharpen your skills and your strategy.
Objectives
- Scope out a cover spot in the Parking Garage staircases
- Scope out a cover spot in the buses near Marano Park
- Scope out a cover spot in the attics around Main Street
- Destroy X Spotters
- Deliver a Spotter Relay to Shani
Rewards
Firecracker x5
Fireworks Box x1
Deciphering The Data
If the data you found can keep the ceiling from collapsing, we have no time to spare. I know of a few magnetic decryptors around Acerra Spaceport, from back during the Exodus. They might still be working.
Objectives
- Use the Magnetic Decryptor in the Fuel Control Building
- Reach the Arrival Building in Spaceport
- Use the Magnetic Decryptor on the top floor of the Arrival Building
Rewards
Defibrillator x3
Trailblazer x3
Dust on the Wires
I sent a scout team to the Spaceport a while ago. Routine work — cataloging security, see if there's anything we could re-purpose. But I've heard nothing for two days.
Objectives
- Visit any Field Depot on the eastern side of the Spaceport
- Use the Field Radio to transmit the scout group’s last log to Shani
- Interact with the terminal in the old Raider Tower north of the Maintenance Hangar
- Find traces of the scout patrol near the Maintenance Hangar
- Search the remains left by the scouts
- Deliver the Scout Patrol Note to Shani
Fragmented Logs
Now that we’ve found our footing on Stella Montis, several parties are interested in digging a bit deeper and seeing what we can find out about the past of this place. To do so, however, we’ll need to power up some of these old machines so we can start to sift through the data.
Objectives
- In either of the Robotic Sandbox control rooms, repair the out-of-service terminal with 1 Electrical Component
- Enable the power in any of the conduit backrooms near the Robotic Sandboxes
- Boot the main frame data terminal in the Cultural Archives service backrooms
Rewards
Showstopper x3
Trailblazer x3
Furtive Meetings
I’m still sorting through the data you found in Stella Montis, but something’s caught my eye. I’d like you to look into it.
Objectives
- Search for the secret meeting spot under a staircase in the Medical Research Area
- Find the secret meeting spot near the ventilation shaft between Robotic Sandbox B and Seed Vault
- Find the secret meeting spot at the bottom of the staircase connecting the Cultural Archives and Seed Vault
- Search the meeting area
- Bring the Secret Meeting Info to Shani
Rewards
Aphelion x1
Energy Clip x5
Last Entry
More mentions of Mantikor, and more clear signs of dissent among the researchers. I suspect tensions eventually escalated.
Objectives
- Find and access the right work station in the Seed Vault for clues
- Search for the hidden key in the adjacent room
- Search the Seed Vault and unlock the seed deposit box
- Search the seed deposit box
- Bring the Official Shutdown Documentation to Shani
Rewards
Yellow Light Stick Blueprint x1
Picking Up The Pieces
The storm has mostly settled, but much of our infrastructure has taken a proper beating. If you're hoping to stay with us, I'll need you to pull your weight in the repair efforts.
Objectives
- Visit any area on your map with a loot category icon
- Loot X containers
Rewards
Rattler III x1
Medium Ammo x80
Dormant Barons
During the First Wave, the Barons did more damage than all the other machines combined. Now they’re mere husks; fixed in place where they once fell... Still, their internals might hold the answer to keeping ARC at bay. So open one up, and bring me whatever is inside.
Objectives
- Loot a Baron husk
Rewards
Door Blocker x3
Li'l Smoke Grenade x3
Mixed Signals
Have you spotted any Surveyors; the big round ones? They seem to be transmitting data back into orbit, and I can’t help but think it's tied to that signal we picked up. Will you break one open, so we can try to decipher the data?
Objectives
- Destroy an ARC Surveyor
- Obtain 1 Surveyor Vault
Rewards
Photoelectric Cloak x1
Raider Hatch Key x1
A Lay of the Land
Those distant rumbles are getting less distant with each passing day. I have a lead on some LiDAR scanners that may help us monitor the tremors. You do want to keep a roof over your head, don’t you?
Objectives
- Reach the Jiangsu Warehouse
- Find the shipping notes in the foreman’s office
- Locate the scanners in the Flight Control office of Control Tower A6
- Deliver X LiDAR Scanners to Shani
Rewards
Dam Testing Annex Key x1
Zipline x3
Smoke Grenade x2
Eyes in the Sky
Those LiDAR scanners you found work best when put in high locations. I’ve identified a few good spots around the Rust Belt; hope you’re surefooted.
Objectives
- On Dam Battlegrounds, install a LiDAR Scanner at the top of the Control Tower
- On Spaceport, install a LiDAR Scanner at the Communications Tower
- On Buried City, install a LiDAR Scanner on top of the Galleria sign
Rewards
Tagging Grenade x3
Vita Spray x1
Yellow Light Stick x5
Out of the Shadows
Did you see the flags? The time for cowering is over. You’ve been more than battle-tested, from what I hear; think you can take on a Rocketeer?
Objectives
- Destroy a Rocketeer
- Obtain a Rocketeer Driver
Rewards
Surge Shield Recharger x3
Wolfpack x1
Wolfpack x1
Into the Fray
It used to be their world, up there. Nobody to challenge their claim. Yet here we are. More outposts. More intel. More firepower. If I didn’t know better, I’d say we’ve got quite a bit of fight left in us.
Objectives
- Destroy a Leaper
- Obtain a Leaper Pulse Unit
Rewards
Vulcano III x1
Shotgun Ammo x40
Our Presence up There
ARC may be changing, but we’re finally changing with it. Let’s finish up those outposts and revolutionize the way we track them, flank them, and smash them to bits.
Objectives
- Visit the Pattern House in The Dam
- Find and flip the power switch
- Complete the antenna installation on the roof
Rewards
Buried City Town Hall Key x1
Raider Hatch Key x1
Jolt Mine x3
Reduced to Rubble
That collapsed highway worries me; it looks to be recent. Much of Topside may be in ruins, but most of it is from ages ago.
Objectives
- Take a photo of the Collapsed Highway
- Go to the Broken Earth
- Follow the trail of destruction through the Broken Earth
- Investigate the unknown ARC machines
Rewards
Zipline x1
Barricade Kit x3
Door Blocker x3
Lost in Transmission
I have equipment set up at the Spaceport, to monitor ARC’s movements. My connection broke down just now — I need you to head to the Control Towers and help me retrieve my logs.
Objectives
- Visit Control Tower A6
- Find a spare key
- Reach the top of Control Tower A6
- Establish a connection from the terminal
Rewards
Snap Hook x1
Communication Hideout
We've been losing signals in some areas of Buried City—my guess is that our equipment is acting up. You’re quite skilled with repairs, aren’t you? Could you check it out?
Objectives
- Reach the Red Tower in Old Town
- Find missing battery cell
- Install the battery cell in the Generator
- Enable the power on the Generator
- Boot the antenna terminal near the Red Tower
Rewards
Anvil III x1
Heavy Ammo x40
With A Trace
That downed machine… We weren’t the ones who did that. We know that there are stray survivors out there, but this? This goes far beyond a single person.
Objectives
- Reach the Barren Clearing
- Find signs of who brought down the ARC machines
- Inspect the Adorned Wreckage
- Inspect the communications device
Rewards
Looting Mk. 2 x1
Medium Shield x1
Clearer Skies
A swarm of disoriented Wasps crashed near one of our skylights. I need you to help thin ARC's ranks before any more accidents happen, and gather some extra sturdy materials to fix the damage.
Objectives
- Destroy X ARC enemies
- Get X ARC Alloy for Shani
Rewards
Sterilized Bandage x3
Light Shield x1
Trash Into Treasure
There's no such thing as junk, to a Raider; just valuable materials waiting to be recycled. If you're going to amount to anything around here, you can't just wait for things to be served on a silver platter.
Objectives
- Obtain X Wires
- Obtain 1 Battery
Rewards
Tactical Mk. 1 x1
Adrenaline Shot x3
Off The Radar
The damage down here was pretty bad, but our Topside infrastructure was hit even harder. I still have several antennas that stopped working after the storm.
Objectives
- Visit a Field Depot
- Repair the antenna on the roof of the Field Depot
Rewards
Defibrillator x2
Hatch Repairs
Our scouts have reported several Raider Hatches with leaking hydraulic pipes. They still work, but not for long. Mind patching one up, next time you’re out there?
Objectives
- Repair the leaking hydraulic pipes near a Raider Hatch
- Search for a Hatch Key near the Raider Hatch
Rewards
Raider Hatch Key x1
Binoculars x1
Down to Earth
Raiders have long reported peculiar-looking crates dropping down from malfunctioning ARC Probes. If we can figure out a way to crack them open, we might get a better understanding of what it is they’re after.
Objectives
- Visit a Field Depot
- Deliver a Field Crate to a Field Depot
- Collect the reward
Rewards
Combat Mk. 1 x1
Medium Shield x1
The Trifecta
Intel’s all well and good, but it only gets us so far. If ARC’s truly closing in, I need every Raider to prove they can handle their drones in a fight.
Objectives
- Destroy a Wasp
- Get a Wasp Driver for Shani
- Destroy a Hornet
- Get a Hornet Driver for Shani
- Destroy a Snitch
- Get a Snitch Scanner for Shani
Rewards
Raider Hatch Key x1
Defibrillator x2
Dam Control Tower Key x1
The Stench of Corruption
That key you found in the barrel truck… I won’t jump to accusations just yet, but this certainly reeks of an inside job. Could you investigate a hunch I have?
Objectives
- Reach the southwest lobby of the Departure Building
- Find the staff locker room
- Search the room for any clues of the saboteur's identity
- Reach the tunnels below the Spaceport
- Use the key on any Flushing Terminal to override the bypass protocol
Rewards
Air Freshener x1
Dam Staff Room Key x1
Noisemaker x3
Waking the Grid
There's a problem with our sensor coverage at the Spaceport. The security grid is old, so maybe it's just acting up. If you could get it running again, it'd save me a lot of sleepless nights.
Objectives
- Activate the security sensors in one of the Guard Towers
- Start the Security Control Center in the Departure Building
- Search for any traces of a security breach in the Arrival Building Data Office
Rewards
Tactical Mk. 3 (Revival) x1
Vita Shot x3
Surge Shield Recharger x5
With a View
Have you ever noticed those streaks of light darting across the skies? I’ve seen too much to believe they’re natural, but it’ll take more than a hunch to convince Celeste.
Objectives
- Obtain a Rotary Encoder
- Visit any of the Control Rooms near the Assembly Line
- Use the Rotary Encoder to activate the server switch
- Interact with a nearby computer to help identify the correct parts
- Deliver an Ion Sputter to Shani
Rewards
Steel Spring x5
Wires x5
Tactical Mk. 2 x1 Lance 9 quests
In My Image
I just treated one of the first Raiders who visited Stella Montis, and she said that she saw... others. Androids, very much like me.
Objectives
- Deploy into Stella Montis
- Find and search X Androids
Rewards
Looting Mk. 2 x1
Green Light Stick x5
On Deaf Ears
Seems like every other Raider here has some serious hearing damage. I heard rumors they developed some extra advanced hearing aids at Stella Montis. If you can track them down, we might all be able to use our indoor voices, for once.
Objectives
- Find the researcher's guest logs on the reception computers
- Find where the researcher held their lecture, and access their notes
- Find information about the prototypes on the Medical Research computers
- Find the printed shipping logs in the Assembly Workshops
Rewards
Lure Grenade x3
Noisemaker x5
Shaker x1
On The Map
We know the coordinates for those hearing aids, but I’ll have to cross-reference them with a paper map of the Spaceport. Those legs of yours aren’t too tired, are they?
Objectives
- Head to where the Fuel Lines snapped, and transmit your location
- Head to the antenna near the Fuel Control, and transmit your location
- Head to the cactus patch in the wall breach, and transmit your location
- Transmit your location from the roof of the Container Storage building
- Find the container covered in tarp, and mark it
Rewards
Sterilized Bandage x3
Surge Shield Recharger x3
Tactical Mk. 3 (Healing) x1
Doctor's Orders
Say, newbie: if you want me to treat you, you better prove that those precious limbs of yours are worth bandaging.
Objectives
- Obtain 1 Syringe
- Obtain X Antiseptic
- Obtain 1 Durable Cloth
- Obtain 1 Great Mullein
Rewards
Adrenaline Shot x3
Sterilized Bandage x3
Surge Shield Recharger x1
Medical Merchandise
I’ve become quite crafty at weaving bandages from Fabric, but to my shame, I haven’t quite mastered weaving an x-ray machine or a pulse oximiter.
Objectives
- On Spaceport, search X containers in the Departure Building's exam rooms
- Search X containers in the Hospital in Buried City
- On Dam Battlegrounds, search X containers in the Research & Administration building's medical room
Rewards
Defibrillator x3
Vita Shot x2
A Reveal in Ruins
I got my hands on a fancy new ESR analyzer; had a whole big reveal planned. One minute it’s here, next minute—poof. Please help?
Objectives
- Search for an ESR Analyzer inside any pharmacy in Buried City
- Deliver the ESR Analyzer to Lance
Rewards
Tactical Mk. 3 (Healing) x1
Surge Shield Recharger x1
Life of a Pharmacist
This place could use a makeover, but I don’t want it looking like your raggedy Raider Dens. See if you can find out how my fellow medical greats used to live.
Objectives
- Find the Arbusto Farmacia by the collapsed highway
- Document the pharmacist’s hobbies
- Document the pharmacist’s family
- Document the pharmacist’s taste
- Document the pharmacist’s skills
Rewards
Defibrillator x1
Surge Shield Recharger x1
Sterilized Bandage x3
A New Type of Plant
Some scouts have been bringing back reports of these weird plants spreading into the area. Now, this makes your old pal Lance think it may have some interesting uses.
Objectives
- Search for the new plant near the Baron Husk in the Old Battleground
- Deliver the Possibly Toxic Plant to Lance
Rewards
Vita Shot x1
Antiseptic x5
Prescriptions of the Past
I’ve been curious about the medical area in the Spaceport for a while now. Something tells me it’s got just what I need to become the undeniable champion of this place.
Objectives
- Visit the Departure Building in Spaceport
- Find the Medical Exam Room inside the Departure Building
- Search for the records
Rewards
Heavy Shield x1
Tactical Mk. 3 (Healing) x1
Adrenaline Shot x3 Tian Wen 16 quests
Snap and Salvage
All of Speranza is buzzing about Stella Montis right now, and I admit it’s caught my attention. Let the others sort out the whats and hows; I’m interested in the tech inside.
Objectives
- Take a Photo of any of the Rovers in the Sandbox
- Search the papers in the Security Checkpoint room by the Lobby
- Deliver a Magnetron to Tian Wen
- Deliver a Flow Controller to Tian Wen
Rewards
Burletta III x1
Silencer II x1
Extended Light Mag II x1
Light Ammo x100
Outstanding Balance
I had a deal for a Bastion Cell lined up with a Raider called Dodger, but he's gone quiet. I need someone to track down his stash before some scavenger stumbles into it. Interested?
Objectives
- Search for Dodger's stash inside the Traffic Tunnel
- Search Dodger's deal spot by the Pilgrim's Peak antenna
- Deliver Dodger's Note to Tian Wen
Rewards
Extended Medium Mag III x1
Silencer II x1
Settled in Full
Lucky for you, Dodger's debt can still be settled. Bring me a Bastion Cell. A real one, pulled from a real Bastion. Consider what Dodger owed me transferred to credit for you. Okay?
Objectives
- Destroy a Bastion
- Deliver a Bastion Cell to Tian Wen
Rewards
A Better Use
We're short on everything but mouths to feed, yet Celeste's launching precious supplies into the air for Raiders to claw over. I’m done letting the good stuff go to waste.
Objectives
- Request in a Supply Drop from a Call Station
- Loot a Supply Drop
Rewards
Extended Light Mag I x1
Stable Stock I x1
Muzzle Brake II x1
What We Left Behind
Celeste told me you’re the one who helped her hound me about pitching in more. I’ll say this once: I don’t appreciate the meddling, and I have my own reasons for refusing. I do, however, appreciate the scrap. Since you’re apparently good at tracking it down, I may have a task for you.
Objectives
- On Buried City, search X containers in the Raider Camp beneath the Parking Garage
- On Dam Battlegrounds, search for anything significant in the South Swamp Outpost
- On Spaceport, search for anything significant in Bilguun's Hideout, next to the Container Storage
Rewards
Muzzle Brake II x1
Vertical Grip II x1
Stable Stock II x1
Broken Monument
I have another special site I need you to search for me. An old battlegrounds, from the First Wave. Raiders nowadays usually pick places like that clean, despite the significance they once held. People forget quickly. Quicker than they should.
Objectives
- Reach the hallowed grounds by the Scrap Yard
- Search for a compass near the broken-down vehicles
- Search for the video tape near the cylindrical containers
- Search for the old field rations in the Raider camp
- Deliver the First Wave Tape to Tian Wen
- Deliver First Wave Compass to Tian Wen
- Deliver First Wave Rations to Tian Wen
Rewards
Arpeggio I x1
Compensator II x1
Medium Ammo x80
Marked for Death
Someone has been lifting supplies from my drop-off point in Buried City. I’ve set up a trap, but I need someone to check it for me.
Objectives
- Reach the Su Durante Warehouses in the Outskirts in Buried City
- Search for Tian Wen's cache near the Warehouses
- Follow the clues
Rewards
Shotgun Choke II x1
Angled Grip II x1
Market Correction
That theft before? Doesn’t look like a coincidence anymore. Some of the competition from Toledo is setting up shop where they don’t belong. I want their cache sabotaged, preferably before they get too comfortable.
Objectives
- Locate the cache near Marano Station
- Sabotage the cache
Rewards
Silencer II x1
Extended Light Mag I x1
Compensator I x1
Eyes on the Prize
Everything’s been calm around my drop-offs since you helped out, but that doesn’t mean it’ll stay that way for long. I’ve set up surveillance at one of my most used spots in Buried City, to prevent future tampering. Only problem is, it needs power to go live.
Objectives
- Find the secluded roof terrace south-west of the Southern Station, look for blue tarps.
- Rewire the solar panel using 3 Wires
Rewards
Extended Shotgun Mag II x1
Extended Medium Mag II x1
Industrial Espionage
With my own stashes secured, I think it might be time to keep a closer eye on the competition so this doesn’t happen again.
Objectives
- Find Tian Wen's weapon cache near the Gas Station in the Outskirts
- Deliver the Burletta to the rival weapon cache
- Plant a bug on the weapon cache
Rewards
Burletta Blueprint x1
Mechanical Components x3
Simple Gun Parts x3
Unexpected Initiative
I’m setting up a greenhouse, to help boost our food production. I’m doing Celeste a solid, alright? That’s all. But enough about that. I’ve got all the details worked out, but I’ll need supplies, and I’m not hauling them alone.
Objectives
- Reach the Grandioso Apartments in Buried City
- Search for a Moisture Meter on the rooftop of the Grandioso Apartments
- Reach Piazza Roma in Buried City
- Search for a Nutrient Meter in the broken rooftop gardens at Piazza Roma
- Deliver a Nutrient Meter to Tian Wen
- Deliver a Moisture Meter to Tian Wen
Rewards
Il Toro I x1
Shotgun Ammo x40
Shotgun Choke II x1
The Major’s Footlocker
I have another job. It’s.. about my mom. Those First Wave sites I sent you to before? I actually hoped you’d find something of my mother’s. She fought in the Raider resistance. It was a long shot; but now I've got an actual lead.
Objectives
- Search for Major Aiva's mementos in the apartments northwest of The Dam
- Deliver Major Aiva's Mementos to Tian Wen
Rewards
Hullcracker Blueprint x1
Back on Top
Guess what? Shani asked me to help out with something, and for once, I’m actually glad she did. We’re setting up new outposts topside! Or, planning to, at least. Can you believe it?
Objectives
- On Dam Battlegrounds, mark the Pattern House
- On The Blue Gate, mark the white lookout tower south of the Warehouse Complex
- On Spaceport, mark the South Trench Tower
- On Buried City, mark the building with the mural in the Buried Properties
Rewards
Renegade I x1
Stable Stock III x1
Medium Ammo x80
Armored Transports
Ever since we expanded the tunnels to the Blue Gate, some rare pieces have started appearing on the black market. Meanwhile, I'm stuck here peddling battered old Rattlers. If I don't find new supply lines, I'll be left in the dust.
Objectives
- Reach the Checkpoint
- Search the Guard huts for an Armored Patrol Key Card
- Reach the Traffic Tunnel near the Blue Gate Checkpoint
- Find a spare Armored Patrol Car Key Card
- Find and unlock the rear door of an armored patrol car
Rewards
Smoke Grenade x3
Defibrillator x3
The Right Tool
You're one of the new arrivals, right? I need a volunteer to test out this upgraded Ferro; should cut through ARC plating like butter. Go put holes in some machines, and report back to me.
Objectives
- Destroy a Fireball
- Destroy a Hornet
- Destroy a Turret
Rewards
Stitcher II x1
Extended Light Mag I x1
Stable Housing
You like a certain amount of uncertainty, right? A client wants the contents of a locked safe in Stella Montis. It's intact, so whatever's inside has been there since before the Exodus. Interested?
Objectives
- Go to the Security Bridge
- Search for the safe in the side room by the third-floor staircases
- Head upstairs to the fourth-floor control room
- Use the Access Card Printer to print a key to the safe
- Search for alternate ways into the safe
- Retrieve the contents of the safe
- Deliver the Project Heartwood Blueprints to Tian Wen
Rewards
Seeker Grenade x5
Lure Grenade x5
Snap Hook x1 Celeste 23 quests
A Rising Tide
Says here there was a foreman at The Dam, who got recruited right after they canceled Project Heartwood. Got put in charge of some big reconstruction project.
Objectives
- On Buried City, find the foreman's barricaded apartment south of Piazza Roma
- Access the foreman's digital logbook
- On Dam Battlegrounds, reach the Power Generation Complex
- Find a way into the Controlled Access Zone
- Search the Controlled Access Zone for any clues about the foreman's reconstruction project
Rewards
Anvil II x1
Anvil Splitter x1
Extended Barrel x1
Heavy Ammo x40
Keeping an Eye Out
I’m looking for someone. Bilguun. You might’ve seen him around, but chances are you haven’t. He’s… not the most sociable person around, you see. He spends a lot of time Topside, but usually returns to Speranza regularly to check in.
Objectives
- Locate the collapsed highway by the southern edge of the Barren Clearing
- Find Bilguun's shelter, and search for any clues of his presence
Rewards
Pulse Mine x5
Flame Spray x1
Greasing Her Palms
Recently, I’ve been trying and failing to get Tian Wen to join our community projects. I may have to sweeten the deal. She’s been complaining about the quality of salvage found on the market; think we could do her a solid?
Objectives
- On Dam Battlegrounds, visit the Locked Room in the Water Treatment Control building
- On Spaceport, scope out the rocket thrusters outside the Rocket Assembly
- On Buried City, visit the barricaded area on floor 6 of the Space Travel Building
- Find a spare Dam Surveillance Key
Rewards
Lure Grenade Blueprint x1
Speaker Component x3
Electrical Components x3
Straight Record
Back during the First Wave, my squad and I built a trap out by the Dam. Overloaded a generator, turned it into a makeshift ARC trap. Now I hear Raiders are using it to cut comms and spring ambushes on each other. I need you to end it.
Objectives
- Reach Victory Ridge
- Find the old EMP trap
- Disable the first power switch
- Disable the second power switch
- Disable the third power switch
- Shut down the EMP trap
Rewards
Medium Gun Parts x5
Advanced Mechanical Components x3
Keeping the Memory
I lost my cool a bit when I sent you after that trap. I don’t usually lose my temper, but the First Wave… We went through a lot, back then. Lost a lot of people. It’s still a bit of a raw wound for me, but I want you to understand.
Objectives
- Reach the wreckage in the Formicai Hills
- Search for the missing helmet
- Return the helmet to the memorial
Rewards
Simple Gun Parts x5
Duct Tape x5
Magnet x5
Echoes of Victory Ridge
Did you feel any tremors last night? Me neither. But apparently the ground shifted at some point, and in the process it unearthed an old First Wave outpost that’d been blocked by debris. I’d like you to get in there quick, before anyone else does.
Objectives
- Reach Victory Ridge
- Retrieve the battle plans from the hideout under the broken highway
- Deliver Major Aiva's Patch to Celeste
Rewards
Crude Explosives x6
Processor x2
Music Box x1
A Symbol of Unification
Y’know, back in the day we actually used to have a flag - well, a scrap of cloth more than anything. Still, seeing it meant you knew you had allies nearby, that you were on your own home turf. So, I was thinking…
Objectives
- Reach the Formicai Outpost in Dam Battlegrounds
- Locate the flag at the Formicai Outpost
- Hoist the flag on the small platform overlooking the Red Lake
Rewards
Mod Components x3
Duct Tape x5
Celeste’s Journals
Okay, so this is awkward… I lost two of my journals during some outpost inspections last time I went topside. Could you head out there and try to find them back before someone else stumbles on them?
Objectives
- Retrieve Celeste’s Journals from the South Swamp Outpost
- Retrieve Celeste’s Journals from the northern outpost overlooking the Red Lakes
- Deliver X Journals to Celeste
Rewards
Magnetic Accelerator x1
Heavy Gun Parts x3
Exodus Modules x1
A Balanced Harvest
Our food production is finally enough to meet our basic needs, but what we really need now is variety. I have a lead on some agricultural research from before the First Wave. Are you in?
Objectives
- Go to the Research & Administration building
- Locate Lab 1 on the upper floor above the reception
- Search for any traces of the agricultural research project
Rewards
Advanced Mechanical Components x3
Medium Gun Parts x3
Steel Spring x10
Power Out
This goes beyond bad luck. Something—or someone—has knocked out some of our electrical substations. The engineer I sent out to fix it hasn’t returned, so I need all available Raiders to look into it. That includes you.
Objectives
- Find the Electrical Substation south of the Spaceport
- Find any sign of the missing engineer
- Install the fuse
- Restore the power
Rewards
Wires x5
Explosive Compound x5
Oil x5
Flickering Threat
My usual engineer is still healing from his wounds, and has been loopy for days. We can’t afford to be at half-grid until he heals; I need someone to pick up his wrench in the mean time.
Objectives
- Find the Generator Room
- Repair the Generator using 4 Wires
- Find the Ventilation Shaft
- Enable the power via the power switch underneath the stairs
Rewards
Medium Gun Parts x5
Advanced Mechanical Components x3
Bees!
Bees! There are bees still around! While I’m no expert, our greenhouse crew desperately wants some.
Objectives
- Reach the Olive Grove in Blue Gate
- Search for bee hives around the Olive Grove
Rewards
Advanced Electrical Components x1
Sensors x3
Tribute to Toledo
The Official Toledo Tubes Management is demanding one of our Power Rods for usage of “their” Slingshot tubes. Don’t let the name fool you, they’re in no way official; just thugs with lots of power. Could you help me with this?
Objectives
- Get a Power Rod for Celeste
Rewards
Magnet x5
Advanced Mechanical Components x2
Synthesized Fuel x3
Digging Up Dirt
We caught a break. One of our scouts saw a member of the Tubes Management make a dead drop inside the Santa Maria Houses in the Buried City. This might be our chance to dig up some dirt on them for a change. You in?
Objectives
- Locate the Santa Maria Houses in Old Town
- Locate the Dead Drop inside the courtyard
Rewards
Advanced Electrical Components x2
Speaker Component x4
Turnabout
I got a plan. If we recover the evidence against the OTTM before they get to it, we might get them off our backs once and for all.
Objectives
- Go to the North Trench Tower
- Locate and upload the blackmail files to Celeste
Rewards
Heavy Gun Parts x2
Medium Gun Parts x2
Untended Garden
According to the files you found in the lab, the cultivation researchers were actually the ones who set up the hydroponic domes out in the swamp. Sounds like the most obvious place to search next, don’t you think?
Objectives
- Go to the Hydroponic Dome Complex
- Access the data archive in one of the domes
- Upload the data to the computer terminal in any Field Depot
Rewards
Advanced Mechanical Components x3
Heavy Gun Parts x3
Canister x5
The Root of the Matter
We're in luck. The notes you found last time were written by the lead researcher. When the project went under, it seems she took some of the seed samples and sealed them away in a secure location.
Objectives
- Go to the Research Building
- Search for the seed vault in the "room with a great view"
- Deliver the Experimental Seed Sample to Celeste
Rewards
Water Troubles
If you’re here to complain about the water, join the club. I’ve been fielding complaints all day. Something is definitely up with it, and I need some help to sort it out.
Objectives
- Locate the Flood Access Tunnel under the Red Lake Balcony
- Find the intake to the District's Water Supply
- Sample the water
Rewards
Mechanical Components x3
Simple Gun Parts x3
Steel Spring x3
Source of the Contamination
I’m not saying our water’s been tampered with, but based on your samples, I can’t rule out the possibility either. Would you return to the Dam and see what’s wrong?
Objectives
- Reach the Water Treatment Building in The Dam
- Search for the Flood Spill Intake near the Swamp
- Investigate any suspicious objects
Rewards
Steel Spring x5
Duct Tape x5
Mod Components x1
Switching the Supply
There is a reservoir beneath the Spaceport; if we manage to rout that water here, that should buy us time to deal with the contamination.
Objectives
- Find the tunnels under the Spaceport
- Find and turn the valve in the tunnels under Spaceport
Rewards
Spaceport Trench Tower Key x1
Synthesized Fuel x3
After Rain Comes
I know, I know! The power's down in sector— Oh, hey. A flash flood took out some of our solar panels in Buried City, and the generators only hold on for so long. Do us all a solid when you're up there, OK?
Objectives
- Find the flooded solar panels nearby the Grandioso Apartments
- Repair the solar panels using 5 Wires and 2 Batteries
Rewards
Blue Light Stick x5
Antiseptic x3
Durable Cloth x5
A Bad Feeling
Even the slightest change to ARC's behavior could spell disaster. And that signal you heard? It's like nothing we've ever picked up. If they're up to something, we need to find out whatever we can.
Objectives
- Find and search any ARC Probe or ARC Courier
Rewards
Metal Parts x10
Steel Spring x5
Duct Tape x5
Worth Your Salt
I found notes that some electrical engineers at the Spaceport were working on advanced, salt-based batteries. If we can get our hands on one, perhaps it’ll prevent full-scale power outages next time a ceiling comes crashing down.
Objectives
- Go to the Rocket Assembly
- Search for the hidden Battery Prototype in a high place
- Bring the Battery Prototype to the Industrial Recharger
- Use the machinery to charge the battery
- Deliver the Charged Battery to the drop-off point in the corner
Rewards
Vita Spray Blueprint x1 Apollo 13 quests
Groundbreaking
Data or no data: we’ll learn how to make this place earthquake-proof. With a research this in-depth, there’s bound to be a paper trail somewhere.
Objectives
- Find a spare Blue Gate Communication Tower Key
- Enter the locked room at Pilgrim's Peak
- Search the room for any construction research
- Find the building pictured on the whiteboard
- Photograph the abandoned housing project
Rewards
Power Rod x1
Movie Night
Everyone's been on edge ever since rumors of that ARC signal spread. I was thinking a movie night would be a great distraction, but I'm missing some crucial supplies. You'll help me out, yeah?
Objectives
- Deliver a Portable TV to Apollo
- On Stella Montis, search the Cultural Archives for old movie tapes
- Deliver the Stack of Movie Tapes to Apollo
Rewards
Showstopper x3
Smoke Grenade x3
Fireworks Box x1
Paving the Way
For an entire sector to collapse like that… No wonder people are scared. We need to reinforce beyond anything we’ve done before, and we can’t do it alone.
Objectives
- Go to any ENELICA building
- Search for a notice board with a note from the researcher
- On Buried City, reach the top floor above the Convinio in Piazza Roma
- Find the researcher's flat and search for any research data
Rewards
Raider Hatch Key x1
Seeker Grenade x3
Advanced Electrical Components x1
Espresso
A Raider came into my shop earlier, to trade some grenades for a machine she found in Buried City. She said it makes coffee, but it seems to be missing a few parts. Up for a job?
Objectives
- Find an espresso machine to salvage for spare parts
- Get the Espresso Machine Parts for Apollo
Rewards
Coffee Pot x1
Adrenaline Shot x3
Building a Library
Our library selection has grown pretty stale. Could you head out to Buried City, and find something more for us to read? Make sure you bring something for everyone.
Objectives
- Locate the Library in the City Center
- Find 1 romance book
- Find 1 detective book
- Find 1 adventure book
- Deliver X books to Apollo
Rewards
Explosive Mine x1
Jolt Mine x1
Heavy Fuze Grenade x1
A Warm Place To Rest
A customer of mine saw a family taking cover in an old encampment in Buried City. I'll pay anyone who manages to find them and escort them back to safety.
Objectives
- Locate the Abandoned Highway Camp
- Search for any signs of survivors
- Follow the red markers
- Inspect the grave
Rewards
Noisemaker x3
Blue Light Stick x5
Rosary x1
A First Foothold
We’ve only just finished expanding the Tube network towards the Blue Gate, and we’re still laboring away at the rest. My crew’s been building new infrastructure around the valley to safeguard our Raiders, but the constant ARC threat has made it difficult to get anything done.
Objectives
- Stabilize the observation deck near the Ridgeline
- Enable the comms terminal near the Olive Grove
- Rotate the satellite dishes on the church roof, north of the Data Vault
- Nail down the roof plates on the Raider structure near Trapper's Glade
Rewards
Shrapnel Grenade x3
Snap Blast Grenade x3
Heavy Fuze Grenade x3
Safe Passage
I heard rumors about some signal Shani picked up. ARC is constantly adapting, and I'm sure this won’t be their last warning sign. Well, if it’s an arms race they want, they can get one.
Objectives
- Destroy 2 ARC enemies using any explosive grenade
Rewards
Li'l Smoke Grenade x5
Shrapnel Grenade x3
Barricade Kit x3
What Goes Around
We can't build ARC tech from scratch, but there's plenty I can tinker from the pieces you salvage. I'm currently trying to repurpose different ARC parts. Would you mind running some experiments for me?
Objectives
- Destroy any ARC enemy using a Fireball Burner
Rewards
Blaze Grenade x3
Noisemaker x2
Sparks Fly
Those Hornet stings can really mess you up, if you’re unlucky. And even if you destroy one, you’re still wasting a ton of ammo. I’ve been working on a more elegant way to bring them down. Care to make some sparks fly?
Objectives
- Destroy a Hornet with a Trigger 'Nade or Snap Blast
Rewards
Trigger Nade Blueprint x1
Crude Explosives x4
Processor x2
Test Case
Hey, question for you. What do you get if you cross a Hornet and Fireball? If your answer is ‘a Firefly’, then we’re on the same page.
Objectives
- Deliver a Hornet Driver to Apollo
- Deliver a Fireball Burner to Apollo
- Destroy a Firefly
- Deliver a Firefly Burner to Apollo
Rewards
Fireworks Box Blueprint x1
Seeker Grenade x3
Blaze Grenade x3
The Clean Dream
You know what I've been dreaming of lately? A talking water distiller! Crazy, huh? But seriously, with purer compounds I could make explosives with more oumph! Would be something, right?
Objectives
- On Spaceport, search X containers in the underground tunnels
- Find and monitor any Filtration System in the tunnels
- On The Blue Gate, visit the Maintenance Bunker
- Monitor the Purification System in the bunker
- Find and photograph the blueprints in the bunker
Rewards
Deadline x2
Showstopper x3
Heavy Fuze Grenade x3
The League
Kids around here have been kicking empty grenade casings around. It’s only a matter of time before they’re not so empty. So here’s the plan. You help me with some prep work, and I’ll set up an actual football team for the young ones.
Objectives
- Deliver a Deflated Football to Apollo
- Deliver a Bicycle Pump to Apollo
- On Dam Battlegrounds, photograph the goal by the Water Towers
- On Buried City, photograph the football magazines in any kiosk
- Search for a Deflated Football
- Search for a Bicycle Pump
Rewards
Tagging Grenade x5
Firecracker x5 Arc Raiders Projects Database
Trophy Display 5 phases
Use ARC parts to build a display of your hunting trophies, in order to not-so-subtly shut down anyone who questions the bold tales of your topside adventures.
The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.
The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.
A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.
The vicious threats leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.
The colossal foes making the earth tremble, and the epitome of big-game hunting.
Expedition (Season 3) 6 phases
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Building the base structure and frame of the caravan
Connecting wiring, ventilation, and essential power systems
Building walls and roof, installing core systems, and defining the interior layout
Adding storage, workbenches, utilities, and personal touches
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
High-Gain Antenna 3 phases
When placed in open areas, these parabolic dishes can pick up on distant signals within a narrow beamwidth, which may help triangulate the origins of the troubling ARC signals that were recently reported.
An extra-sturdy base that can withstand anything from bitter winds to sudden cloudbursts.
A closed-circuit interface to monitor and analyze distributed data points over time.
A custom-built parabolic dish designed to capture distant signals in even the most stormy of conditions.
Arc Raiders Items Database
Acoustic Guitar
A playable acoustic guitar used to attract ARC's attention, and impress other Raiders.
Adrenaline Shot
A serum that fully restores stamina and temporarily increases stamina regeneration.
Advanced ARC Powercell
Very valuable resource that drops from certain ARC enemies.
Advanced Electrical Components
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactica...
Advanced Mechanical Components
Used to craft advanced weapons. Can be recycled into crafting materials. Used to craft: Torrente, Ve...
Agave
A piece of an agave leaf. Can be used to regain a small amount of health.
Agave Juice
A concoction that temporarily increases stamina regeneration, at a small initial cost to health.
Air Freshener
May be worth a few coins.
Alarm Clock
Can be recycled into crafting materials.
Alien Duck
A long, long way from home. Can be thrown to create noise.
Ancient Fort Security Code
One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Ancient Fort.
Angled Grip I
Slightly reduces horizontal recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker
Angled Grip II
Moderately reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Il Toro, Stitcher
Angled Grip II Blueprint
Moderately reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Il Toro, Stitcher
Angled Grip III
Significantly reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitche...
Angled Grip III Blueprint
Significantly reduces horizontal recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitche...
Antiseptic
Used to craft medical supplies. Can be recycled into chemicals. Used to craft: Sterilized Bandage, V...
Anvil Blueprint
Has high damage output and headshot damage, but slow handling.
Anvil I
Single-action hand cannon with high damage and headshot damage, but slow handling.
Anvil II
Single-action hand cannon with high damage and headshot damage, but slow handling.
Anvil III
Single-action hand cannon with high damage and headshot damage, but slow handling.
Anvil IV
Single-action hand cannon with high damage and headshot damage, but slow handling.
Anvil Splitter
Tech mod for the Anvil that replaces its bullets with ones that split into 4 weaker projectiles.
Aphelion
An experimental ARC beam weapon powered by a Matriarch Reactor.
Aphelion Blueprint
An experimental ARC beam weapon powered by a Matriarch Reactor.
Apricot
A sun ripe apricot. Can be consumed for a small amount of stamina.
ARC Alloy
Obtained from ARC enemies or activities, or by recycling certain ARC parts. Used to craft components...
ARC Circuitry
Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. U...
ARC Coolant
Obtained from ARC enemies or activities. Can be recycled into chemicals.
ARC Flex Rubber
Can be recycled into crafting materials.
ARC Motion Core
Obtained from ARC enemies or activities. Used to craft components. Can be recycled into ARC Alloy. U...
ARC Performance Steel
Can be recycled into crafting materials.
ARC Powercell
Valuable resource that drops from all ARC enemies. Used to craft: Shield Recharger Can be used to re...
ARC Synthetic Resin
Can be recycled into crafting materials.
ARC Thermo Lining
Can be recycled into crafting materials.
Arpeggio I
Has decent damage output and accuracy.
Arpeggio II
Has decent damage output and accuracy.
Arpeggio III
Has decent damage output and accuracy.
Arpeggio IV
Has decent damage output and accuracy.
Assessor Matrix
Assorted Seeds
A handful of seeds. Celeste might be looking for these.
Bandage
A medical item that gradually restores health over time.
Barricade Kit
A deployable cover that can block incoming damage until it breaks.
Barricade Kit Blueprint
A deployable cover that can block incoming damage until it breaks.
Bastion Cell
Can be recycled into crafting materials.
Battery
Used to craft a wide range of items. Can be recycled into scrap metal. Used to craft: Energy Clip, M...
Bettina Blueprint
Has slow fire rate and high damage output.
Bettina I
Has slow fire rate and high damage output.
Bettina II
Has slow fire rate and high damage output.
Bettina III
Has slow fire rate and high damage output.
Bettina IV
Has slow fire rate and high damage output.
Bicycle Pump
Can be recycled into crafting materials.
Binoculars
A basic pair of binoculars with two levels of magnification.
Blaze Grenade
A grenade that detonates on impact, covering an area in fire that deals damage over time.
Blaze Grenade Blueprint
A grenade that detonates on impact, covering an area in fire that deals damage over time.
Blaze Grenade Trap
A laser trip wire that detonates a Blaze Grenade.
Bloated Tuna Can
Something tells you that you don't want to open this... Can (reluctantly) be consumed to restore sma...
Blue Gate Cellar Key
A key to the cellar in Blue Gate.
Blue Gate Communication Tower Key
Unlocks a door by the Communication Tower near the Blue Gate
Blue Gate Confiscation Room Key
Unlocks a door to the confiscated goods area within the Blue Gate tunnels
Blue Gate Village Key
A key to areas within Blue Gate Village.
Blue Light Stick
A throwable chemical light that illuminates the area around it.
Blue Light Stick Blueprint
A throwable chemical light that illuminates the area around it.
Bobcat Blueprint
Fully automatic SMG with high fire rate but low accuracy.
Bobcat I
Fully automatic SMG with high fire rate but low accuracy.
Bobcat II
Fully automatic SMG with high fire rate but low accuracy.
Bobcat III
Fully automatic SMG with high fire rate but low accuracy.
Bobcat IV
Fully automatic SMG with high fire rate but low accuracy.
Bombardier Cell
Can be recycled into crafting materials.
Breathtaking Snow Globe
The envy of every Speranzan. Proof that this world was once thriving and magical.
Broken Flashlight
Can be recycled into crafting materials.
Broken Guidance System
Can be recycled into crafting materials.
Broken Handheld Radio
Can be recycled into crafting materials.
Broken Taser
Can be recycled into crafting materials.
Buried City Hospital Key
A key to areas within the Buried City Hospital.
Buried City JKV Employee Access Card
An employee access card for JKV facilities in Buried City.
Buried City Residential Master Key
A master key for residential areas in Buried City.
Buried City Town Hall Key
Unlocks the door to the Town Hall in Buried City
Burletta Blueprint
A blueprint to craft the Burletta weapon.
Burletta I
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull t...
Burletta II
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull t...
Burletta III
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull t...
Burletta IV
Semi-automatic pistol with decent damage output and accuracy. Can be fired as fast as you can pull t...
Burned Arc Circuitry
Can be recycled into crafting materials.
Burnt-Out Candles
After the grid fell candles became the preferred source of light for many. Unlike electricity, a goo...
Camera Lens
Can be recycled into crafting materials.
Candle Holder
Can be recycled into crafting materials.
Candleberries
A waxy berry that grows only during a small window each year. People have depended on them to make c...
Canister
Used to craft a wide range of items. Can be recycled into plastic. Used to craft: Bettina, Vita Spra...
Canto Blueprint
Fully automatic submachine gun with a larger caliber.
Canto I
Fully automatic submachine gun with a larger caliber.
Canto II
Fully automatic submachine gun with a larger caliber.
Canto III
Fully automatic submachine gun with a larger caliber.
Canto IV
Fully automatic submachine gun with a larger caliber.
Cat Bed
At least a tiny bit more comfortable than your face.
Celeste's Journal
Battered and torn, you can see the faint outline of doodles along the edges.
Chemicals
Used to craft medical supplies, explosives, and utility items. Used to craft: Heavy Ammo, Medium Amm...
Coffee Pot
The power to face a new day, one cup at a time.
Combat Mk. 1
Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use sl...
Combat Mk. 2
A Combat augment more focused on maneuverability than absorbing damage.
Combat Mk. 3 (Aggressive)
An improved version of the Combat II augment. Supports more shield types, and comes with extra space...
Combat Mk. 3 (Aggressive) Blueprint
An improved version of the Combat II augment. Supports more shield types, and comes with extra space...
Combat Mk. 3 (Flanking)
An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility...
Combat Mk. 3 (Flanking) Blueprint
An improved version of the Combat II augment. Designed for flanking maneuvers with enhanced mobility...
Comet Igniter
Can be recycled into crafting materials.
Compensator I
Slightly reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Compensator II
Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Compensator II Blueprint
Moderately reduces per-shot dispersion.
Compensator III
Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Compensator III Blueprint
Moderately reduces per-shot dispersion. Compatible with: Arpeggio, Ferro, Renegade, Anvil, Stitcher
Complex Gun Parts
Used to craft advanced weapons. Used to craft: Equalizer, Jupiter
Complex Gun Parts Blueprint
Used to craft advanced weapons.
Coolant
Can be recycled into crafting materials.
Cooling Coil
Can be recycled into crafting materials.
Cooling Fan
Can be recycled into crafting materials.
Cracked Bioscanner
Can be recycled into crafting materials.
Crude Explosives
Used to craft explosives. Can be recycled into crafting materials. Used to craft: Launcher Ammo, Exp...
Crumpled Plastic Bottle
Can be recycled into crafting materials.
Dam Control Tower Key
Unlocks a door to the Control Tower on Dam Battlegrounds.
Dam Controlled Access Zone Key
Unlocks a door to the Controlled Access Zone on Dam Battlegrounds.
Dam Staff Room Key
A key to the staff room in The Dam.
Dam Surveillance Key
Unlocks a door in the Water Treatment Control building on Dam Battlegrounds.
Dam Testing Annex Key
Unlocks a door in the Testing Annex on Dam Battlegrounds.
Dam Utility Key
A key for utility access in The Dam.
Damaged ARC Motion Core
Can be recycled into crafting materials.
Damaged ARC Powercell
Can be recycled into crafting materials.
Damaged Fireball Burner
Can be recycled into crafting materials.
Damaged Heat Sink
Can be recycled into crafting materials.
Damaged Hornet Driver
Can be recycled into crafting materials.
Damaged Rocketeer Driver
Can be recycled into crafting materials.
Damaged Snitch Scanner
Can be recycled into crafting materials.
Damaged Tick Pod
Can be recycled into crafting materials.
Damaged Wasp Driver
Can be recycled into crafting materials.
Dart Board
Some Raiders use it to practice dexterity. Others just like throwing things at other things.
Deadline
A mine that deals damage to anything within its radius once the timer runs out.
Deadline Blueprint
Unlocks the ability to craft Deadline mines at the explosives bench.
Defibrillator
An injection that quickly revives downed raiders and restores some health.
Defibrillator Blueprint
An injection that quickly revives downed raiders and restores some health.
Deflated Football
Just by looking at this, you too start to feel slightly deflated.
Degraded ARC Rubber
Obtained from ARC enemies or activities. Can be recycled into rubber.
Diving Goggles
Can be recycled into crafting materials.
Dodger's Note
Dog Collar
After all this time, you can still smell the goodness.
Dolabra
An experimental weapon that can either fire a wide short range blast, or be focused to fire a tight ...
Dolabra Blueprint
An experimental weapon that can either fire a wide short range blast, or be focused to fire a tight ...
Doodly Duck
Everything is a canvas to a creative child. Can be thrown to create noise.
Door Blocker
A locking mechanism that can be placed on large metal doors to limit access.
Dried-Out ARC Resin
Obtained from ARC enemies or activities. Can be recycled into plastic.
Duct Tape
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Stable ...
Durable Cloth
Used to craft medical supplies. Used to craft: Herbal Bandage, Sterilized Bandage
Dusty Film Reel
An old film reel covered in dust. Might have been something worth watching.
Electrical Components
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Tactica...
Empty Wine Bottle
Yes, it really is empty.
Energy Clip
Compatible with: Equalizer, Jupiter
Equalizer
A high capacity experimental beam rifle.
Equalizer Blueprint
A high capacity experimental beam rifle.
Espresso Machine Parts
ESR Analyzer
A portable analyzer from the world before, complete with several spare tubes.
Exodus Modules
Used to craft a wide range of items. Used to craft: Tempest, Vulcano, Hullcracker, Bobcat, Snap Hook
Experimental Seed Sample
A cryogenically frozen research sample of an experimental crop.
Expired Pasta
Way pasta its prime. Can (reluctantly) be consumed to restore small amounts of health.
Expired Respirator
The filters are clogged with sand and noxious fumes. Long past its lifespan.
Explosive Compound
Used to craft explosives. Used to craft: Wolfpack, Explosive Mine, Blaze Grenade, Heavy Fuze Grenade
Explosive Mine
A proximity-triggered explosive device that detonates when enemies approach.
Explosive Mine Blueprint
A proximity-triggered explosive device that detonates when enemies approach.
Extended Barrel
Moderately increases bullet velocity. Compatible with: Tempest, Arpeggio, Ferro, Renegade, Anvil
Extended Barrel Blueprint
Moderately increases bullet velocity. Compatible with: Tempest, Arpeggio, Ferro, Renegade, Anvil
Extended Light Mag I
Slightly extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Kettl...
Extended Light Mag II
Moderately extends the ammo capacity of compatible weapons that use light ammo. Compatible with: Sti...
Extended Light Mag II Blueprint
Moderately extends the ammo capacity of compatible weapons that use light ammo.
Extended Light Mag III
Significantly extends the ammo capacity of compatible weapons that use light ammo.
Extended Light Mag III Blueprint
Significantly extends the ammo capacity of compatible weapons that use light ammo.
Extended Medium Mag I
Moderately extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Ar...
Extended Medium Mag II
Moderately extends the ammo capacity of compatible weapons that use medium ammo. Compatible with: Ar...
Extended Medium Mag II Blueprint
Moderately extends the ammo capacity of compatible weapons that use medium ammo.
Extended Medium Mag III
Significantly extends the ammo capacity of compatible weapons that use medium ammo. Compatible with:...
Extended Medium Mag III Blueprint
Significantly extends the ammo capacity of compataible weapons that use medium ammo.
Extended Shotgun Mag I
Slightly extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano
Extended Shotgun Mag II
Moderately extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano
Extended Shotgun Mag II Blueprint
Moderately extends the ammo capacity of shotguns.
Extended Shotgun Mag III
Significantly extends the ammo capacity of shotguns. Compatible with: Il Toro, Vulcano
Extended Shotgun Mag III Blueprint
Significantly extends the ammo capacity of shotguns.
Fabric
Used to craft medical supplies and shields. Can be used to slowly restore small amounts of health.
Faded Photograph
A snapshot of the world before, faded by sunlight and time.
Familiar Duck
Unlike the real one, this one fits in your pack. Can be thrown to create noise.
Ferro I
Packs a punch, but must be reloaded between every shot.
Ferro II
Packs a punch, but must be reloaded between every shot.
Ferro III
Packs a punch, but must be reloaded between every shot.
Ferro IV
Packs a punch, but must be reloaded between every shot.
Fertilizer
May be worth a few coins.
Film Reel
May be worth a few coins.
Fine Wristwatch
Perfect for telling the time, and showcasing that you're an exceedingly dignified person.
Fireball Burner
Can be recycled into ARC Alloy. Can be thrown to create small fires.
Firecracker
A device that sparks and pops in a pleasant manner.
Firefly Burner
Can be recycled into crafting materials.
Fireworks Box
A remotely triggered arrangement of dazzling fireworks, sure to put on a show.
Fireworks Box Blueprint
Unlocks the crafting blueprint for the Fireworks Box.
First Wave Compass
Dusty but functional, these helped chart a course when all seemed lost.
First Wave Rations
Often heated above discreet fires, these meager provisions are said to have fueled a resistance.
First Wave Tape
An old tape found inside a battered old camcorder.
Flame Spray
A classic makeshift weapon, sure to leave scorch marks.
Flashy Duck
Lovingly hand-painted by someone of great talent—clearly. Any guesses who? Can be thrown to create n...
Flow Controller
Can be recycled into crafting materials.
Flushing Terminal Key
This key is used for the quest The Stench of Corruption to activate the Flushing Terminal
Fossilized Lightning
An item that has a chance to spawn after lightning strikes.
Free Loadout Augment
Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity.
Frequency Modulation Box
Can be recycled into crafting materials.
Fried Motherboard
Can be recycled into crafting materials.
Fruit Mix
A food item that moderately increases both health and stamina.
Frying Pan
Can be recycled into crafting materials.
Garlic Press
It'll press garlic, olives, and probably many other things.
Gas Grenade
A grenade that emits a lingering toxic cloud on impact, draining the stamina of any Raiders within i...
Gas Grenade Trap
A laser trip wire that detonates a Gas Grenade.
Gas Mine
A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina.
Gas Mine Blueprint
A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina.
Geiger Counter
Can be recycled into crafting materials.
Gentle Duck
Udderly adorable. Can be thrown to create noise.
Great Mullein
Used to craft medical supplies. Used to craft: Herbal Bandage, Antiseptic
Green Light Stick
A throwable chemical light that illuminates the area around it.
Green Light Stick Blueprint
A throwable chemical light that illuminates the area around it.
Hairpin I
Has a built-in silencer. Great for stealth, but tricky in combat.
Hairpin II
Has a built-in silencer. Great for stealth, but tricky in combat.
Hairpin III
Has a built-in silencer. Great for stealth, but tricky in combat.
Hairpin IV
Has a built-in silencer. Great for stealth, but tricky in combat.
Headphones
Can be recycled into crafting materials.
Heavy Ammo
Compatible with: Ferro, Anvil, Bettina
Heavy Fuze Grenade
A grenade that detonates after a delay, dealing explosive damage in its radius.
Heavy Gun Parts
Used to craft weapons. Used to craft: Vulcano, Hullcracker, Bettina, Complex Gun Parts
Heavy Gun Parts Blueprint
Used to craft weapons.
Heavy Shield
A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mob...
Herbal Bandage
An improvised medical item that gradually restores health over time.
Horizontal Grip
Moderately reduces both vertical recoil and horizontal recoil.
Hornet Driver
Can be thrown and will briefly stun nearby targets
Household Cleaner
Can be recycled into chemicals.
Hullcracker Blueprint
Anti-ARC payloads used mainly by the Hullcracker.
Hullcracker I
Fires explosive projectiles that only detonate when hitting ARC.
Hullcracker II
Fires explosive projectiles that only detonate when hitting ARC.
Hullcracker III
Fires explosive projectiles that only detonate when hitting ARC.
Hullcracker IV
Fires explosive projectiles that only detonate when hitting ARC.
Humidifier
Can be recycled into crafting materials.
Ice Cream Scooper
It is theorized that scooping things was a favorite pastime in the world before.
Il Toro Blueprint
Has a large bullet spread, sharp falloff, and high damage output.
Il Toro I
Pump-action shotgun with large bullet spread, sharp falloff, and high damage output.
Il Toro II
Pump-action shotgun with large bullet spread, sharp falloff, and high damage output.
Il Toro III
Pump-action shotgun with large bullet spread, sharp falloff, and high damage output.
Il Toro IV
Pump-action shotgun with large bullet spread, sharp falloff, and high damage output.
Impure ARC Coolant
Can be recycled into crafting materials.
Industrial Battery
A large, high-capacity battery for industrial equipment.
Industrial Charger
Can be recycled into crafting materials.
Industrial Magnet
Can be recycled into crafting materials.
Ion Sputter
Can be recycled into crafting materials.
Jolt Mine
A proximity-triggered mine that pops up and stuns anything within its radius.
Jolt Mine Blueprint
A proximity-triggered mine that pops up and stuns anything within its radius.
Jupiter
A bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling.
Jupiter Blueprint
A bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling.
Kettle I
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Kettle II
Semi-automatic assault rifle. Quick and accurate, but has low bullet velocity and takes a long time ...
Kettle III
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Kettle IV
Quick and accurate, but has low bullet velocity and takes a long time to reload.
Kinetic Converter
Moderately increases fire rate. Compatible with: Arpeggio, Rattler, Kettle, Ferro, Renegade
Laboratory Reagents
A set of chemical reagents used in laboratory experiments.
Lance's Mixtape (5th Edition)
Lance has personally planted a number of these around the Rust Belt, for some reason.
Launcher Ammo
Anti-ARC payloads used mainly by the Hullcracker. Compatible with: Hullcracker
Leaper Pulse Unit
Can be recycled into crafting materials. Can be thrown to create a violent singularity.
Lemon
Can be consumed for a small amount of stamina.
Book
Lidar Scanner
A laser-based scanner used to detect the subtlest changes to the Earth's surface
Light Ammo
Light bullets used mainly with SMGs and light handguns. Compatible with: Burletta, Stitcher, Kettle,...
Light Bulb
Without light, life underground would be impossible.
Light Gun Parts
Assorted spare parts used for pistols and SMGs. Used to craft: Bobcat, Complex Gun Parts
Light Gun Parts Blueprint
Assorted spare parts used for pistols and SMGs.
Light Impact Grenade
A grenade that detonates on impact, dealing explosive damage in a small radius.
Light Shield
A lightweight shield that blocks a small portion of incoming damage without impacting mobility.
Lightweight Stock
Moderately improves ADS & draw speed. Compatible with: Arpeggio, Kettle, Ferro, Renegade, Hullcracke...
Lightweight Stock Blueprint
Moderately improves ADS & draw speed.
Li'l Smoke Grenade
A grenade that pops a thick but small smoke cloud on impact, blocking visibility from ARC and other ...
Looting Mk. 1
Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capab...
Looting Mk. 2
Significantly increases looting potential; adds slots for trinkets. Automatically throws off attache...
Looting Mk. 3 (Cautious)
A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, autom...
Looting Mk. 3 (Safekeeper)
A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that...
Looting Mk. 3 (Safekeeper) Blueprint
A looting augment that trades weight and utility for increased looting potential. A Safe Pocket that...
Looting Mk. 3 (Survivor)
A heavy-duty pack mule augment. Large weight capacity and large backpack space. While downed and sta...
Looting Mk. 3 (Survivor) Blueprint
A heavy-duty pack mule augment. Large weight capacity and large backpack space.
Lure Grenade
A noise device that sticks to surfaces, distracting nearby ARC machines and drawing their fire.
Lure Grenade Blueprint
A noisy device that sticks to surfaces, distracting nearby ARC machines and drawing their fire.
Lure Grenade Trap
A laser trip wire that detonates a Lure Grenade.
Magnet
Used to craft a wide range of items. Can be recycled into crafting materials.
Magnetic Accelerator
Used to craft advanced weapons. Used to craft: Tempest, Equalizer, Vulcano, Jupiter, Hullcracker
Magnetron
Can be recycled into crafting materials.
Major Aiva's Mementos
Major Aiva's Patch
A torn patch, found amidst rubble and ruin.
Matriarch Reactor
Can be recycled into crafting materials.
Mechanical Components
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Il Toro...
Medium Ammo
Compatible with: Rattler, Tempest, Arpeggio, Renegade, Torrente
Medium Gun Parts
Assorted spare parts used for rifles. Used to craft: Torrente, Venator, Osprey, Renegade, Tempest
Medium Gun Parts Blueprint
Assorted spare parts used for rifles.
Medium Shield
A standard shield that blocks a medium portion of incoming damage at a moderate cost to mobility.
Metal Brackets
Can be recycled into metal parts.
Metal Parts
Used to craft a wide range of items.
Microscope
Can be recycled into crafting materials.
Mini Centrifuge
Can be recycled into crafting materials.
Mod Components
Used to craft weapon mods. Can be recycled into crafting materials. Used to craft: Lightweight Stock...
Moisture Meter
A quest item that must be delivered to Tian Wen to complete the Unexpected Initiative quest.
Moss
Can be used to regain a small amount of health.
Motor
A small electric motor, useful for various devices.
Mushroom
Can be consumed to regain a small amount of health.
Music Album
Perfect for relaxing nights at home, casual get-togethers, and private air guitar concerts.
Music Box
Worth a small fortune.
Muzzle Brake I
Slightly reduces both vertical recoil & horizontal recoil. Compatible with: Rattler, Ferro, Burletta...
Muzzle Brake II
Moderately reduces both vertical recoil & horizontal recoil. Compatible with: Tempest, Arpeggio, Ket...
Muzzle Brake II Blueprint
Moderately reduces both vertical recoil & horizontal recoil.
Muzzle Brake III
Significantly reduces both vertical recoil & horizontal recoil. Compatible with: Arpeggio, Ferro, Re...
Muzzle Brake III Blueprint
Significantly reduces both vertical recoil & horizontal recoil. Compatible with: Arpeggio, Ferro, Re...
Noisemaker
A deployable proximity sensor that sounds an alarm when enemy raiders are detected.
Number Plate
Can be recycled into metal parts.
Nutrient Meter
A quest item that must be delivered to Tian Wen to complete the Unexpected Initiative quest.
Official Shutdown Documentation
Oil
Used to craft weapons and explosives. Can be recycled into chemicals. Used to craft: Renegade, Explo...
Old World Books
The past survives in fragments, often dull or ordinary, yet priceless to the right person.
Olives
Can be consumed for a small amount of stamina.
Osprey Blueprint
Has reliable damage output and accuracy.
Osprey I
A scoped bolt-action sniper rifle with reliable damage output and accuracy.
Osprey II
A scoped bolt-action sniper rifle with reliable damage output and accuracy.
Osprey III
A scoped bolt-action sniper rifle with reliable damage output and accuracy.
Osprey IV
A scoped bolt-action sniper rifle with reliable damage output and accuracy.
Padded Stock
Significantly improves stability. Compatible with: Arpeggio, Rattler, Ferro, Renegade, Torrente
Padded Stock Blueprint
Significantly improves stability. Compatible with: Arpeggio, Rattler, Ferro, Renegade, Torrente
Painted Box
May be worth a few coins.
Patrol Car Key
A key to a patrol car.
Photoelectric Cloak
A gadget that allows the user to conceal themselves from ARC.
Pilgrim's Peak Security Code
One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Pilgrim's Peak.
Plastic Parts
Used to craft a wide range of items. Used to craft: Hairpin, Light Shield, Looting Mk. 1, Light Impa...
Playing Cards
Speranzans love to see who can build the tallest tower - before the tremors knock them down.
Polluted Air Filter
Can be recycled into crafting components.
Pop Trigger
Can be recycled into crafting materials.
Portable TV
Can be recycled into crafting materials.
Possibly Toxic Plant
Poster of Natural Wonders
If you stand close and squint your eyes, it's like the world never came crumbling down.
Pottery
May be worth a few coins.
Power Bank
Can be recycled into crafting materials.
Power Cable
A heavy-duty cable used for transmitting electrical power.
Power Rod
Used in crafting. Used to craft: Heavy Shield, Snap Hook
Prickly Pear
Can be consumed for a small amount of stamina.
Processor
Used in crafting. Used to craft: Tactical Mk. 3 (Defensive), Combat Mk. 3 (Flanking), Combat Mk. 3 (...
Project Heartwood Blueprints
Faded blueprints for something called Project Heartwood. Whatever it was, it never got built.
Projector
Can be recycled into crafting materials.
Pulse Mine
A proximity-triggered mine that pops up and knocks back anything within its radius.
Pulse Mine Blueprint
A proximity-triggered mine that pops up and knocks back anything within its radius.
Queen Reactor
Can be recycled into crafting materials.
Radio
Can be recycled into crafting components.
Radio Relay
Can be recycled into crafting materials.
Raider Hatch Key
Unlocks a Raider Hatch.
Raider's Refuge Security Code
One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Raider's Refuge.
Rattler I
Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time.
Rattler II
Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time.
Rattler III
Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time.
Rattler IV
Fully automatic assault rifle. A cheap offensive option, but has to be reloaded 2 bullets at a time.
Recorder
A playable recorder used to attract ARC's attention, and impress other Raiders.
Red Coral Jewelry
Valued for its fine craftsmanship, and effortless ability to make your eyes pop.
Red Light Stick
A throwable chemical light that illuminates the area around it.
Red Light Stick Blueprint
A throwable chemical light that illuminates the area around it.
Reinforced Reception Security Code
One of four security codes needed to unlock the Locked Gate on Blue Gate. Found at Reinforced Recept...
Remote Control
Can be recycled into crafting materials.
Remote Raider Flare
A deployable device that, when manually triggered, launches a Raider Distress Flare.
Remote Raider Flare Blueprint
A deployable device that, when manually triggered, launches a Raider Distress Flare.
Renegade I
Lever-action battle rifle with high damage output, accuracy, and headshot damage.
Renegade II
Lever-action battle rifle with high damage output, accuracy, and headshot damage.
Renegade III
Lever-action battle rifle with high damage output, accuracy, and headshot damage.
Renegade IV
Lever-action battle rifle with high damage output, accuracy, and headshot damage.
Resin
Can be used to gradually restore a small amount of health over time.
Ripped Safety Vest
Can be recycled into crafting materials.
Rocket Thruster
Can be recycled into crafting materials.
Rocketeer Driver
Can be recycled into crafting materials.
Roots
May be worth a few coins.
Rope
Used in crafting. Used to craft: Zipline, Snap Hook
Rosary
May be worth a few coins.
Rotary Encoder
Can be recycled into crafting materials.
Rubber Duck
Always there to lend an ear when you need it. Can be thrown to create noise.
Rubber Pad
Can be recycled into rubber parts.
Rubber Parts
Scrap rubber pieces for crafting. Used to craft: Ferro, Kettle, Looting Mk. 1, Shield Recharger, Sti...
Ruined Accordion
Can be recycled into crafting materials.
Ruined Augment
Can be recycled into crafting materials.
Ruined Baton
Can be recycled into crafting materials
Ruined Handcuffs
Can be recycled into crafting materials.
Ruined Parachute
Can be recycled into crafting materials.
Ruined Riot Shield
Can be recycled into crafting materials.
Ruined Tactical Vest
Can be recycled into crafting materials.
Rusted Bolts
Can be recycled into metal parts.
Rusted Gear
Can be recycled into crafting materials.
Rusted Shut Medical Kit
A medical kit rusted shut, its contents unknown.
Rusted Tools
A set of tools, rusted but still usable for crafting.
Rusty ARC Steel
Obtained from ARC enemies and activites. Can be recycled into scrap metal.
Sample Cleaner
Can be recycled into crafting materials.
Scout Patrol Note
Secret Meeting Info
Seeker Grenade
A homing grenade that targets a single nearby ARC dealing explosive damage on impact.
Seeker Grenade Blueprint
Unlocks the crafting blueprint for the Seeker Grenade.
Sensors
Used in crafting. Used to craft: Wolfpack, Explosive Mine, Raider Hatch Key, Tagging Grenade
Sentinel Firing Core
Can be recycled into crafting materials.
Shaker
A rhythmic instrument used to attract ARC's attention, and impress other Raiders.
Shield Recharger
A handheld kit that gradually recharges shield over time.
Shotgun Ammo
Compatible with: Il Toro, Vulcano
Shotgun Choke I
Slightly reduces base dispersion. Compatible with: Il Toro, Vulcano
Shotgun Choke II
Moderately reduces base dispersion. Compatible with: Il Toro, Vulcano
Shotgun Choke II Blueprint
Moderately reduces base dispersion. Compatible with: Il Toro, Vulcano
Shotgun Choke III
Significantly reduces base dispersion.
Shotgun Choke III Blueprint
Significantly reduces base dispersion.
Shotgun Silencer
Moderately reduces the amount of noise produced when firing.
Shotgun Silencer Blueprint
Moderately reduces the amount of noise produced when firing.
Showstopper
A grenade that detonates after a delay, stunning enemies within its radius.
Showstopper Blueprint
A grenade that detonates after a delay, stunning enemies within its radius.
Shrapnel Grenade
A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. Weak against ARC ar...
Shredder Gyro
Can be recycled into crafting materials.
Signal Amplifier
Can be recycled into crafting materials.
Silencer I
Slightly reduces the amount of noise produced when firing.
Silencer I Blueprint
A blueprint to craft the Silencer I.
Silencer II
Moderately reduces the amount of noise produced when firing. Compatible with: Arpeggio, Ferro, Reneg...
Silencer II Blueprint
A blueprint to craft the Silencer II.
Silencer III
Significantly reduces the amount of noise produced when firing. Compatible with: Tempest, Arpeggio, ...
Silver Teaspoon Set
A shining, shimmering set of refinement and elegance.
Simple Gun Parts
Used to craft weapons. Used to craft: Il Toro, Burletta, Anvil, Arpeggio, Heavy Gun Parts
Smoke Grenade
A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Rai...
Smoke Grenade Blueprint
A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Rai...
Smoke Grenade Trap
A laser trip wire that detonates a Smoke Grenade.
Snap Blast Grenade
A grenade that sticks to surfaces, dealing explosive damage after a short delay.
Snap Hook
A gadget that allows the user to scale structures and cover large distances.
Snap Hook Blueprint
A gadget that allows the user to scale structures and cover large distances.
Snitch Scanner
Can be recycled into ARC Alloy. Can be thrown to call in ARC.
Snowball
A compact snowball.
Spaceport Container Storage Key
A key for container storage at the Spaceport.
Spaceport Control Tower Key
Unlocks a door in Control Tower A6 in Spaceport
Spaceport Trench Tower Key
Unlocks a door to the Trench Towers in Spaceport
Spaceport Warehouse Key
A key to a warehouse in the Spaceport.
Speaker Component
Used in crafting. Used to craft: Lure Grenade, Photoelectric Cloak
Spectrometer
Can be recycled into crafting materials.
Spectrum Analyzer
Can be recycled into crafting materials.
Spotter Relay
Can be recycled into crafting materials.
Spring Cushion
Can be recycled into crafting materials.
Stable Stock I
Slightly improves dispersion & recoil recovery time.
Stable Stock II
Moderately improves dispersion & recoil recovery time.
Stable Stock II Blueprint
Moderately improves dispersion & recoil recovery time.
Stable Stock III
Significantly improves dispersion & recoil recovery time.
Stable Stock III Blueprint
Significantly improves dispersion & recoil recovery time.
Stack of Movie Tapes
Statuette
Worth a small fortune.
Steel Spring
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Extende...
Stella Montis Archives Key
Unlocks a door in Medical Research in Stella Montis
Stella Montis Assembly Admin Key
Unlocks a door in Assembly in Stella Montis
Stella Montis Medical Storage Key
Unlocks a door in the Archives in Stella Montis
Stella Montis Security Checkpoint Key
Unlocks a door in the Security Checkpoint in Stella Montis
Sterilized Bandage
A medical item that gradually restores a large amount of health over time.
Stitcher I
Deals good damage, but has quite a low fire-rate and can be hard to control.
Stitcher II
Deals good damage, but has quite a low fire-rate and can be hard to control.
Stitcher III
Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.
Stitcher IV
Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.
Surge Coil
A deployable device that periodically electrifies the area around itself and briefly stuns anything ...
Surge Coil Blueprint
A deployable device that periodically electrifies the area around itself and briefly stuns anything ...
Surge Shield Recharger
A handheld kit that recharges a shield on use.
Surveyor Vault
Can be recycled into crafting materials.
Synthesized Fuel
A canister of synthetic fuel blend.
Syringe
Used to craft medical supplies. Can be recycled into plastic. Used to craft: Vita Shot
Tactical Mk. 1
Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and...
Tactical Mk. 2
Adds more backpack space and an extra utility item slot.
Tactical Mk. 3 (Defensive)
A defensive-focused augment for keeping Shields topped up.
Tactical Mk. 3 (Defensive) Blueprint
A defensive-focused augment for keeping Shields topped up.
Tactical Mk. 3 (Healing)
A healing-focused augment which adds extra slots for healing items. When revived from being downed, ...
Tactical Mk. 3 (Healing) Blueprint
A healing-focused augment which adds extra slots for healing items.
Tactical Mk. 3 (Revival)
A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage ...
Tactical Mk. 3 (Revival) Blueprint
A revival-focused augment designed for team support. Restores 1 health every 5 seconds. When damage ...
Tagging Grenade
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to ...
Tagging Grenade Blueprint
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to ...
Tattered Arc Lining
Can be recycled into crafting materials.
Tattered Clothes
Can be recycled into fabric.
Telemetry Transceiver
Can be recycled into crafting materials.
Tempest Blueprint
A high-powered weapon utilizing magnetic acceleration technology.
Tempest I
Fully automatic assault rifle with moderate fire rate and accuracy.
Tempest II
Fully automatic assault rifle with moderate fire rate and accuracy.
Tempest III
Fully automatic assault rifle with moderate fire rate and accuracy.
Tempest IV
Fully automatic assault rifle with moderate fire rate and accuracy.
Thermostat
Can be recycled into crafting materials.
Tick Pod
Can be recycled into crafting materials.
Toaster
Can be recycled into crafting materials.
Torn Blanket
Can be recycled into fabric.
Torn Book
What pages remain speak of heroes, vampires, and lots of glances.
Torrente Blueprint
Has a large ammo capacity, but is only accurate while crouched.
Torrente I
Has a large ammo capacity, but is only accurate while crouched
Torrente II
Has a large ammo capacity, but is only accurate while crouched.
Torrente III
Has a large ammo capacity, but is only accurate while crouched.
Torrente IV
Has a large ammo capacity, but is only accurate while crouched.
Trailblazer
A grenade that emits a trail of flammable gas along its path, causing an explosive chain reaction wh...
Trailblazer Blueprint
Unlocks the crafting blueprint for the Trailblazer.
Trigger 'Nade
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when trigger...
Trigger Nade Blueprint
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when trigger...
Tropical Duck
It quietly dreams of taking to the skies with its brethren. Can be thrown to create noise.
Turbo Pump
Can be recycled into crafting materials.
Unusable Weapon
Can be recycled into crafting materials.
Vaporizer Regulator
Vase
Worth a small fortune.
Venator Blueprint
Fires two shots at a time.
Venator I
Semi-automatic pistol. Fires two shots at a time.
Venator II
Semi-automatic pistol. Fires two shots at a time.
Venator III
Semi-automatic pistol. Fires two shots at a time.
Venator IV
Semi-automatic pistol. Fires two shots at a time.
Vertical Grip I
Slightly reduces vertical recoil. Compatible with: Tempest, Arpeggio, Kettle, Ferro, Hullcracker
Vertical Grip II
Moderately reduces vertical recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher
Vertical Grip II Blueprint
Moderately reduces vertical recoil. Compatible with: Arpeggio, Ferro, Venator, Il Toro, Stitcher
Vertical Grip III
Significantly reduces vertical recoil. Compatible with: Tempest, Kettle, Hullcracker, Venator, Il To...
Vertical Grip III Blueprint
Significantly reduces vertical recoil.
Very Comfortable Pillow
The envy of every Raider. Like sleeping on an especially ergonomic cloud.
Vita Shot
A medical item that restores a large amount of health.
Vita Shot Blueprint
A medical item that restores a large amount of health.
Vita Spray
A medical item that continuously restores health during use. Can be used on yourself or your allies.
Vita Spray Blueprint
A medical item that continuously restores health during use. Can be used on yourself or your allies.
Volcanic Rock
Can be thrown.
Voltage Converter
Used in crafting. Used to craft: Heavy Shield, Showstopper
Vulcano Blueprint
Semi-automatic shotgun with good bullet spread but sharp falloff
Vulcano I
Semi-automatic shotgun with good bullet spread but sharp falloff
Vulcano II
Semi-automatic shotgun with good bullet spread but sharp falloff
Vulcano III
Semi-automatic shotgun with good bullet spread but sharp falloff
Vulcano IV
Semi-automatic shotgun with good bullet spread but sharp falloff
Wasp Driver
Can be recycled into ARC Alloy. Can be thrown, and will explode if shot.
Water Filter
A portable filtration device for purifying water.
Water Pump
Can be recycled into crafting materials.
Wires
Used to craft a wide range of items. Can be recycled into crafting materials. Used to craft: Blaze G...
Wolfpack
A grenade that scatters into multiple homing missiles, each one targeting ARC and dealing explosive ...
Wolfpack Blueprint
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when trigger...
Yellow Light Stick
A throwable chemical light that illuminates the area around it.
Yellow Light Stick Blueprint
A throwable chemical light that illuminates the area around it.
Zipline
A deployable zipline that allows you to quickly move between two locations.
Arc Raiders Skill Tree Database
Baseline skill tree for Arc Raiders. Three branches: Mobility, Survival, and Conditioning. Hover over nodes to see details.
Frequently Asked Questions
How many items are in Arc Raiders?
The Arc Raiders database currently catalogs 529 items across multiple categories including weapons, ammo, grenades, medical supplies, crafting materials, keys, blueprints, and trinkets. Each item has detailed stats for value, weight, stack size, and crafting information.
How many quests are available in Arc Raiders?
There are 94 quests in Arc Raiders, distributed across multiple traders including Shani, Celeste, Tian Wen, Apollo, and Lance. Many quests are part of chains with prerequisite and follow-up missions that unlock new rewards and progression.
What are Projects in Arc Raiders and how do they work?
Projects are long-term progression goals that span multiple phases. There are 3 projects: Trophy Display (5 phases requiring ARC machine parts), Expedition Season 3 (6 phases including a Load Stage and Departure), and High-Gain Antenna (3 phases). Each phase requires collecting and submitting specific items.
How does the Skill Tree work in Arc Raiders?
The Arc Raiders skill tree has 45 nodes across 3 branches: Mobility (movement and agility perks), Survival (health and resilience perks), and Conditioning (stamina and weight perks). Each node can have multiple skill points allocated, and some nodes require prerequisites to unlock first.
What is the Needed Items tracker in the Arc Raiders database?
The Needed Items tracker shows every item required across all quests, hideout upgrades, and projects in one consolidated list. You can filter by source type (quest, hideout, project) to prioritize what to farm during your raids.
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