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Arc Raiders Best Solo Build Loadout Guide

Running solo in Arc Raiders? We've tested 40+ loadout combinations to find the absolute best solo builds for survival, loot, and extraction. Weapons, perks, and strategies included.

Arc Raiders solo raider with weapon loadout

Table of Contents

  1. Quick Loadout Summary
  2. Solo Play Fundamentals
  3. Best Solo Loadout: Balanced (Endgame)
  4. Best Solo Loadout: Budget (Early Game)
  5. Best Solo Loadout: Stealth (Loot Focus)
  6. Best Solo Loadout: Aggressive (PvP Focus)
  7. Weapon Choices Explained
  8. Essential Augments for Solo
  9. Solo Route Strategy
  10. Final

Quick Loadout Summary

SlotItemReason
PrimaryTempest ARVersatile, reliable DPS
SecondaryAnvilArmor penetration, emergency damage
ShieldMedium ShieldBalance of protection and mobility
AugmentsLooting Mk2, Combat Mk2Loot + survival balance
Consumables3x Adrenaline, 5x Bandages, 2x Shield RechargerExtended raid sustainability
Grenades2x Light Impact, 2x SmokeCrowd control + escape

Total Cost: ~25,000 coins (crafting) Playstyle: Balanced PvE/PvP, consistent extraction

Budget Starter

SlotItemReason
PrimaryIl Toro ShotgunCheap, devastating close-range
SecondaryFerro RifleAffordable long-range option
ShieldBasic ShieldMinimal weight, basic protection
AugmentsLooting Mk1, Combat Mk1Foundation perks
Consumables2x Adrenaline, 3x BandagesMinimum survival kit
Grenades2x Light ImpactCheap damage

Total Cost: ~4,500 coins (crafting) Playstyle: Learn fundamentals, rebuild after losses

Stealth Loot Focus

SlotItemReason
PrimaryStitcher SMGQuiet, efficient vs light ARC
SecondaryAnvilEmergency heavy damage
ShieldLight ShieldMaximum mobility
AugmentsLooting Mk3, Movement Mk2Max loot speed and stealth
Consumables2x Adrenaline, 2x Smoke GrenadesEscape-focused
Grenades4x SmokeVisibility denial

Total Cost: ~15,000 coins Playstyle: Avoid fights, maximize loot value


Solo Play Fundamentals

Solo play in Arc Raiders demands different priorities than squad play. You have no backup, no second chances, and no one to cover your retreat.

Play-Fundamentals-image

The Solo Mindset

Rule 1: Survival > Loot > Kills

Your extraction matters more than your kill count. I’ve seen players with 100k+ loot die 50 meters from extract chasing one more kill. Don’t be that player.

Rule 2: Avoid 70% of Fights

Not every ARC patrol needs dying. Not every raider deserves engagement. Learn to identify:

  • Fights you can win quickly (engage)
  • Fights that will drain resources (avoid)
  • Fights that will kill you (run)

Rule 3: Positioning is Everything

Solo players can’t trade kills. You die, you lose everything. Always position with:

  • Escape routes identified
  • Cover within 3 seconds
  • High ground when possible

I track my solo K/D and extraction rate separately. My K/D is 0.8. My extraction rate is 73%. I’m not here for highlights—I’m here for consistent profit.

Resource Management

Solo players must stretch resources further than squads.

ResourceSquad AverageSolo Target
Ammo per fight60 rounds30 rounds
Healing per raid8 items4 items
Grenades per raid63
Time per raid25 minutes15 minutes

Why it matters: Less resource consumption = longer raids = more loot = better profit margins.


Best Solo Loadout: Balanced (Endgame)

This loadout handles all situations competently. It’s my default recommendation for players level 40+.

Weapons

Primary: Tempest Assault Rifle

StatValue
DPS37
Damage10
Fire Rate36.7 rounds/sec
Magazine25 rounds
Weight8kg

Why Tempest: Best all-around AR in the game. Handles mid-range engagements, manageable recoil, ammo-efficient.

Attachments:

  • Scope (3x) - Standard for mid-range
  • Extended Magazine (35 rounds) - Reduced reload frequency
  • Recoil Compensator - Improved accuracy

Secondary: Anvil Heavy Pistol

StatValue
DPS65
Damage40
Fire Rate16.3 rounds/sec
Magazine6 rounds
Weight5kg

Why Anvil: Strong armor penetration, lightweight, cheap to craft. Deletes armored ARC and raiders at close range.

Attachments:

  • Extended Magazine (9 rounds) - More shots before reload
  • Damage Booster - Maximize per-shot damage

The Tempest + Anvil combo covers every engagement range. Tempest handles 15-50m, Anvil deletes anything under 15m. I’ve extracted with this setup 80+ times.

Armor & Shields

Medium Shield

  • Protection: 75 damage absorption
  • Weight: 6kg
  • Recharge: 4 seconds

Why Medium: Light shield too fragile for consistent solo play. Heavy shield too heavy for escape mobility. Medium is the sweet spot.

Armor: Reinforced Armor (if available)

  • Damage Reduction: 15%
  • Weight: 8kg

Augments

SlotAugmentTierReason
1LootingMk2Faster pickup, more loot
2CombatMk2Damage and health boost
3MovementMk1Stamina and mobility

Why this setup: Looting pays for the run. Combat keeps you alive. Movement enables escapes.

Consumables

ItemQuantityPurpose
Adrenaline Shot3Emergency speed/escape
Bandage5Healing during raids
Shield Recharger2Quick shield recovery
Antidote1Gas area emergency

Total Weight: 2.5kg Total Value: ~3,000 coins

Grenades

TypeQuantityPurpose
Light Impact2ARC crowd control
Smoke2Escape visibility denial

Why this setup: Light Impact for ARC clusters. Smoke for disengaging from PvP.


Best Solo Loadout: Budget (Early Game)

This loadout costs under 5,000 coins and remains effective through level 30.

Weapons

Primary: Il Toro Shotgun

StatValue
DPS97
Damage67.5
Fire Rate14.3 rounds/sec
Magazine5 rounds
Weight8kg

Why Il Toro: Highest per-shot damage in budget tier. One-shot deletes light ARC and raiders at close range.

Attachments:

  • Extended Magazine (7 rounds) - More shots
  • Choke - Tighter spread

Secondary: Ferro Break-Action Rifle

StatValue
DPS26
Damage40
Fire Rate6.6 rounds/sec
Magazine1 round
Weight10kg

Why Ferro: Affordable long-range option. Strong armor penetration. Rewards accurate shooting.

Attachments:

  • Scope (4x) - Long-range precision
  • Damage Booster - Maximize per-shot damage

Il Toro + Ferro is the budget king combo. I ran this for 30+ hours before affording Tempest. The skill ceiling is high, but the cost is unbeatable.

Armor & Shields

Basic Shield

  • Protection: 50 damage absorption
  • Weight: 4kg
  • Recharge: 5 seconds

Why Basic: Weight savings matter more than protection early game. Learn to avoid damage, not tank it.

Armor: Standard Armor (default)

  • No additional investment needed

Augments

SlotAugmentTierReason
1LootingMk1Foundation looting speed
2CombatMk1Basic damage boost

Why this setup: Minimum viable augments. Upgrade to Mk2 as soon as resources allow.

Consumables

ItemQuantityPurpose
Adrenaline Shot2Emergency escape
Bandage3Minimum healing

Total Weight: 1.5kg Total Value: ~1,200 coins

Grenades

TypeQuantityPurpose
Light Impact2Basic crowd control

Why this setup: Minimum grenades for ARC encounters. No smoke—learn to position better instead.


Best Solo Loadout: Stealth (Loot Focus)

This loadout prioritizes loot value over combat. For players who extract first, ask questions later.

Weapons

Primary: Stitcher SMG

StatValue
DPS32
Damage7
Fire Rate45.3 rounds/sec
Magazine20 rounds
Weight4kg

Why Stitcher: Lightweight, quiet, efficient against light ARC. Not for PvP—this is a loot tool.

Attachments:

  • Extended Magazine (30 rounds) - Less reloading
  • Laser Sight - Improved hip-fire accuracy

Secondary: Anvil

(See Balanced Loadout for details)

Armor & Shields

Light Shield

  • Protection: 50 damage absorption
  • Weight: 3kg
  • Recharge: 3 seconds

Why Light: Minimum protection, maximum mobility. You’re not fighting—you’re looting.

Augments

SlotAugmentTierReason
1LootingMk3Maximum loot speed
2MovementMk2Stealth and stamina
3ScannerMk1Enemy detection

Why this setup: Looting Mk3 alone increases loot value by 40%. Movement enables stealth routes. Scanner prevents ambushes.

Consumables

ItemQuantityPurpose
Adrenaline Shot2Emergency escape
Smoke Grenade3Visibility denial
Bandage2Minimum healing

Total Weight: 2kg Total Value: ~2,500 coins

Grenades

TypeQuantityPurpose
Smoke4Escape and stealth

Why this setup: Smoke grenades are solo stealth players’ best friend. Block LOS, escape, reposition.


Best Solo Loadout: Aggressive (PvP Focus)

This loadout hunts raiders first, loots second. High risk, high reward.

Weapons

Primary: Venator Medium Pistol

StatValue
DPS66
Damage18
Fire Rate36.7 rounds/sec
Magazine10 rounds
Weight4kg

Why Venator: Highest TTK in close quarters. Melts raiders before they react.

Attachments:

  • Extended Magazine (15 rounds) - More engagements
  • Laser Sight - Hip-fire accuracy
  • Rapid Fire - Maximum DPS

Secondary: Osprey Sniper Rifle

StatValue
DPS80
Damage45
Fire Rate17.7 rounds/sec
Magazine8 rounds
Weight11kg

Why Osprey: Long-range picks. One well-placed shot ends fights before they start.

Attachments:

  • High-Power Scope (8x) - Maximum range
  • Extended Magazine (10 rounds) - More shots
  • Damage Booster - Fight-ending damage

Venator + Osprey is the solo PvP meta. Osprey opens fights at 100m+. Venator closes at 10m. There’s no middle ground—you’re either hunting or dead.

Armor & Shields

Heavy Shield

  • Protection: 100 damage absorption
  • Weight: 9kg
  • Recharge: 6 seconds

Why Heavy: You’re picking fights. You need the protection.

Armor: Reinforced Armor

  • Damage Reduction: 15%
  • Weight: 8kg

Augments

SlotAugmentTierReason
1CombatMk3Maximum damage
2CombatMk2Secondary damage boost
3MovementMk1Minimum mobility

Why this setup: All-in damage. You win fights or die trying. No loot perks—you’re here for kills.

Consumables

ItemQuantityPurpose
Adrenaline Shot4Aggressive pushes
Bandage6Extended firefights
Shield Recharger3Quick recovery

Total Weight: 4kg Total Value: ~5,000 coins

Grenades

TypeQuantityPurpose
Trigger ‘Nade3Area denial
Wolfpack2Elite target deletion

Why this setup: Maximum explosive damage. Clear buildings, delete squads.


Weapon Choices Explained

S-Tier Solo Weapons

WeaponRoleWhy It Works Solo
AnvilSecondaryLightweight, armor pen, cheap
TempestPrimaryVersatile, reliable, efficient
VenatorPrimary/SecondaryHighest CQC TTK
Il ToroPrimaryBudget king, one-shot potential

A-Tier Solo Weapons

WeaponRoleWhy It Works Solo
BettinaPrimaryBalanced AR, good ammo economy
FerroPrimary/SecondaryLong-range, armor pen
OspreyPrimaryLong-range picks
StitcherPrimaryLightweight, stealth-friendly

Weapons to Avoid Solo

WeaponReason
Torrente LMGToo heavy, attracts too much attention
Vulcano ShotgunLimited range, no versatility
HullcrackerPvE-only, useless vs raiders
ArpeggioOutclassed by every other AR

I’ve tested every weapon solo over 100+ hours. The pattern is clear: versatility beats specialization. You need tools for all ranges, not just one.


Essential Augments for Solo

Must-Have Augments

Looting (Mk1/2/3)

  • Effect: Increases looting speed by 15/25/35%
  • Why: Faster looting = less exposure = more profit
  • Priority: Mk1 ASAP, Mk2 by level 30, Mk3 optional

Combat (Mk1/2/3)

  • Effect: Increases damage and health by 5/10/15%
  • Why: Direct survivability and kill potential
  • Priority: Mk1 ASAP, Mk2 by level 30, Mk3 for PvP builds

Situational Augments

Movement (Mk1/2)

  • Effect: Increases stamina and movement speed
  • Why: Better positioning and escapes
  • Priority: Take after Looting and Combat core

Scanner (Mk1/2)

  • Effect: Increases enemy detection range
  • Why: Prevents ambushes
  • Priority: Only for stealth/loot builds

Augments to Skip Solo

AugmentReason
Team PlayerSolo-only, no squad bonuses
Revive SpeedNo teammates to revive
Squad StaminaIndividual stamina matters more

Solo Route Strategy

Route Planning Fundamentals

Phase 1: Drop Selection (0-2 minutes)

  • Choose edge drops, not center
  • Identify nearest extraction point
  • Note high-value loot within 200m

Phase 2: Initial Loot (2-8 minutes)

  • Hit 3-5 containers maximum
  • Move toward center/POI
  • Avoid first engagements

Phase 3: Mid-Game (8-12 minutes)

  • Evaluate loadout and threats
  • Decide: loot deeper or extract
  • Check extraction point status

Phase 4: Extraction (12-18 minutes)

  • Move to extraction
  • Avoid unnecessary fights
  • Leave early if threatened

My average solo raid is 14 minutes. I’ve tracked 200+ runs. The players extracting at 25+ minutes are either greedy or lost. Both end dead.

Common Solo Routes

Dam (Beginner-Friendly)

  • Drop: North edge
  • Loot: Power station, offices
  • Extract: South bridge or east tunnel
  • Threat Level: Low-Medium
  • Average Value: 15,000-25,000 coins

Spaceport (Intermediate)

  • Drop: West hangars
  • Loot: Hangars, control tower
  • Extract: East shuttle or south tunnel
  • Threat Level: Medium-High
  • Average Value: 25,000-40,000 coins

Industrial (Advanced)

  • Drop: South warehouses
  • Loot: Factory, storage yards
  • Extract: North gate or east road
  • Threat Level: High
  • Average Value: 35,000-60,000 coins

Final

After testing 40+ loadout combinations across 200+ solo raids, here’s what matters:

  • The Balanced Loadout (Tempest + Anvil) is the safest recommendation. It handles all situations without excelling at any one thing.
  • Budget players should run Il Toro + Ferro. This combo punches above its cost and teaches fundamentals.
  • Augments matter more than weapons. Looting Mk2 + Combat Mk2 outperforms S-tier weapons with no augments.
  • Route knowledge beats aim. Knowing when to fight and when to run determines extraction rate more than headshot percentage.

What to do next:

  1. Start with the Budget Loadout if you’re under level 20
  2. Transition to Balanced Loadout by level 40
  3. Specialize into Stealth or Aggressive based on your playstyle preference
  4. Track your extraction rate—aim for 65%+ before experimenting

Solo play in Arc Raiders is a marathon, not a sprint. Consistent extractions compound into wealth. Dead raiders compound into nothing.

If you take one thing from this guide: Survive first, loot second, kill third. Everything else is details.


Looking for more Arc Raiders guides? Head to the Arc Raiders Complete Guide Hub for budget loadouts, crafting, enemy weak points, skill trees, and everything else in one place.

Frequently Asked Questions

What is the best solo loadout for beginners in Arc Raiders?

Il Toro (shotgun) + Ferro (rifle) with medium shield, adrenaline shots, and bandages. This combo costs under 5,000 coins to craft and handles all early-game threats.

Should solo players focus on PvP or PvE?

Primarily PvE with PvP awareness. Pure PvP builds struggle with ARC enemies. Pure PvE builds get destroyed by ambushes. Balance is key.

What's the best weapon combination for solo play?

Anvil (secondary) + Tempest/Bettina (primary) for balanced play. Il Toro + Ferro for budget runs. Venator + Osprey for aggressive PvP.

How important are augments for solo players?

Critical. Looting Mk1/2 and Combat Mk2 are minimum. Solo players can't afford dead weight—every augment must provide value.

What's the biggest mistake solo players make?

Fighting every engagement. Solo means you have no backup. Avoid 70% of fights, win the 30% that matter, extract consistently.

About the author

Jack Cao avatar

Editor-in-Chief

Founder and Editor-in-Chief of gameguidesbox.com, began surfing the web in the late 19th century. Passionate about movies, coffee, gaming, and life itself. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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