Arc Raiders All ARC Machine Weak Points & How to Kill Each
Struggling against ARC machines? We've documented every enemy type with weak points, attack patterns, and proven kill strategies. From Leapers to Matriarch—everything you need to know.
Table of Contents
- Quick Enemy Reference Chart
- Light ARC Enemies
- Medium ARC Enemies
- Heavy ARC Enemies
- Boss ARC Enemies
- Weapon Effectiveness by ARC Type
- General ARC Combat Strategies
- Final Take
Quick Enemy Reference Chart
| Enemy | Type | Weak Points | Best Weapon | Difficulty |
|---|---|---|---|---|
| Leaper | Light | None (unarmored) | Any SMG/AR | Easy |
| Hornet | Light | Front/Rear Thrusters | Heavy Ammo | Easy |
| Pop | Light | Core (before detonation) | Any weapon | Easy |
| Fireball | Light | Core (when exposed) | Any weapon | Easy |
| ARC Surveyor | Medium | Exposed Core (during scan) | Grenades, Heavy | Medium |
| Shredder | Medium | Center Thrusters | Heavy Ammo | Medium |
| Bastion | Heavy | Leg Joints, Rear Canister | Ferro, Hullcracker | Hard |
| Bombardier | Heavy | Yellow Kneecaps, Rear Cylinder | Heavy Ammo, Explosives | Hard |
| Matriarch | Boss | Leg Joints, Head Core, Face Plates | Hullcracker, Equalizer | Very Hard |
| Queen | Boss | Leg Joints, Head Core | Wolfpack, Heavy Weapons | Very Hard |
Light ARC Enemies
These enemies pose minimal threat to prepared raiders. Focus on efficiency, not survival.
Leaper
Description: Agile four-legged brute with shockwave attacks
| Stat | Value |
|---|---|
| Health | Low |
| Armor | None |
| Damage | Moderate |
| Threat Level | 2/10 |
Weak Points: None (unarmored)
How to Kill:
- Maintain distance—Leapers excel at closing gaps
- Dodge roll when they jump (shockwave telegraph is clear)
- Fire during recovery after leaps
- Any weapon works—no armor penetration needed
Recommended Weapons: Stitcher, Kettle, any SMG or AR
Loot Drops: ARC Alloy, Crude Explosives, Basic Materials
Leapers are damage sponges only if you panic-fire. Land 5-6 controlled shots and they drop. I use them as ammo efficiency practice.
Hornet
Description: Small flying drone with electric stun weapon
| Stat | Value |
|---|---|
| Health | Low |
| Armor | Light (thrusters only) |
| Damage | Low (but stun locks) |
| Threat Level | 3/10 |
Weak Points:
- Front thrusters (Heavy Ammo destroys quickly)
- Rear thrusters (any weapon, slower)
- Falling from height (instant kill)
How to Kill:
- Destroy front thrusters with Heavy Ammo for instant kill
- Or destroy rear thrusters with any weapon
- Dodge after they fire—electric attack has 1-second cooldown
- Hide in cover to break targeting
Recommended Weapons: Anvil, any weapon with Heavy Ammo
Pro Tip: Hornets falling from destroyed structures = free kills. Shoot the platform, not the drone.
Loot Drops: Hornet Drivers, ARC Powercell, ARC Alloy
Pop
Description: Small rolling explosive machine
| Stat | Value |
|---|---|
| Health | Very Low |
| Armor | None |
| Damage | High (on detonation) |
| Threat Level | 4/10 |
Weak Points: Core (entire body is weak point)
How to Kill:
- Destroy BEFORE detonation (3-second fuse)
- Vault over edges—Pops can’t climb
- Create distance and dodge roll away
- Shoot from cover—they explode on proximity
Recommended Weapons: Any weapon, prioritize fast-firing
Pro Tip: Pops announce detonation with audio cue. If you hear beeping, you have 2 seconds. Run or kill it.
Loot Drops: Crude Explosives, ARC Alloy
Fireball
Description: Fast rolling flame-spewing machine
| Stat | Value |
|---|---|
| Health | Low |
| Armor | Light (front panel) |
| Damage | Moderate (fire DoT) |
| Threat Level | 3/10 |
Weak Points: Core (exposed when front panel opens)
How to Kill:
- Shoot unarmored core when front panel opens
- Relatively weak—vulnerable to most weapons
- Dodge fire spray (telegraphed by glow)
- Kill before it reaches melee range
Recommended Weapons: Any AR or SMG
Loot Drops: Firefly Burner, Synthesized Fuel, ARC Alloy
Medium ARC Enemies
These enemies require tactical engagement. Wrong approach = wasted resources or death.
ARC Surveyor
Description: Large armored rolling machine with scanning beacon
| Stat | Value |
|---|---|
| Health | Moderate |
| Armor | Heavy (when closed) |
| Damage | Moderate (collision) |
| Threat Level | 5/10 |
Weak Points:
- Exposed core (during scan phase only)
- Armor removed faster with Heavy Ammo
How to Kill:
- Wait for scan phase (protective layer opens, light beam emits)
- Throw grenade near exposed core—bullets don’t deal enough damage
- Dodge rolls and cover to avoid collisions
- Repeat until destroyed
Recommended Weapons: Snap Blast Grenades, Blaze Grenades, Heavy Ammo weapons
Pro Tip: Surveyors are XP farms. Good and easy if you know the pattern. Don’t shoot during armored phase—conserve ammo.
Loot Drops: ARC Surveyor Core, ARC Alloy, Advanced Materials
Shredder
Description: Flying ARC with rapid-fire attacks
| Stat | Value |
|---|---|
| Health | Moderate |
| Armor | Moderate (center thrusters) |
| Damage | High (sustained fire) |
| Threat Level | 6/10 |
Weak Points:
- Center thrusters (destroy for instant kill)
- Wings (disable mobility)
How to Kill:
- Shoot thrusters in the middle section
- Use Heavy Ammo for faster destruction
- Stay in cover during sustained fire phases
- Attack when it hovers (more stable target)
Recommended Weapons: Osprey, Renegade, any precision weapon
Loot Drops: Shredder Drivers, ARC Alloy, Shotgun Ammo
Comet
Description: Medium ARC with explosive attacks
| Stat | Value |
|---|---|
| Health | Moderate-High |
| Armor | Moderate |
| Damage | High (explosive) |
| Threat Level | 6/10 |
Weak Points:
- Rear exhaust (when attacking)
- Core (exposed during reload)
How to Kill:
- Attack during reload phase (core exposed)
- Dodge explosive projectiles (clear telegraph)
- Use cover—Comet explosions deal AoE damage
- Heavy Ammo recommended for armor penetration
Recommended Weapons: Ferro, Anvil, Hullcracker
Loot Drops: ARC Alloy, Crude Explosives, Advanced ARC Powercell, ARC Coolant, ARC Thermo Lining, Comet Igniter, Explosive Compound

Heavy ARC Enemies
These enemies demand preparation and proper loadouts. Wrong weapon = fight lasts 5x longer.
Bastion
Description: Slow, heavily armored walking fortress
| Stat | Value |
|---|---|
| Health | Very High |
| Armor | Very Heavy |
| Damage | High |
| Threat Level | 8/10 |
Weak Points:
- Yellow leg joints (destroy to stun)
- Rear canister (destroy for major damage)
- Exposed rear barrel (after stun)
How to Kill:
- Target yellow leg joints first—destroys mobility
- Destroy rear canister to stun completely
- Hit exposed rear barrel for massive damage
- Blaze or Snap Blast Grenades effective for stagger
Recommended Weapons: Hullcracker, Ferro, Anvil, Heavy Ammo weapons
Pro Tip: Bastions are walking loot boxes. Patient players extract 30k+ from Bastion runs. Rush players die.
Loot Drops: Bastion Cells, ARC Alloy, Heavy Ammo, Rare Blueprints
Bombardier
Description: Mortar-firing ARC supported by Spotter drones
| Stat | Value |
|---|---|
| Health | High |
| Armor | Heavy |
| Damage | Very High (mortar) |
| Threat Level | 8/10 |
Weak Points:
- Yellow kneecaps (shoot to slow and expose weak points)
- Rear cylinder (destroy to disable quickly)
How to Kill:
- Take out Spotter drones first—reduces targeting accuracy
- Attack Bombardier right after it fires (reload window)
- Shoot yellow kneecaps to slow movement
- Destroy rear cylinder for instant kill
Recommended Weapons: Heavy Ammo, Explosives, Precision Rifles
Pro Tip: Bombardier mortar has 3-second fuse. If you hear the launch, you have time to reposition. Don’t panic-roll.
Loot Drops: Rocketeer Drivers, Explosive Compounds, ARC Alloy, Advanced Materials
Boss ARC Enemies
These enemies require dedicated loadouts and strategies. Not for solo unprepared players.
Matriarch
Description: Smaller than Queen but constantly summons other boss ARCs
| Stat | Value |
|---|---|
| Health | Extreme |
| Armor | Very Heavy |
| Damage | Extreme |
| Threat Level | 10/10 |
Weak Points:
- Leg joints (destroy for mobility reduction)
- Head core (primary damage zone)
- Face plates (break to expose weak spots)
How to Kill:
- Break “face” plates first—two weak spots closer to center
- Use Equalizer or Hullcracker to break plates
- Target weak spots with medium/heavy ammo weapons
- Keep Wolfpack grenades for summoned boss ARCs
- Destroy leg joints to reduce mobility
Recommended Weapons: Hullcracker, Equalizer, Jupiter, Wolfpack Grenades
Pro Tip: Matriarch is smaller than Queen but constantly summons reinforcements. Clear adds first, then focus boss. Wolfpacks melt summoned ARCs.
Loot Drops: ARC Alloy, ARC Circuitry, ARC Performance Steel, Advanced ARC Powercell, ARC Flex Rubber, ARC Synthetic Resin, Magnetic Accelerator, Matriarch Reactor
Queen
Description: Largest ARC boss with devastating attacks
| Stat | Value |
|---|---|
| Health | Extreme |
| Armor | Very Heavy |
| Damage | Extreme |
| Threat Level | 10/10 |
Weak Points:
- Leg joints (destroy for stun phases)
- Head core (primary damage zone)
- Chest core (exposed during certain attacks)
How to Kill:
- Destroy leg joints to create stun windows
- Focus head core during stun phases
- Use Wolfpack grenades for burst damage
- Dodge charge attacks (telegraphed by glow)
- Squad coordination recommended
Recommended Weapons: Hullcracker, Wolfpack Grenades, Heavy Ammo Weapons, Equalizer
Pro Tip: Queen fights are marathons. Bring 20+ Heavy Ammo rounds, 5+ Wolfpacks, and full healing. Solo Queen runs require perfect execution.
Loot Drops: Queen Core, ARC Performance Materials, Legendary Blueprints, Rare Components
Weapon Effectiveness by ARC Type
Light ARC (Leapers, Hornets, Pops, Fireballs)
| Weapon Tier | Effectiveness | Recommendation |
|---|---|---|
| Light Ammo | Excellent | Use freely |
| Medium Ammo | Excellent | Standard choice |
| Heavy Ammo | Overkill | Waste of resources |
| Explosives | Good for groups | Efficient vs clusters |
Medium ARC (Surveyors, Shredders, Comets)
| Weapon Tier | Effectiveness | Recommendation |
|---|---|---|
| Light Ammo | Poor | Avoid |
| Medium Ammo | Good | Standard choice |
| Heavy Ammo | Excellent | Recommended |
| Explosives | Excellent | Best for Surveyors |
Heavy ARC (Bastions, Bombardiers)
| Weapon Tier | Effectiveness | Recommendation |
|---|---|---|
| Light Ammo | Useless | Don’t bother |
| Medium Ammo | Poor | Only with weak point hits |
| Heavy Ammo | Excellent | Mandatory |
| Explosives | Excellent | Highly recommended |
Boss ARC (Matriarch, Queen)
| Weapon Tier | Effectiveness | Recommendation |
|---|---|---|
| Light Ammo | Useless | Don’t bring |
| Medium Ammo | Poor | Only as secondary |
| Heavy Ammo | Mandatory | Primary damage source |
| Explosives | Mandatory | Wolfpacks essential |
| Special Weapons | Excellent | Hullcracker, Equalizer |
General ARC Combat Strategies
The ARC Combat Loop
1. Identify Threat Level
- Light ARC: Engage directly
- Medium ARC: Assess positioning
- Heavy ARC: Prepare properly
- Boss ARC: Dedicated loadout required
2. Choose Engagement Range
- Light ARC: Any range works
- Medium ARC: Mid-range optimal
- Heavy ARC: Long-range preferred
- Boss ARC: Variable (learn patterns)
3. Target Weak Points
- Always aim for weak points
- Heavy Ammo for armored sections
- Explosives for exposed cores
4. Manage Resources
- Don’t waste Heavy Ammo on light ARC
- Save Wolfpacks for bosses
- Reload during safe windows
Ammo Efficiency Tips
I track my ammo consumption per ARC type. Here’s what optimal looks like:
| ARC Type | Optimal Ammo Count | Common Mistake |
|---|---|---|
| Leaper | 5-8 rounds | 20+ rounds (panic fire) |
| Hornet | 3-5 Heavy | 15+ Medium (wrong ammo) |
| Bastion | 15-20 Heavy + 2 grenades | 50+ Medium (ineffective) |
| Matriarch | 40+ Heavy + 5 Wolfpacks | Underprepared |
Positioning Fundamentals
High Ground Advantage:
- ARC melee attacks can’t reach elevated positions
- Ranged attacks have travel time—dodge easier
- Better visibility for weak point targeting
Cover Usage:
- Peek-shoot-reload pattern
- Never stand still during attacks
- Rotate cover positions every 10 seconds
Escape Routes:
- Always identify before engaging
- Heavy ARC can’t climb certain obstacles
- Use parkour to create distance
When NOT to Fight ARC
Skip These Engagements:
- Heavy ARC when low on Heavy Ammo
- Any ARC when third-party raiders nearby
- Boss ARC solo without dedicated loadout
- Multiple Heavy ARC simultaneously
The best ARC fight is the one you avoid. I’ve extracted with 50k+ loot by walking past Bastions. Dead heroes extract with nothing.
Final Take
After documenting and testing strategies against all ARC types across 150+ raids, here’s what matters:
- Match your ammo to the target. Heavy Ammo for heavy ARC, Medium for medium, don’t waste resources.
- Weak points matter more than DPS. 10 shots to weak points outperforms 50 shots to armor.
- Boss fights require dedicated preparation. Wolfpacks, Heavy Ammo, and healing are non-negotiable.
- Avoiding fights is a valid strategy. Extraction rate > kill count for consistent profit.
What to do next:
- Practice on Light ARC with ammo efficiency focus
- Learn Medium ARC patterns before engaging Heavy
- Build dedicated boss-hunting loadouts (Hullcracker + Wolfpacks)
- Track your ammo consumption—optimize based on data
ARC machines follow predictable patterns. Learn the patterns, respect the threat levels, and you’ll extract consistently.
If you take one thing from this guide: Preparation beats reaction every time. Know what you’re fighting before you pull the trigger.
Looking for more Arc Raiders guides? Head to the Arc Raiders Complete Guide Hub for builds, crafting, extraction tips, skill trees, and everything else in one place.
Frequently Asked Questions
What is the easiest way to kill ARC machines in Arc Raiders?
Target weak points with appropriate ammo. Light ARC (Leapers, Hornets) die to any weapon. Heavy ARC (Bastions, Bombardiers) need Heavy Ammo and weak point focus. Bosses require specific strategies.
What weapon is best against ARC armor?
Ferro, Anvil, and Hullcracker have 'Very Strong' armor penetration. For heavy ARC, these three outperform higher DPS weapons with weak penetration.
Do ARC machines have different difficulty levels?
Yes. ARC units scale with raid tier and player level. Higher-tier raids spawn elite variants with more health and damage.
Can I stun ARC machines?
Yes. Heavy weapons and explosives can stagger most ARC. Bastions stun when leg joints are destroyed. Matriarch stuns when face plates are broken.
What's the best ammo type for ARC enemies?
Heavy Ammo for armored targets (Bastions, Bombardiers). Medium Ammo for general use (Hornets, Leapers). Light Ammo only for unarmored threats.
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