Dwarf Eats Mountain All Achievements and True Ending Checklist
All 21 Dwarf Eats Mountain achievements, with Steam's own unlock rates and the real order to chase them in. Includes the correction on what the community calls the True Ending.
Table of Contents
- Correction First: The Real Number Is 21
- The Full List With Unlock Rates
- What The Unlock Rates Actually Tell You
- The Four Boss Achievements
- Gold, Prestige, And Ascension: The Cumulative Grind
- The Three Weird Ones
- True Ending Checklist: What The Spire Gate Really Wants
- Efficient Route: The Order I Would Chase Them In
- Sources
Correction First: The Real Number Is 21
The version of this page I published in August claimed “approximately 40-50 achievements spanning six categories” and then printed a table of names to match. Almost none of it was real. I have now pulled the achievement list straight from Steam’s global statistics page for Dwarf Eats Mountain (appid 4078200), and the game ships 21 achievements. Not 40. Not 50.
“First Bite”, “Double Digits”, “Crown Collector”, “Spire Breaker”, “Completionist”, “Mountain Eater”, “Endless Pioneer”, “Rock Dodger”, “Unbreakable” — none of those exist. Neither does an achievement called “Mountain’s End”, and there is no narrative cutscene tied to any of them. I wrote that whole list from what an incremental game’s achievement page usually contains, and if you were using it as a checklist you were hunting phantoms. I’m sorry for the wasted time; this page now lists only what I could read from Valve’s own data.
What survived contact with the source is more interesting anyway, because the unlock percentages tell you exactly where the game’s wall is.
The Full List With Unlock Rates
Names, descriptions, and percentages transcribed from Steam’s achievement statistics page on October 9, 2026. Percentages are of all players who have ever run the game, so treat them as a difficulty curve rather than a leaderboard.
| # | Achievement | Steam’s description | Unlocked by |
|---|---|---|---|
| 1 | The Feast Begins! | Finished tutorial. | 98.7% |
| 2 | Give me gold! | Earn 10k gold | 93.8% |
| 3 | Prestigious! | Prestige once | 87.6% |
| 4 | Give me more gold! | Earn 100k gold | 81.5% |
| 5 | Give me even more gold! | Earn 1 million gold | 64.2% |
| 6 | Goblin slayer! | Defeated Goblin King | 63.1% |
| 7 | Very prestigious! | Prestige five times | 62.9% |
| 8 | We didn’t start the fire! | Have the entire mountain on fire. | 60.4% |
| 9 | Upper echelon! | Reach T6 prestige | 51.4% |
| 10 | Dragon slayer! | Defeated Dragon | 41.7% |
| 11 | Empire builder! | Have all buildings | 41.0% |
| 12 | Golem slayer! | Defeated Golem | 36.5% |
| 13 | Ascension! | Ascend once | 33.8% |
| 14 | Balrogg slayer! | Defeated Balrogg | 30.8% |
| 15 | Highly renowned! | Have all non-T6 prestige upgrades | 26.2% |
| 16 | I’m firing muh lazor! | Have the screen covered in lasers | 25.5% |
| 17 | Give me all the gold! | Earn 100 million gold | 21.3% |
| 18 | Legendary Eater! | Ate The Great World Spire | 19.3% |
| 19 | Relic hoarder! | Have all artifacts | 18.6% |
| 20 | Path to godhood! | Ascend twice | 16.8% |
| 21 | Give me endless gold! | Earn 1 billion gold | 12.3% |
Two boss fights sit between Goblin slayer! and the Spire. This is where most runs stall.
What The Unlock Rates Actually Tell You
The drop-offs are the real guide here, and they map onto three cliffs.
Cliff one: 87.6% to 64.2%. Almost everyone prestiges once (87.6%), but only 64.2% reach 1 million gold, and only 62.9% prestige five times. That is a 23-point gap between “you learned the loop” and “you ran the loop twice more than the median player.” First prestige is free attention; the second and third are where casual runs end.
Cliff two: 63.1% to 41.7%. Two thirds of players kill the Goblin King. Only 41.7% kill the Dragon. So roughly a third of everyone who clears peak one never clears peak two. The Goblin King is at mountain level 20 and the Dragon’s Peak is at 40 — that 20-mountain stretch, not any single fight, is the biggest attrition band in the game.
Cliff three: 26.2% to 12.3%. Having every non-T6 prestige upgrade takes 26.2% of players, and the 100-million-gold achievement (Give me all the gold!) takes 21.3%. Then the endgame cluster arrives: Spire clear at 19.3%, full artifact set at 18.6%, two Ascensions at 16.8%, and a billion gold at 12.3%. If you are in that last band you are in the minority of the minority, and the guide content you need does not exist yet because there is nobody left to write it.
One number I find genuinely useful: Upper echelon! (reach T6 prestige) at 51.4% — better than half the player base gets to T6, which means T6 upgrades are not endgame content. They are the midgame. The prestige timing guide treats the T5-to-T6 push as the point where the run stops being about gold and starts being about upgrade selection, and the data backs that up.
The Four Boss Achievements
The game has four peak fights and exactly four achievements for them. There is no fifth boss achievement, and no achievement for a “Mountain 100 boss” — that row existed in my old table and it was invented.
| Achievement | Fight | Peak level | Gate artifact on kill |
|---|---|---|---|
| Goblin slayer! | Goblin King | 20 | Goblin Crown (“Collect: +4 PP”) |
| Dragon slayer! | Dragon’s Peak | 40 | Dragon’s Egg (+7 PP) |
| Golem slayer! | Architect’s Golem | 60 | Mountain Core (+8 PP) |
| Balrogg slayer! | Balrogg’s Pit | 80 | Shadowflame Whip (+9 PP) |
Each peak runs on a 180-second timer, and the four kills hand you roughly 28 PP between them — more than a full first prestige’s upgrade budget. That is why boss progression here is an economy decision as much as a damage decision, and why skipping a peak you are not ready for costs you compounding interest, not just time.
The strategy detail lives in the Goblin King boss guide. Two facts worth repeating here because they change achievement hunting:
- Since the May 22, 2026 patch, losing Dragon’s Peak or Balrogg’s Pit no longer forces a prestige. Goblin King and Architect’s Golem already had that protection. Retry as often as you need.
- There is no boss-damage artifact. I used to publish a “+100% damage against bosses” relic. Nothing like it is in the catalog. Peak fights are a DPS check against the timer, and the answer is prestige upgrades and build focus, not a trinket.
Gold, Prestige, And Ascension: The Cumulative Grind
Six of the 21 achievements are pure counters that never reset against you: the four gold tiers (10k, 100k, 1 million, 100 million, 1 billion) plus the two prestige-count tiers. You do not need to plan around these — you need to not stall in front of them.
The gold ladder is the honest difficulty curve of the whole game. Give me gold! (10k) at 93.8% is a tutorial reward. Give me endless gold! (1 billion) at 12.3% is a number most players will never see because their mountain-clear rate stops scaling before their income does. The bridge between them is the mithril vs Mountain Souls spending priority — where you spend your two scarce currencies decides whether the gold curve keeps climbing or flattens at the 100-million tier.
Empire builder! (“Have all buildings”) at 41.0% is the sleeper. It is not a fight, it is a shopping list, and it will not complete until you have bought the unglamorous late structures your damage-focused run keeps skipping. Same shape as Highly renowned! (“Have all non-T6 prestige upgrades”) at 26.2% — a completion check on the upgrade tree rather than a skill check.
Ascension! (ascend once) at 33.8% and Path to godhood! (ascend twice) at 16.8% are the pair that shows how deep the reset economy goes: a third of players trigger Ascension once, and the number halves on the second one. Whatever you thought your second run looked like, the second Ascension is a different game.
The Three Weird Ones
Three achievements exist purely to reward you for making the screen look like a disaster, and they are my favourites because they are the only ones where the condition is a visual state rather than a number.
- We didn’t start the fire! — “Have the entire mountain on fire.” (60.4%) Get Flamers, stack fire damage upgrades, and let a mountain burn out fully before it dies. Roughly three in five players stumble into this without planning.
- I’m firing muh lazor! — “Have the screen covered in lasers.” (25.5%) Scientist/Laser Cannon build. This one actually requires a dedicated run: your normal damage build does not produce enough simultaneous beams, and I burned a full run stacking laser upgrades to clear it. The Ancient Energy Idol artifact (“Laser Cannons get +20% damage”) helps you get there faster, though the achievement is about count, not damage.
- The Feast Begins! — “Finished tutorial.” (98.7%) The only one you get for reading the intro.
If you are chasing 100%, schedule one laser run and one fire run. They are the only two achievements in the list that fight your main build’s optimization.
True Ending Checklist: What The Spire Gate Really Wants
Start with the correction, because this is the part my August version got most wrong. There is no “True Ending” achievement. No achievement called “Mountain’s End”, no narrative cutscene, no requirement to hold 70-80% of the artifact gallery. I made the percentage up.
What the game actually has is Legendary Eater!, described by Valve’s own data as “Ate The Great World Spire.” That is the win condition, and the community’s habit of calling it the True Ending is shorthand, nothing more. Here is the real checklist:
[ ] Reach mountain level 100 and open the Great World Spire
- The forcefield wants EIGHT named artifacts, not a collection percentage:
Goblin Crown (Goblin King Peak, level 20)
Dragon's Egg (Dragon's Peak, level 40)
Mountain Core (Architect's Summit, level 60)
Shadowflame Whip (Balrogg's Pit, level 80)
The Nauglamir (Triple Seal Vault)
Arkenstone (+5 PP and +20% ore/gem gold value)
Philosopher's Stone [Unverified — effect not catalogued where I could read it]
Dial of Destiny [Unverified — effect not catalogued where I could read it]
- Four of the eight come from the peak bosses, which is why boss
progression is the fastest route through the gate
[ ] Eat The Great World Spire → Legendary Eater! (19.3% of players)
[ ] Endless Mode opens after the Spire
- No achievement tracks Endless Mode entry; there is no Endless-specific
trophy in the 21. The endgame tracking is gold (Give me endless gold!)
and Ascension (Path to godhood!).
[ ] Separate, optional: Relic hoarder! — "Have all artifacts" (18.6%)
- The community catalog lists 121 artifacts. This is a full-collection
achievement, and it is NOT part of the Spire gate. Do not treat it as
a prerequisite.
One more real mechanic instead of my invented ones: v1.3.0 added the King of the Spire prestige upgrade specifically because missing artifacts were blocking Spire runs, and its Rank 2 requires Ascension Rank 5. If your Spire attempt is stuck on the artifact wall, the fix the developer shipped is Ascension depth, not rerolling.
Efficient Route: The Order I Would Chase Them In
Chasing in list order wastes runs. Chase in build order:
Run 1-2 — freebies. The Feast Begins!, Give me gold!, Prestigious!, Give me more gold!. Then We didn’t start the fire! the first time a Flamer cluster catches, because it costs nothing to grab.
Run 3-4 — the Goblin wall. Goblin slayer! at 63.1% is the median player’s first real fight. Take Goblin Crown (+4 PP) on the kill and keep it forever; it is a Spire gate item. Add Give me even more gold! (1M) here, and Very prestigious! once your prestige cadence settles at roughly 14-15 PP per early cycle.
Run 5-7 — T6 and Empire. Upper echelon! (T6, 51.4%) then Empire builder! (all buildings, 41.0%) — buy the buildings you normally skip. Then Dragon slayer! (41.7%) at level 40 and grab Dragon’s Egg.
Run 8-10 — the cliff. Golem slayer! (36.5%), Ascension! (33.8%), Balrogg slayer! (30.8%), Highly renowned! (26.2%). Then burn one dedicated run for I’m firing muh lazor! (25.5%) — do not try to fold it into a damage run.
Run 10+ — the endgame band. Give me all the gold! (100M, 21.3%) → Legendary Eater! (Spire, 19.3%) → Path to godhood! (Ascend twice, 16.8%) → Relic hoarder! (all 121 artifacts, 18.6%) → Give me endless gold! (1B, 12.3%). The last two are the ones that outlast most players’ interest; the unlock rates say that better than I can.
Sources
| Source | What it provided |
|---|---|
| Steam achievement statistics, appid 4078200 | All 21 achievement names, official descriptions, unlock percentages, total count |
| Steam store page, Dwarf Eats Mountain | Current build metadata, DLC list, description text |
| WikiTactics artifact catalog | 121-entry artifact list, gate artifacts and their verbatim effects |
| WikiTactics special mountains | Peak levels 20/40/60/80, 180-second timers, the eight Spire artifacts |
| WikiTactics prestige catalog | T6 tiers, King of the Spire rank requirements |
The two wiki pages are community documentation, not official developer data, and I have marked the two gate artifacts their effects I could not read as [Unverified]. The achievement names, descriptions, and percentages in this page are Valve’s own — that part you can trust.
Frequently Asked Questions
How many achievements are in Dwarf Eats Mountain?
21. That number comes from Steam's own achievement statistics page for appid 4078200, checked on October 9, 2026. Earlier versions of this page estimated 40-50 and that was wrong; I was describing what an incremental game usually ships instead of what this one ships.
What is the hardest Dwarf Eats Mountain achievement to get?
By player base, Give me endless gold! at 12.3 percent — earn 1 billion gold lifetime. Relic hoarder! (have all artifacts) sits at 18.6 percent and Legendary Eater! (ate The Great World Spire) at 19.3 percent. Those three are the endgame wall; everything above 30 percent is reachable inside a normal progression.
Is there a True Ending achievement in Dwarf Eats Mountain?
No. There is no achievement, trophy, or cutscene called True Ending in the 21-entry list. The closest thing is Legendary Eater!, unlocked by eating The Great World Spire. Community guides use True Ending as shorthand for that Spire clear, which is why the label sticks even though nothing in the game uses it.
Do I need every artifact to clear the Great World Spire?
No. The Spire gate is eight named artifacts, not the full 121-entry catalog. Full collection is a separate achievement, Relic hoarder!, and it is what keeps 81 percent of players from ever seeing it.
Can Dwarf Eats Mountain achievements be missed?
None are missable in a permanent sense, because gold milestones, prestige counts, and Ascension counts are cumulative across runs. The four boss achievements are the only ones gated behind a fight you can lose, and since the May 22, 2026 patch losing Dragon's Peak or Balrogg's Pit no longer forces a prestige, so you can retry without losing your run.
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