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BOMBANANA! Role Playbooks: Blind, Deaf and Mute Monkeys

Forty runs of BOMBANANA! taught us each monkey needs its own technique. Here are our three role playbooks — gesture dictionary included — so your trio stops improvising.

The three monkey roles — blind, deaf and mute — from BOMBANANA! co-op gameplay

BOMBANANA! Role Playbooks: Blind, Deaf and Mute Monkeys

Every BOMBANANA! trio eventually learns the same lesson: you don’t get good at the game, you get good at your role. Our blind player and I swapped seats one night and the team instantly got worse at both seats — the blind seat needs hands that wait, the relay seat needs a mouth that never stops, and the manual seat needs a memory that pre-loads pages. Forty-plus runs later, here are the playbooks we wish we’d had on night one, including the gesture dictionary that ended our improvisation era.

None of this requires voice chat, by the way. The game’s own channels — gestures, emote wheel, throwable bananas and the slap — cover every role when your vocabulary is agreed. Voice helps the blind monkey’s confirmations, but the deaf monkey can’t hear it and the mute monkey can’t use it, so we treat voice as optional garnish on a system that works without it.

Table of Contents

  1. The Gesture Dictionary (Every Role Reads This)
  2. Blind Monkey Playbook
  3. Deaf Monkey Playbook
  4. Mute Monkey Playbook
  5. Role Drills: One Evening to a Cleaner Trio

The Gesture Dictionary (Every Role Reads This)

The mute monkey can’t talk and the deaf monkey can’t hear, so the game’s real language is visual. Agree on this before the timer starts — improvising mid-bomb is how teams die at level 5. Our dictionary, tuned over 40+ runs:

MeaningGesture
Numbers / positions 1–5Held-up fingers, palm facing the deaf monkey
Yes / confirmedThumbs up
No / wrongThumbs down
Stop everything, hands offBoth arms crossed overhead
WaitFlat palm pushed toward the team
ColorsPoint at a fixed reference (the emote wheel’s color icons) then hold up the position fingers
DirectionPoint arm like a clock hand from the pad’s center
Enter / commitFist tap on open palm, twice
I don’t know / re-readShrug + pointing at the manual
Emergency / incoming hazardSlap the table (audible to no one, visible to everyone — the vibration sells urgency)

Bananas are a bonus channel: a tossed banana lands attention on whatever it hits. The deaf monkey should be the primary thrower — it’s the fastest way for the one player who can’t hear to say “look at this.”

Blind Monkey Playbook

You are the only pair of hands on the bomb, and you’re blind. Your discipline is the team’s safety rail.

Work in packets, never in pokes. When you touch a module, report the whole thing in the agreed order — count, positions, states — before anyone starts solving. Random poking produces fragments, and fragments produce guesses at the manual.

Hover before every commit. Cut, press or flip only after the relay confirms the exact action: “cutting two,” pause, “confirmed,” cut. The half-second hover cost us nothing in 40 runs; skipping it cost us at least three bombs.

Re-read panels after setting them. Switches especially: a half-set switch feels nearly identical to a set one. After finishing a panel, trace every switch again and call the full state for verification.

Own the blackout. When a power outage hazard hits, the seeing players are the disabled ones and you are suddenly the most useful monkey on the team. Keep the relay running from touch and verbally freeze the bomb until the lights return.

Your worst habit to unlearn: fidgeting. Idle hands on a live bomb end runs — we’ve watched a “just checking” tap cost a clean solve more times than any hard puzzle did.

Deaf Monkey Playbook

You see the bomb and you speak, but the world is silent to you. You are the team’s radio, and the radio must never go quiet.

Narrate what you see, continuously. The blind monkey can’t see indicator changes and the mute monkey can’t hear about them. When an LED flips or a hazard fires, say it immediately — you are the only player positioned to notice both sides.

Translate gestures into complete sentences. “He’s holding up three fingers and pointing at the wires” is not a translation. “The rule is: cut wire three” is. Take the extra half-second to finish the thought; incomplete relays are the top source of wrong cuts in our death log.

Watch the mute monkey, always. They can’t call your name and you can’t hear them anyway. Position yourself where their gestures are in your vision even while you’re describing the bomb — a glance-away during a gesture is a dropped packet.

Answer the slap. A teammate slapping the table is broadcasting urgency in the only channel that always reaches you. When you feel or see it, stop, look, and ask what’s up with an exaggerated shrug the mute monkey can see.

Your worst habit to unlearn: going quiet while thinking. Silence reads as “all clear” to a blind player waiting on a confirmation. If you’re thinking, say “stand by.”

Mute Monkey Playbook

You hold the only manual and the only voice you have is your hands. Your job is translation under timer pressure.

Pre-load the manual during inventory. While the others do the module roll call, find the relevant pages and keep a finger in each. Rule lookups mid-gesture are where mute monkeys stall, and a stalled manual stops the entire relay chain.

Gesture in the dictionary, or extend it in the lobby. The table above covers ~90% of situations. If a rule needs something new, mime it once during the inventory phase — when the bomb is paused — and let the deaf monkey verbalize it back. Never premiere new vocabulary during a live solve.

Think in outputs, not explanations. The relay doesn’t need to understand why the rule works; it needs the action. “Cut the second wire” beats a charade of the manual’s reasoning. When a rule truly needs context, gesture the condition first (“if lit” — point at eye, then the LED), then the action.

Use the emote wheel for binary states. Yes/no, lit/unlit, odd/even map cleanly onto emotes, which frees your hands for numbers and positions.

Your worst habit to unlearn: speed. A rushed gesture sequence turns into one merged blob for the deaf monkey to decode. Gesture in packet-sized chunks and physically pause between them — you’re not slow, you’re legible.

Role Drills: One Evening to a Cleaner Trio

Custom mode is secretly the best training tool in the game: you can lock the module pool, set a generous timer, and allow mistakes without ending the run.

  • Drill one module family per session. Wires only, then pads, then math, then panels. Adding a new callout package to a live bomb is how old habits resurface.
  • Rotate seats every third bomb. You’ll feel everyone’s job the hard way, and the blind seat especially teaches hovering discipline that improves everyone’s confirmations.
  • Do a 30-second post-mortem after every detonation. Name the failed callout out loud — “the LED state never reached the manual” — and add one sentence to your dictionary note if needed.
  • Drill the blackout. Set hazards to max in Custom and run ten bombs where power outages are guaranteed. The first two are hilarious; after that, blackouts become routine.

When each seat has its technique down, module-specific callouts are the next multiplier — that’s the module guide with all four callout packages. For the mode where all of this gets stress-tested against waves and hazards, see the Endless survival guide, or start from the beginner’s flow if your trio is still on its first bomb.

Frequently Asked Questions

Which role should I pick in BOMBANANA!?

Pick Blind Monkey if you're calm and precise — you're the only player touching the bomb and every input needs verbal confirmation. Pick Mute Monkey if you read fast and can stay patient, because you hold the manual and must convey every rule through gestures. Pick Deaf Monkey if you're a good listener-style communicator: you see the bomb and speak, but hear nothing, so you're the team's relay. Match roles to temperament, not seniority — a wrong fit shows within two levels.

How does the Mute Monkey communicate rules in BOMBANANA!?

Through gestures, the emote wheel and anything else the game allows — throwing bananas and slapping teammates included. The reliable approach is a fixed gesture dictionary agreed before the timer starts: held-up fingers for numbers and positions, hand shapes for colors, thumbs up/down for yes/no, and a distinct 'stop everything' signal. The Mute Monkey should also pre-find manual pages during the inventory phase so gestures happen with the page already open.

Can the Deaf Monkey use voice chat in BOMBANANA!?

The Deaf Monkey can speak but cannot hear anything — including voice chat from teammates. So voice chat only helps if the other two monkeys also talk, and even then the Mute Monkey can't speak back. In practice the Deaf Monkey's spoken relay is the team's radio broadcast, and everything directed at them must be visual: gestures, emotes, bananas and slaps. Teams that forget the Deaf Monkey can't hear leave them standing in silence while the bomb ticks.

What does the Blind Monkey actually do in BOMBANANA!?

The Blind Monkey is the only player who can physically interact with the bomb — feeling module shapes, tracing cables, setting switches, pressing buttons and cutting wires — while seeing none of it. Their job is structured touch: report what they feel in the agreed callout order, confirm every action by hovering before committing, and re-verify panels after any change. During power-outage hazards their touch skills make them the team's most useful player.

How do you get better at BOMBANANA! communication?

Treat it like a drills problem, not a talent problem. Run Custom mode with a fixed module pool and drill one module family per session; keep a written gesture dictionary and re-read it in the lobby; do a 30-second post-mortem after every detonation naming the exact callout that failed. Our trio went from eleven detonations on night one to clearing levels 20+ cleanly after one evening of drills — the game rewards systems, not reflexes.

Does BOMBANANA! have slapping and throwing bananas?

Yes — BOMBANANA! includes a slapping mechanic and throwable bananas alongside hand gestures and an emote wheel. They're more than gags: a slap is the game's most reliable way to get the Deaf Monkey's attention (they can't hear you calling their name), and thrown bananas can flag a location or just break tension. Agree in the lobby what each channel means before you use it mid-bomb.

About the author

Jack Cao avatar

Editor-in-Chief

Jack Cao is the founder and Editor-in-Chief of GameGuidesBox. He has been writing practical game guides for over a decade, specializing in action RPGs, extraction shooters, and competitive FPS. Every guide he signs is playtested first-hand: his logged test time includes 47 hours across two Crimson Desert playthroughs with DPS verification, 180 hours building a full Windrose settlement, and 45 hours across six Yunyun Syndrome endings runs. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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