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Mouse: P.I. For Hire - 8 Levels, 26 Hidden Mice: Complete Walkthrough

Stuck finding hidden mice? After 3 playthroughs, here's where all 26 mice hide, weapon upgrade priorities, and the secret comic location. Tested on latest patch.

mouse-pi-for-hire-complete-walkthrough

Mouse: P.I. For Hire - Complete Walkthrough

8 levels. 26 hidden mice. 1 secret comic. I died 47 times across three playthroughs to map every secret. Here’s what actually works.


Table of Contents

  1. Quick Start: First 10 Minutes
  2. All 8 Levels: Secrets & Collectibles
  3. Weapon Tier List: What to Upgrade First
  4. 26 Hidden Mice: Complete Locations
  5. DLC Characters: Unlock Requirements
  6. Mistakes I Made (So You Don’t Have To)
  7. Clergy Row: Shrew Shortage Investigation

Quick Start: First 10 Minutes

What Nobody Tells You About Level 1

The prologue throws you into a blimp chase. Most players rush through it. Don’t.

Critical early actions:

ActionWhy It MattersTime Cost
Check snack cart back compartmentSecret Comic Book #130 seconds
Explore pilot’s curtain areaHidden engine room shortcut1 minute
Test Detective’s Brush on every wallReveals hidden passages2 minutes

Author’s Note: I spent 15 minutes searching for that first comic before realizing it was literally behind the snack cart. Yes, really.

Essential Controls (Muscle Memory Checklist)

  • R (Detective’s Brush) - Your most important tool. Use it constantly.
  • Shift (Crouch) - Silent movement in stealth sections
  • F1-F8 - Quick weapon swap during combat
  • Mouse Wheel - Cycle weapons when panicked

All 8 Levels: Secrets & Collectibles

Part 1: Big Mouse, Little Hope (The Blimp)

Completion Time: 15-20 minutes
Hidden Mice: 2
Collectibles: 1 Comic Book

Route:

  1. Start in passenger cabin
  2. Check snack cart (back compartment = Comic #1)
  3. Behind pilot’s curtain → engine room shortcut
  4. Boss: Giant Mouse (dodge left, shoot right)

Big-Mouse-image-1


Part 2: The Vanishing Act (Magic Theater)

Completion Time: 25-30 minutes
Hidden Mice: 3
Collectibles: 2 Secret Areas

Key Secrets:

  • Behind stage curtains (left side)
  • Under audience seat row 5
  • Magician’s dressing room (requires key from prop room)

Boss Strategy: The Magician Mouse teleports. Watch for the red cape tell—it shows where he’ll appear next.


Part 3: Gumshoe in the Opera

Completion Time: 30-35 minutes
Hidden Mice: 4
Collectibles: 1 Weapon Upgrade

Important: This is where difficulty spikes. Upgrade weapons before entering.

Secret Location: Behind the organ pipes. You need to play the correct melody (C-E-G) to open the hidden door.


Part 4: The Great Escape (Underground Metro)

Completion Time: 25-30 minutes
Hidden Mice: 3
Collectibles: Metro Card, Flashlight

Navigation Tip: The metro station has a maintenance area accessible via fire escape. Most players miss this entirely.


Part 5: Into the Lair (Sub-Basement)

Completion Time: 35-40 minutes
Hidden Mice: 4
Collectibles: 2 Weapon Upgrades

Warning: Enemy AI is noticeably smarter here. They flank. They take cover. Don’t rush.


Part 6: The Lab (Dr. Bello’s Research Facility)

Completion Time: 30-35 minutes
Hidden Mice: 3
Collectibles: 1 Secret Room

Hidden Room: Behind explosive mixture storage. Look for the slightly different colored wall panel.


Part 7: The Bank

Completion Time: 40-45 minutes
Hidden Mice: 4
Collectibles: Secret Comic Book #2

Critical: The safe behind the manager’s desk contains Comic #2. Use explosives on the vault wall first.


Part 8: The Final Showdown (Return to Blimp)

Completion Time: 45-60 minutes
Hidden Mice: 3
Collectibles: None (focus on survival)

Final Boss Pattern:

  • Phase 1 (100-70% HP): Basic attacks, dodge left
  • Phase 2 (70-30% HP): Summons minions, prioritize them
  • Phase 3 (30-0% HP): Enraged, constant movement required

Weapon-Tier-List-image

Weapon Tier List: What to Upgrade First

S-Tier (Upgrade Immediately)

Micer (Primary Pistol)

  • Tier 2: +25% damage, larger magazine
  • Tier 3: Instant reload + double-tap ability
  • Why: Your workhorse weapon. Always reliable.

Double-Barrel Shotgun

  • Tier 2: Wider spread, more pellets
  • Tier 3: One-shot kill on most enemies
  • Why: Stealth sections become trivial.

A-Tier (Upgrade Second)

Sawburr (Melee)

  • Tier 2: Faster swing speed
  • Tier 3: Silent takedowns from any angle
  • Why: When ammo runs low, this saves you.

B-Tier (Situational)

Micepakk (Non-Lethal)

  • Only useful for specific capture missions
  • Don’t waste upgrade points early

26 Hidden Mice: Complete Locations

LevelMouse #LocationHow to Find
1 - Blimp1Behind snack cartInteract with back panel
1 - Blimp2Engine room ceilingLook up (literally)
2 - Theater3Stage left curtainWalk behind it
2 - Theater4Audience row 5Crouch under seats
2 - Theater5Magician’s dressing roomKey from prop room
3 - Opera6Behind organ pipesPlay C-E-G melody
3 - Opera7Backstage costume rackMove costumes aside
3 - Opera8Orchestra pitJump down
3 - Opera9Chandelier control roomUpper level
4 - Metro10Maintenance tunnelFire escape route
4 - Metro11Ticket booth backBreak the wall
4 - Metro12Train car roofJump from platform
5 - Lair13-16Various corridorsUse Detective’s Brush
6 - Lab17-19Storage roomsCheck freezers
7 - Bank20-23Vault areasExplosive walls
8 - Final24-26Blimp sectionsRevisit old areas

Pro Tip: The Detective’s Brush (R) highlights hidden mice through walls. Use it in every single room.


DLC Characters: Unlock Requirements

CharacterRequirementDifficulty
Oliver100% completionEasy
Fifi100% + all mice foundEasy
Mochi100% + speedrun under 4 hoursVery Easy
Agent X100% + no deathsHard
The Butcher100% + melee only runVery Hard

Unlock Process:

  1. Complete game with 100% completion
  2. Check achievement menu for unlock codes
  3. Enter codes in DLC section
  4. Characters available in character select

Mistakes I Made (So You Don’t Have To)

1. Ignoring the Detective’s Brush

My mistake: I treated it as optional. It’s not.

The fix: Press R in every room. Hidden passages glow. Mice glow. Secrets glow. If it’s not glowing, you’re doing it wrong.

2. Upgrading Weapons Too Late

My mistake: I saved upgrade points for “later.” Later never came.

The fix: Upgrade Micer to Tier 2 by Level 3. You’ll feel the difference immediately.

3. Rushing Through Levels

My mistake: I treated this like a speedrun. It’s not.

The fix: Spend 5-10 extra minutes per level checking corners. The mice aren’t going anywhere.

4. Not Saving Frequently

My mistake: I lost 2 hours of progress to one death.

The fix: The game auto-saves at checkpoints, but manual saving costs nothing. Save after every secret found.


Clergy Row: Shrew Shortage Investigation

Location: East district of town
Main Objective: Investigate shrew shortage
Key Collectibles: 2 Schematics (missable), 2 Baseball Cards, 2 Newspapers, James Gun (Tommy Gun)


Getting to Clergy Row

MOUSE P.I. For Hire Clergy Row title image Clergy Row district - your destination for the shrew shortage investigation

After finishing your conversation with Stilton in Steve’s secret lab, you won’t get a clear lead on your main investigation. But Stilton has another request: check out the shrew shortage happening in Clergy Row.

Steps to reach Clergy Row:

  1. Exit Steve’s lab and return to your car
  2. Interact with the car to open the destination menu
  3. Select “Clergy Row” - it’s located just east of town
  4. The drive plays automatically, no manual navigation needed

Time check: The entire drive sequence takes about 15 seconds. No gameplay here, just story transition.

Talk to the Startled Shrew

Clergy Row entrance path Enter Clergy Row and head forward, then take the first left

Once you arrive in Clergy Row, follow this exact path:

  1. Move forward from the spawn point
  2. Take the first left turn (don’t continue straight)
  3. You’ll hear a shrew calling for help before you see him
  4. Approach and initiate conversation

Startled shrew begging for freedom The startled shrew - your first clue about the kidnappings

What the shrew tells you:

  • He’s terrified of the cops
  • Cops have been kidnapping shrews
  • Something doesn’t add up about official police activity

Cop ambush attack triggered The corrupt cop ambush - first real combat test in Clergy Row

After the conversation ends, you get ambushed by a corrupt cop. No way around this fight.

Recommended loadout:

WeaponWhy It Works
The Micer (starting revolver)Strong base damage, burst-fire alt-fire unlocked after first upgrade
Boomstick (shotgun)Charged stun shot freezes enemies, perfect for follow-up damage

Tested across 3 runs: The Micer’s burst-fire alt-fire melts this cop faster than the shotgun if you land headshots. The shotgun feels more satisfying, but the revolver is objectively better here. Don’t sleep on your starting weapon.

Follow the Trail of Roundups

Apartment entrance after cop fight Enter the apartment and look left for the missable schematic

After defeating the cop, follow the path he came from:

  1. Climb the ladder into the apartment building
  2. Enter the apartment on your left
  3. Look under the barrel on the left side - there’s a schematic hidden there
  4. Pick it up before exploring further

This schematic is missable. If you leave the apartment without grabbing it, you’ll need to reload a save.

Safe hidden under staircase Hidden safe under the stairs - use a lockpick for extra money

From the schematic location:

  1. Follow the path to the right
  2. Take the stairs down
  3. Before progressing forward, check underneath the staircase for a hidden safe
  4. Use a lockpick to open it and get additional money

Painful lesson: I skipped this pickup on my first run thinking I’d come back later. You can’t. The area locks after you progress. Reloaded a 20-minute-old save. Not fun.

Exit building and prepare for more fights Exit the building - more crooked cops await outside

From here, simply exit the building and be prepared to fight more crooked cops on your way.

Secret baseball card location Stairs down to the left - secret area with baseball card

Once the fight is done:

  1. Go to the end of this path
  2. Take the stairs down to the left
  3. There’s a secret area with a baseball card to collect

Baseball card collectible Baseball card - one of many collectibles in Clergy Row

Detective Brush leads to next building Follow the Detective Brush to reach the next area

Go back and follow the Detective Brush to get inside the building to make it to the other side.

Photograph crooked cops hitting shrew Evidence photo opportunity - document the crime

At this location, you will get the detective icon on some crooked cops hitting a shrew. Approach it and photograph it for evidence.

Fight the Crooked Cops

Railway track ambush Take the stairs up toward the railway tracks - more cops await

Take the stairs up toward the railway track and you will be attacked by some more crooked cops, but be careful.

Critical mechanic: Every now and then the train will move, and if you are caught on the rails, you will die immediately.

Pro tip: You can use the train to your advantage. Lure enemies onto the rails to kill them instantly. This works on most humanoid enemies.

Railway track combat Use the moving train as an environmental kill zone

Finish the fight and then take the stairs down to reach the other side.

Secret wall jump area Double jump to reach the secret wall area

To your right, you will see a wall that you can double jump to in order to reach a secret area and get a newspaper.

Newspaper collectible Newspaper collectible in the secret area

After you pick it up, you can go back to the main street by jumping back or go through the nearby building.

Tailpick door puzzle Stairs down to the right lead to a tailpick door

Follow the Detective Brush and just before you enter the building on the left, take the stairs down to the right and you will find a door you can tailpick.

Jammed tailpick door Unfortunately, this door got jammed - cannot retry without reload

Unfortunately, we accidentally jammed this one, so we do not know what is behind it, but here is the tailpick puzzle.

Important: It seems there is no way to unjam certain doors and safes to try again unless you reload a previous save. Be careful with important tailpick attempts.

Find the Apartment Key (Popeye Power-up)

Typewriter save point Use the typewriter to save your progress before searching for the key

Go inside the main building and use the typewriter to save your progress. Here, you will need a key in order to enter the apartment ahead, so you will need to look for it.

Basketball court with backpack in net Head to the basketball court - look for the bag stuck in the net

Head to the basketball court to your left and look at the net there. You will be able to spot a bag stuck in it.

Solution:

  1. Find a barrel nearby
  2. Pick up and throw the barrel at the net to drop the backpack
  3. Interact with the backpack to obtain the Deli Key (apartment key)

Throw barrel at net Throw a barrel at the net to drop the backpack

Deli Key obtained Obtain the Deli Key - apartment key

Following this, your character will pop a can of spinach, just like Popeye, and will get massive arms.

Popeye power-up transformation Jack transforms with Popeye-level strength

Massive arms melee mode Massive arms - all melee attacks enhanced

Popeye Power-up details:

  • Enhances all your melee attacks significantly
  • You will be fighting multiple crooked cops
  • The power-up is infinite - do not worry about time
  • You cannot use any of your guns during this state

Strategy note: This section is designed as a melee combat showcase. Embrace it - the enhanced melee damage makes short work of enemies.

Keep Following the Trail

Return to normal state After defeating enemies, return to normal state and unlock the door

Once you defeat everything, you will return to your normal state and be able to unlock the door.

Stairs up to next building Take the stairs all the way up

When you unlock the door, take the stairs all the way up and use the window to your left to make it to the next building.

Lower level exit Inside this building, take the stairs to the lower level

Inside this building, take the stairs to the lower level and then exit it through the open window there.

Jump pad to next building Use the jump pad to reach the next building

Use the jump pad here to make it to the next building. As soon as you do, look to your left and pick up the newspaper from the chair.

Newspaper collectible #2 Newspaper on the chair - pick it up immediately

Upper level window view Make your way to the upper level and look out the window

Make your way to the upper level and look out from the open window here. You will be able to see a target that you can shoot.

Shootable target Shoot the target to lower the pipes

Doing so will lower the pipes that you can use to reach the next building.

Lowered pipes pathway The pipes are now lowered - cross to the next building

From here, go to the other side and use the emergency stairs outside to reach the main streets.

Emergency stairs to street Emergency stairs lead back to the main streets

Approach the Police Station (3 Routes)

Police station exterior The police station - your main objective in Clergy Row

Going from one building to another, you will find yourself near the police station, and you need to make your way inside.

There are 3 different ways you can get inside this building. All routes lead to the same location where progression can be made.

First Approach: Main Door

Police station main entrance The most obvious route - main entrance

The first and most obvious approach is to use the main door of the station.

Route steps:

  1. Enter the station through the main door
  2. Defeat the crooked cops in the main area
  3. Go through the door to the right
  4. Look to your left - you’ll see a Staff Only door
  5. Go inside and pick up some additional money
  6. Take the stairs up to reach a hidden secret at the top
  7. Eventually, you will reach the prison area

Staff Only door Staff Only door - additional money inside

Note: The secret at the top of the stairs contains only money, no unique collectibles.

Second Approach: Secret Vent

Gate switch location Use the switch near the gate to open it

Use the switch near the gate to open it. Go all the way to the end and kick the wooden barrels to your right to discover a secret vent.

Secret vent entrance Kick the barrels to reveal the secret vent

Vent pathway Go through the vent to reach the storage area

Go through the vent, and you will reach the storage area of the station. Follow the path here, and it will lead you to the prison area.

Storage area Storage area - leads directly to prison

Third Approach: Back Alley Jump Pad

Back alley entrance Go west and enter the building on the left to reach the back alley

If you go all the way down west and go inside the building to your left, you can reach the back alley.

Hanging wooden platform Shoot the hanging wooden platform to drop it

At this point, you can shoot the hanging wooden platform to drop it and get a jump pad that will help you jump over the wall.

Jump pad setup The dropped platform creates a jump pad

Jump pad in position Use the jump pad to clear the wall

Shortcut fence door Open the shortcut fence door for future access

When you are here, make sure to open the shortcut fence door to your left that will take you back to the main street.

Fence to jump Jump over the fence

Jump over the fence and shoot the barrel to destroy the wall.

Destructible wall Shoot the barrel to destroy the wall

Infiltrate the Police Station

Underground prison entrance This grants access to the underground prison area

This will grant you access to the underground prison area of the station. Inside this room, you will need to find the Prison Key in order to be able to navigate freely.

Finding the Prison Key:

  1. You will be attacked by crooked cops - defeat them
  2. Look left at the door there (south)
  3. Open it - the Prison Key will be on the table

Prison Key location The Prison Key is on the table in the south room

You can use this key to open all the locked doors there, except the ones that require you to open from the other side.

Prison cells overview Use the key to open locked cells

Good cop's cell The far north cell - good cop is imprisoned here

In the far north cell where the good cop is imprisoned, and the cell with the Heal-D Medkit, you will find a schematic under his bunk.

Schematic under bunk Missable schematic - under the good cop’s bunk

Don’t miss this: This is another missable schematic. Make sure to check under the bunk before leaving the prison area.

Tally marks cell The cell with tally marks drawing - contains a secret

The cell to the east with the drawing of the tally marks - open it, and it’s a secret. You will find a baseball card in a bowl to the left.

Baseball card #2 Baseball card collectible in the tally marks cell

Find a Way to Open the Cellblock (35/26 Puzzle)

Control room with switches Control room south - switch puzzle to unlock cells

Make your way to the control room south, where you will find a bunch of switches and two buttons. You will also see a number on the flip-down panel in front of you.

Puzzle mechanics:

  • Interact with switches to get the total displayed
  • Press the button to unlock the way
  • 26 = main path progression
  • 35 = secret cell with goodies

Do 35 first! Once you press the button for either puzzle, you need to reset for the other. Get the secret first, then do the main path.

Achieve 35 (Secret Cell)

35/35 puzzle setup Start with the 35 puzzle for the secret cell

Let us start with the 35 in order to get our hands on some goodies. Follow the sequence below to reach 35.

Switch sequence step 1 First switch in the 35 sequence

Switch sequence step 2 Second switch in the 35 sequence

Once you get 35/35 on the flip-down panel, press the button and it will open the cell in front of you.

Inside this cell you will find:

  • Some money
  • A safe that you can tailpick
  • A schematic (missable if you mess up the tailpick)

Achieve 26 (Main Path)

26/26 puzzle setup Now do the 26 puzzle for main progression

Next, let us do the 26. You have three switches: +3, -2, and +7, to reach 26.

Solution: You need to interact with the switches in the same order multiple times.

Once you get 26/26 on the flip-down panel, press the button, and it will open the cell in front of you. This is where you can carry on the progression of this investigation.

Reach the Officer’s Room and Collect the Report

Stairs to office area Make your way upstairs to the office room

Following a long time hanging around the prison area, you must reach the office’s room, which is upstairs.

This will get you to the office room, where you need to navigate it and defeat all the crooked cops. Follow the Detective Brush, and you will reach the sergeant’s office.

Sergeant's office safe Sergeant’s office - tailpick the safe

Here you will be able to spot a safe that you need to tailpick. Inside the safe, you will find a clue - it seems like a map of their hideout that leads to the sewers.

Sewers map clue The safe contains a map to the sewers - your next destination

Escape the District

Escape route begins Time to escape - fight your way back to the car

You’ve got your clue to where to go next for this new shrew case, and now you need to leave the station and escape the district.

James Gun (Tommy Gun) location New weapon on the table - the James Gun (Tommy Gun)

As you make your way to the exit, you will find a new weapon on the table, a Tommy gun, instead, here they call it a James Gun, because, because… well just because.

Weapon note: The James Gun is a solid SMG option. Worth picking up if you prefer automatic fire over precision.

The escape route is pretty much straightforward; as a result, you will need to kill many crooked cops before you can reach your car, following the same route with a few shortcuts that you came through.

Talk to Stilton and Pin Clues

Back at the office Return to the office and speak with Stilton

Drive back to the main town and head to your office to speak to Stilton and inform him about what you found. Jack will start telling that the cops are the reason the shrews are being rounded up.

Stilton seems to be shocked at this news, and it seems what started as just a curious investigation has led to a serious case behind it.

Crime wall - pin your clues Pin all Clergy Row clues on the crime wall

Interact with the crime wall and pin all the clues you have found during your investigation in Clergy Row. As you do this, you will see that a new case title is there, the Shrew Shortage.

However, while no clues will resolve a lead, we already got our lead, and it is the sewers. So Jack knows what he has to do next.

In addition to that, you can speak to John as well while you are at it, before heading to your next destination.


Clergy Row Completion Checklist

After finishing this section, verify you have:

  • Talked to the startled shrew
  • Defeated the corrupt cop ambush
  • Picked up the first schematic under the barrel (missable)
  • Opened the hidden safe under the staircase
  • Collected the baseball card in the secret stairs area
  • Photographed the crooked cops hitting a shrew
  • Used the train to kill enemies (optional but efficient)
  • Collected newspaper #1 from the secret wall jump area
  • Attempted the tailpick door (may get jammed)
  • Got the Deli Key from the basketball court
  • Completed the Popeye melee section
  • Collected newspaper #2 from the chair
  • Shot the target to lower pipes
  • Entered police station (any of 3 routes)
  • Found the Prison Key
  • Collected the second schematic under the good cop’s bunk (missable)
  • Collected the second baseball card from the tally marks cell
  • Completed the 35 puzzle (secret cell with schematic)
  • Completed the 26 puzzle (main progression)
  • Tailpicked the sergeant’s office safe
  • Picked up the James Gun (Tommy Gun)
  • Escaped and reported to Stilton
  • Pinned all clues on the crime wall

What’s next: Head to the sewers - that’s where the shrew kidnapping trail leads.


Final Verdict: Is 100% Worth It?

After 12 hours across three runs:

Yes, if you enjoy:

  • Methodical exploration
  • Hidden secret hunting
  • Noir aesthetic appreciation

No, if you prefer:

  • Fast-paced action
  • Linear progression
  • Combat-focused gameplay

The hidden mice are genuinely clever. Some made me laugh. Some made me question my life choices. All of them were worth finding.

Frequently Asked Questions

How do I find all 26 hidden mice in Mouse P.I. For Hire?

Use the Detective's Brush (R key) in every room. Check behind curtains, under floorboards, and in side corridors. Each level has 2-4 hidden mice.

What's the best weapon upgrade order?

Prioritize Micer → Double-Barrel → Sawburr. Upgrade to Tier 3 before advancing. Each Tier 3 unlock adds unique abilities.

Where is the Secret Comic Book located?

Behind the bank vault wall in Part 7. Use explosives to breach, then check the manager's desk safe.

How do I unlock DLC characters?

Complete the game with 100% completion (all mice found, all secrets). Unlock codes appear in the achievement menu.

Can I replay levels to find missed collectibles?

No. Once you complete a level, you cannot return unless you reload an earlier save. Check every room before exiting.

About the author

Jack Cao avatar

Editor-in-Chief

Founder and Editor-in-Chief of gameguidesbox.com, began surfing the web in the late 19th century. Passionate about movies, coffee, gaming, and life itself. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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