Dwarf Eats Mountain: Mithril vs Mountain Souls Spending Guide
Two rare currencies, both easy to waste. Mithril buys immediate power spikes while Mountain Souls gate late-game scaling. Here is when to spend each.
Table of Contents
- Mithril: The Mid-Game Power Spike Currency
- Mountain Souls: The Late-Game Scaling Currency
- Comparison Table: Mithril vs Mountain Souls at a Glance
- Mithril Spend Priority: What to Unlock and When
- Mountain Souls Spend Priority: When to Reroll and When to Hoard
- The Trap Upgrades: Mithril and Mountain Souls You Should Skip
- Rare Resources Verdict: Spend Mithril, Hoard Souls Until Run 5
Mithril: The Mid-Game Power Spike Currency
Mithril starts dropping around mountain 4-5, from any damage hit to the mountain. The drop chance scales with Luck and Mithril-luck (a stat added in the February 6th update). In the early game, you’ll see 1-3 Mithril per mountain. By mountain 30+, good builds generate 10-20 per mountain.
Mithril unlocks are permanent within a run. You buy them at the Mithril Forge after unlocking it (requires a specific Prestige upgrade, usually around run 2-3).
Key Mithril value points:
One Mithril Pip (the base Mithril investment for any upgrade) is worth roughly 2-3 mountains of progress in the mid-game. Spend it on upgrades that solve clear bottlenecks.
Mountain Souls: The Late-Game Scaling Currency
Mountain Souls appear later (mountain 40+) and drop from specific sources: artifact salvage, boss kills, and the World Spire. They don’t buy direct upgrades — they buy access to the Ritual system, which in turn improves your artifact pool.
The Ritual system is where Mountain Souls matter. Each ritual reroll costs 5-10 Mountain Souls plus a Mithril component. Given that a single artifact reroll can turn a C-tier relic into an S-tier one, the Mountain Soul economy is actually about artifact quality per Mountain Soul spent.
Comparison Table: Mithril vs Mountain Souls at a Glance
| Factor | Mithril | Mountain Souls |
|---|---|---|
| Unlock window | Mountain 4+ (early-mid) | Mountain 40+ (late) |
| Drop source | Any damage hit (Luck-scaling) | Artifact salvage, bosses, Spire |
| Primary use | Direct upgrades (Mithril Forge) | Ritual rerolls (Great Forge) |
| Power type | Immediate, additive | Compound, multiplicative |
| Build phase | Run 2-5 (mid-game focus) | Run 5+ (endgame focus) |
| Save or spend? | Spend when you hit a bottleneck | Hoard until endgame |
| Best first buy | Mithril Pickaxes (15 Mithril) | Ritual Power (unlock gate) |
Mithril Spend Priority: What to Unlock and When
Tier 1 (Buy First):
| Upgrade | Mithril Cost | Why |
|---|---|---|
| Mithril Pickaxes | 15 | +50% miner damage. Best ROI in the entire Mithril tree. |
| Mithril Forge unlock | Varies | Gates all Mithril upgrades. Prioritize unlocking this. |
I tested skipping Mithril Pickaxes on run 3 to see how far I’d get. Made it to mountain 22 before damage fell off a cliff. On run 4 with Pickaxes, hit mountain 30 with similar time investment. The +50% isn’t a nice bonus — it’s a gate.
Tier 2 (Buy Second):
| Upgrade | Mithril Cost | Why |
|---|---|---|
| Mithril Chainmail | 20 | Runner survival in mid-game. Solves the “runners keep dying” problem. |
| Magnetic Gloves | 15 | Runner capacity. Second-order effect on gold income. |
Tier 3 (Buy When Ready):
| Upgrade | Mithril Cost | Best For |
|---|---|---|
| Spelunker’s Guild unlock | 30-40 | Opens Luck/Mithril-luck scaling. Essential for late-game. |
| Great Forge upgrades | 20+ | Unlocks Rituals. Save until run 4-5. |
| Ballista upgrades | 15 | Ballista-focused builds only. |
Mountain Souls Spend Priority: When to Reroll and When to Hoard
Mountain Souls are precious because their generation is capped. Bosses don’t respawn. Artifact salvage is one-time per artifact.
Phase 1 (Run 1-4): Hoard. Don’t touch.
You don’t have enough artifacts to make rerolls meaningful. A pool of 15 artifacts with 3 C-tier relics is better spent waiting until you have 40+ options.
Phase 2 (Run 5-7, Mountain 40-60):
Spend Mountain Souls on:
- Unlocking the Ritual system (one-time cost)
- Rerolling C-tier artifacts only
- Any “Ritual Power” upgrade that increases Mountain Soul generation
Budget: spend no more than 30% of your Mountain Soul stockpile in this phase.
Phase 3 (Run 8+, Mountain 60+):
Spend Mountain Souls on:
- Rerolling B-tier artifacts that don’t fit your build
- Chasing specific S-tier artifacts (with a budget cap)
- Ritual Power upgrades that provide multiplicative damage or hauling bonuses
The Trap Upgrades: Mithril and Mountain Souls You Should Skip
Mithril traps:
| Upgrade | Cost | Why It’s a Trap |
|---|---|---|
| Mithril Gem enhancement | 25 | +5% gold. The ROI is terrible compared to Pickaxes or Chainmail. |
| Premium Housing (Mithril version) | 30 | Housing is cheap with gold. Spending Mithril on this is pure waste. |
| Early Mithril-luck upgrades | 20+ | Mithril-luck scales late. Before run 4, these don’t generate enough to pay back their cost. |
Mountain Souls traps:
| Upgrade | Cost | Why It’s a Trap |
|---|---|---|
| Minor Ritual Power (non-scaling) | 10 | Flat bonus that doesn’t scale with your run. Skip. |
| Early reroll spam | 5-10 each | Spending 30+ Souls before run 5 means you won’t have them when late-game artifacts matter. |
Rare Resources Verdict: Spend Mithril, Hoard Souls Until Run 5
The fundamental difference between these two currencies comes down to timing. Mithril is a mid-game acceleration tool: spend it to solve the bottleneck in front of you. Mountain Souls are a late-game quality-of-artifact tool: hoard them until you have a deep enough artifact pool to make rerolls count.
If you’re sitting on 40 Mithril and your mining damage is slow, buy Pickaxes. If you’re sitting on 20 Mountain Souls on run 3, ignore the Ritual tab and keep pushing.
The one exception: if you find an S-tier artifact that requires Mithril or Mountain Souls to unlock its full potential, spend accordingly. But that’s about identifying S-tier value, not a general rule.
Next: after Mithril Pickaxes, aim for Spelunker’s Guild unlock as your medium-term goal. The Luck scaling it provides makes every Mithril drop more valuable.
Frequently Asked Questions
What is Mithril used for in Dwarf Eats Mountain?
Mithril is used to unlock special upgrades at the Mithril Forge, including Mithril Pickaxes (+50% miner damage), Mithril Chainmail (runner survival), and Magnetic Gloves (runner capacity). It can also unlock Spelunker's Guild and some late-game artifact rerolls at the Great Forge.
What are Mountain Souls in Dwarf Eats Mountain?
Mountain Souls are a late-game currency that primarily fuels the Ritual system at the Great Forge. You use them to reroll artifacts, unlock powerful ritual bonuses, and scale your damage and hauling through multiplicative bonuses. They become relevant around mountain 40.
Should I spend Mithril on Mithril Pickaxes first?
Yes. Mithril Pickaxes (15 Mithril) are the best first Mithril investment by a wide margin. The +50% miner damage boosts your clear speed immediately. Save Mithril Chainmail and Magnetic Gloves for your second or third Mithril purchase.
When does Mountain Souls become important in Dwarf Eats Mountain?
Mountain Souls become a primary scaling vector around mountain 60-80, when artifact quality and quantity determine whether you can push further. The Ritual system lets you reroll bad artifacts into good ones, making Mountain Souls indirectly the most valuable late-game resource.
Can I convert Mithril to Mountain Souls or vice versa?
No direct conversion exists. They serve entirely different purposes. Mithril is early-to-mid-game power. Mountain Souls is late-game scaling. Treat them as separate resource pools and never sacrifice one for the other.
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