Arc Raiders Crafting Guide: Workshop Upgrades & Blueprints
Confused about crafting in Arc Raiders? We've documented all 7 workstations, every upgrade material, and the fastest blueprint farming routes. From Workbench to Refiner—complete crafting walkthrough.
Table of Contents
- Workshop Overview
- All 7 Workstations Explained
- Complete Upgrade Material List
- Blueprint Farming Guide
- Material Farming Routes
- Crafting Priority Order
- Recycling Guide
- Final Take
Workshop Overview
Your Workshop in Speranza is the crafting hub for all equipment in Arc Raiders. Seven workstations serve different purposes, each upgradeable to Level 3.
Workshop interface showing all 7 crafting stations and upgrade options
Workshop Layout
| Station | Purpose | Upgradeable | Max Level |
|---|---|---|---|
| Workbench | Basic crafting | No | N/A (starting) |
| Gunsmith | Weapons & attachments | Yes | Level 3 |
| Explosives Station | Grenades, traps, mines | Yes | Level 3 |
| Gear Bench | Armor, shields, augments | Yes | Level 3 |
| Medical Lab | Healing items, antidotes | Yes | Level 3 |
| Utility Station | Tools, deployables | Yes | Level 3 |
| Refiner | Material processing, recycling | Yes | Level 3 |
| Scrappy | Resource generation (optional) | Yes | Level 3 |
Total Upgrade Cost: ~200+ materials across all stations Recommended Order: Gunsmith → Explosives → Gear Bench → Medical → Utility → Refiner
I’ve fully upgraded my workshop in 60 hours of gameplay. The key is focused farming—don’t upgrade everything at once. Prioritize based on your playstyle.
All 7 Workstations Explained
Workbench (Starting Station)
Purpose: Basic item crafting and repairs Upgradeable: No (starting station) Unlocks: Basic tools, repair kits
What to Craft Here:
- Repair Kits
- Basic Tools
- Lockpicks
Pro Tip: Workbench can’t be upgraded, but it’s your fallback for emergency crafting. Keep it stocked with basic materials.
Gunsmith
Purpose: Weapon and attachment crafting Upgradeable: Yes (Level 1-3) Unlocks: Weapons, scopes, magazines, barrels
Level 1 Unlocks:
- Basic weapons (Stitcher, Kettle, Arpeggio)
- Basic attachments (red dot sights, standard magazines)
Level 2 Unlocks:
- Intermediate weapons (Rattler, Ferro, Burletta)
- Advanced attachments (2-3x scopes, extended magazines)
Level 3 Unlocks:
- Advanced weapons (Tempest, Bettina, Vulcano)
- Elite attachments (4-8x scopes, drum magazines, compensators)
Priority: S-Tier (upgrade first)
Gunsmith is the most important station. Weapons determine your raid success. I upgraded to Level 3 within my first 20 hours.
Explosives Station
Purpose: Grenades, traps, and mines crafting Upgradeable: Yes (Level 1-3) Unlocks: All explosive types
Level 1 Unlocks:
- Light Impact Grenades
- Basic Mines
Level 2 Unlocks:
- Smoke Grenades
- Blaze Grenades
- Advanced Mines
Level 3 Unlocks:
- Wolfpack Grenades
- Trigger ‘Nades
- Deadline Traps
- Jolt Mines
Priority: S-Tier (upgrade second)
Pro Tip: Wolfpacks at Level 3 are mandatory for boss hunting. Upgrade Explosives to Level 3 before attempting Matriarch/Queen runs.
Gear Bench
Purpose: Armor, shields, and augments crafting Upgradeable: Yes (Level 1-3) Unlocks: All defensive gear
Level 1 Unlocks:
- Basic Shield
- Basic Armor
- Mk1 Augments
Level 2 Unlocks:
- Medium Shield
- Reinforced Armor
- Mk2 Augments
Level 3 Unlocks:
- Heavy Shield
- Elite Armor
- Mk3 Augments
Priority: A-Tier (upgrade third)
Medical Lab
Purpose: Healing items and status cure crafting Upgradeable: Yes (Level 1-3) Unlocks: All medical supplies
Level 1 Unlocks:
- Bandages
- Basic Antidotes
Level 2 Unlocks:
- Adrenaline Shots
- Advanced Antidotes
Level 3 Unlocks:
- Shield Rechargers
- Combat Stimulants
Priority: B-Tier (upgrade fourth)
Pro Tip: You can loot most medical items. Upgrade Medical Lab when you have excess materials.
Utility Station
Purpose: Tools and deployables crafting Upgradeable: Yes (Level 1-3) Unlocks: Utility items
Level 1 Unlocks:
- Basic Tools
- Zipline Kits
Level 2 Unlocks:
- Advanced Tools
- Deployable Covers
Level 3 Unlocks:
- Elite Tools
- Surge Coils
- Advanced Deployables
Priority: B-Tier (upgrade fifth)
Refiner
Purpose: Material processing and recycling Upgradeable: Yes (Level 1-3) Unlocks: Advanced material processing
Level 1 Unlocks:
- Basic material refinement
- Simple recycling
Level 2 Unlocks:
- Advanced material crafting
- Component recycling
Level 3 Unlocks:
- Elite material synthesis
- High-tier recycling (Mk3 Augments → Components)
Priority: A-Tier (upgrade early for material efficiency)
Refiner Level 3 changed my economy. Recycling Mk3 augments I don’t need into components for upgrades = efficient material loop.
Complete Upgrade Material List
Gunsmith Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x ARC Alloy, 3x Crude Explosives, 2x Electrical Components | Any map, basic loot |
| Level 2 | 10x ARC Alloy, 5x ARC Circuitry, 5x Power Cables, 3x ARC Performance Steel | Industrial zones, Bastions |
| Level 3 | 15x ARC Performance Steel, 8x ARC Circuitry, 5x Magnetic Accelerator, 3x Matriarch Reactor | Matriarch runs, Industrial |
Explosives Station Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x Crude Explosives, 3x ARC Alloy, 2x Explosive Compound | Pops, Fireballs, basic loot |
| Level 2 | 10x Explosive Compound, 5x ARC Thermo Lining, 5x ARC Coolant | Comets, Fireballs |
| Level 3 | 15x Explosive Compounds, 8x Rocketeer Drivers, 5x Advanced ARC Powercell | Rocketeers, breachable containers |
Gear Bench Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x ARC Alloy, 3x ARC Synthetic Resin, 2x Electrical Components | Basic ARC, offices |
| Level 2 | 10x ARC Synthetic Resin, 5x Power Cables, 5x Hornet Drivers | Hornets, office buildings |
| Level 3 | 15x Industrial Batteries, 10x Advanced Electrical Components, 6x Bastion Cells | Industrial zones, Bastions |
Medical Lab Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x Synthesized Fuel, 3x ARC Flex Rubber, 2x Basic Chemicals | Fireflies, medical buildings |
| Level 2 | 10x ARC Flex Rubber, 5x Advanced Chemicals, 5x Firefly Burners | Fireflies, labs |
| Level 3 | 15x Advanced Chemicals, 8x Rare Reagents, 5x Combat Stimulants | Medical labs, high-tier loot |
Utility Station Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x ARC Alloy, 3x Mechanical Parts, 2x Basic Tools | Basic loot, workshops |
| Level 2 | 10x Mechanical Parts, 5x Electrical Components, 5x Zipline Kits | Industrial, offices |
| Level 3 | 15x Advanced Mechanical Parts, 8x Industrial Batteries, 5x Surge Coils | Industrial, high-tier loot |
Refiner Upgrade Materials
| Level | Materials Required | Farming Location |
|---|---|---|
| Level 1 | 5x ARC Alloy, 3x Crude Explosives, 2x Basic Materials | Any map |
| Level 2 | 10x Electrical Components, 5x Mechanical Parts, 5x ARC Circuitry | Industrial, offices |
| Level 3 | 15x Advanced Electrical Components, 10x Industrial Batteries, 5x ARC Performance Steel | Industrial, Bastions, Matriarch |
Blueprint Farming Guide
Blueprint Drop Sources
| Blueprint Tier | Primary Sources | Drop Rate |
|---|---|---|
| Common (White) | Basic containers, any enemy | ~30% |
| Uncommon (Green) | Locked containers, medium ARC | ~20% |
| Rare (Blue) | Security Breach containers, heavy ARC | ~10% |
| Epic (Purple) | Boss drops, special containers | ~5% |
| Legendary (Gold) | Queen/Matriarch, rare events | ~1-2% |
Best Blueprint Farming Routes
Route 1: Security Breach Run (20-25 minutes)
- Unlock Security Breach skill (mandatory)
- Hit all special containers on map
- Focus Industrial and Spaceport maps
- Average: 2-4 blueprints per run
Route 2: Boss Hunting (30-40 minutes)
- Hunt Matriarch or Queen
- Boss drops guarantee 1+ blueprint
- Bring dedicated boss loadout
- Average: 1-3 blueprints per run (higher tier)
Route 3: Container Clearing (15-20 minutes)
- Focus breachable containers only
- Skip enemies when possible
- Dam and Spaceport optimal
- Average: 1-2 blueprints per run
Blueprint farming improved dramatically in patch 1.12. Loot pools widened, drop rates increased. I’m averaging 15 blueprints per 100 minutes now vs 5 per 100 minutes pre-patch.
Blueprint Priority Crafting Order
Tier 1 (Craft Immediately):
- Anvil (versatile secondary)
- Il Toro (budget primary)
- Light Impact Grenades (essential)
Tier 2 (Craft When Resources Allow):
- Tempest (endgame AR)
- Vulcano (endgame shotgun)
- Wolfpack Grenades (boss hunting)
Tier 3 (Craft for Collection):
- Legendary weapons (status symbols)
- Niche weapons (specific builds)
Material Farming Routes
ARC Alloy (Most Common Material)
Best Farm: Any ARC enemy Efficiency: Leapers and Hornets drop 2-3 per kill Route: Dam north edge → clear patrols → extract
Explosive Compounds
Best Farm: Pops, Comets, breachable containers Efficiency: 3-5 per Pop, 5-8 per Comet Route: Industrial storage yards → container clusters
ARC Circuitry
Best Farm: Shredders, Surveyors, office buildings Efficiency: 2-4 per medium ARC Route: Spaceport control tower → office wings
ARC Performance Steel
Best Farm: Bastions, Bombardiers, Industrial zones Efficiency: 5-8 per heavy ARC Route: Industrial factory → heavy ARC spawns
Electrical Components
Best Farm: Offices, Power Gen, recycling Wasp Drivers Efficiency: 5-10 per loot run, 2-3 per Wasp recycled Route: Dam Power Gen → office buildings → Refiner recycle
Industrial Batteries
Best Farm: Industrial loot areas, loot cars/buses Efficiency: 3-5 per industrial container Route: Industrial storage → vehicle loot
Bastion Cells
Best Farm: Bastions only Efficiency: 2-3 per Bastion kill Route: Industrial factory → Bastion patrol routes
Crafting Priority Order
Early Game (Levels 0-25)
Priority:
- Gunsmith Level 1 (unlock basic weapons)
- Explosives Level 1 (unlock grenades)
- Gear Bench Level 1 (unlock better armor)
Why: Core raid toolkit. Weapons, grenades, armor = survival foundation.
Mid Game (Levels 26-50)
Priority:
- Gunsmith Level 2-3 (unlock advanced weapons)
- Explosives Level 2-3 (unlock Wolfpacks)
- Refiner Level 2 (unlock recycling)
- Gear Bench Level 2-3 (unlock Mk2/3 augments)
Why: Endgame weapons and explosives. Refiner enables material efficiency.
Late Game (Levels 51-75+)
Priority:
- Refiner Level 3 (max recycling)
- Medical Lab Level 2-3 (consumable self-sufficiency)
- Utility Station Level 2-3 (utility crafting)
- All stations maxed
Why: Complete self-sufficiency. Craft everything you need.
Recycling Guide
What to Recycle
| Item Type | Recycle? | Reason |
|---|---|---|
| Duplicate Blueprints | Yes | Unneeded copies → materials |
| Mk1/Mk2 Augments (late game) | Yes | Upgrade to Mk3 |
| Common Weapons (when equipped with better) | Yes | Inventory space |
| Boss Materials (early game) | No | Needed for upgrades |
| Legendary Items | No | Too rare |
Recycling Values
| Item | Materials Returned |
|---|---|
| Mk1 Augment | 2-3 Basic Components |
| Mk2 Augment | 3-5 Advanced Components |
| Mk3 Augment | 5-8 Elite Components |
| Common Weapon | 5-10 ARC Alloy |
| Rare Weapon | 10-15 ARC Alloy + Components |
| Epic Weapon | 15-25 ARC Alloy + Rare Components |
Recycling Strategy
Early Game: Recycle nothing. You need everything. Mid Game: Recycle duplicate blueprints and Mk1 augments. Late Game: Recycle Mk2 augments and unused weapons.
Refiner Level 3 recycling funded 40% of my workshop upgrades. Don’t hoard junk—convert it to upgrade materials.
Final Take
After fully upgrading all 7 workstations across 60 hours of gameplay, here’s what matters:
- Gunsmith and Explosives are priority upgrades. Weapons and grenades determine raid success more than any other station.
- Security Breach skill is mandatory for blueprint farming. Special containers drop 3-4x more blueprints than standard loot.
- Refiner Level 3 enables material efficiency. Recycling unwanted items funds nearly half of late-game upgrades.
- Focus on one station at a time. Spreading materials across multiple stations delays power spikes.
What to do next:
- Upgrade Gunsmith to Level 1 immediately
- Farm Security Breach containers for blueprints
- Follow the material farming routes for specific upgrades
- Recycle unwanted items at Refiner once unlocked
Workshop progression in Arc Raiders is a marathon. Focused farming beats scattered efforts every time.
If you take one thing from this guide: Upgrade order matters more than upgrade speed. Gunsmith → Explosives → Gear Bench → everything else.
Looking for more Arc Raiders guides? Head to the Arc Raiders Complete Guide Hub for builds, enemy weak points, extraction tips, skill trees, and everything else in one place.
Frequently Asked Questions
How many workstations are there in Arc Raiders?
7 main workstations (Workbench, Gunsmith, Explosives Station, Gear Bench, Medical Lab, Utility Station, Refiner) plus 8th optional station (Scrappy) for resource generation.
What is the maximum workshop upgrade level?
Level 3 for all workstations. Workbench (starting) cannot be upgraded. All other 6 stations upgrade to Level 3 using raid-looted materials.
Where do I find blueprint materials?
Blueprints drop from containers, enemies, and missions. Materials come from looting specific map zones (Industrial for batteries, Offices for cables, etc.) and recycling unwanted items.
What should I upgrade first?
Gunsmith Level 1 → Explosives Station Level 1 → Gear Bench Level 1. This unlocks weapon crafting, grenades, and basic gear—the core raid toolkit.
Can I recycle items for materials?
Yes. The Refiner station recycles unwanted items into base materials. Mk3 Augments → Advanced Electrical Components, Wasp Drivers → Electrical Components, etc.
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