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Slay the Spire 2: All Monsters & Boss Guide - Complete Data & Strategies

Complete monster and boss guide for Slay the Spire 2 covering all 85 encounters across Acts 1-3 (Overgrowth, Underdocks, Hive, Glory), including HP data, attack patterns, elite strategies, and boss mechanics.

Slay the Spire 2 boss encounter featuring Ceremonial Beast

Slay the Spire 2 Card Database - All 567 Cards Complete interactive database of all 567 cards in Slay the Spire 2.

Slay the Spire 2 Relic Database - All 175 Relics Complete interactive database of all 175 relics in Slay the Spire 2.

Slay the Spire 2 Complete Guide Hub Your ultimate resource for Slay the Spire 2.


This guide covers all 85 monster encounters in Slay the Spire 2 (data version v0.102.0), organized by act and zone. Bosses include full HP data, elite encounters are listed with strategies, and normal/weak encounters are compiled in reference tables.


Table of Contents

  1. Act 1 - Overgrowth: Bosses
  2. Act 1 - Overgrowth: Elites & Normal Encounters
  3. Act 1 - Underdocks: Bosses
  4. Act 1 - Underdocks: Elites & Normal Encounters
  5. Act 2 - Hive: Bosses
  6. Act 2 - Hive: Elites & Normal Encounters
  7. Act 3 - Glory: Bosses
  8. Act 3 - Glory: Elites & Normal Encounters
  9. General Boss Fighting Strategies

Act 1 - Overgrowth Bosses

Act 1 Overgrowth has three possible boss encounters. You will face one per run.

Overgrowth Boss: Vantom

Vantom

HP: 173 | Type: Boss

Vantom is the most approachable Act 1 boss. Its relatively low HP means most decks can close it out before its patterns become threatening. Focus on consistent damage and keep enough block for its stronger turns.

Overgrowth Boss: Ceremonial Beast

Ceremonial Beast

HP: 252 | Type: Boss

Ceremonial Beast is a solo boss with moderate HP. It has no minions to manage, so you can focus all damage on it directly. Bring Vulnerable application to amplify your damage output and keep block ready for its heavier hits.

Overgrowth Boss: The Kin

Kin Priest Kin Follower

Kin Priest: 190 HP | Kin Follower ×2: 58–59 HP each | Type: Boss

This is a 3-enemy fight. The two Kin Followers accompany the Kin Priest and will attack every turn. AoE cards are extremely valuable here — clear the Followers first to reduce incoming damage, then focus the Priest. If your deck lacks AoE, target the Priest directly since the Followers have low HP and can be cleaned up quickly once the Priest falls.


Act 1 - Overgrowth: Elites & Normal Encounters

Elite: Bygone Effigy

Bygone Effigy

HP: 127 | Type: Elite

A solo elite with moderate HP. Prioritize burst damage to end the fight before it can build up threatening buffs.

Elite: Byrdonis

Byrdonis

HP: 91–94 | Type: Elite

Byrdonis summons a Byrdpip (9999 HP — unkillable) during combat. Ignore the Byrdpip entirely and focus all damage on Byrdonis itself.

Elite: Phrog Parasite

Phrog Parasite

HP: 61–64 | Type: Elite

Low HP for an elite. Aggressive decks can often burst this down in 2–3 turns before it becomes a threat.

Normal Encounters

EncounterMonstersHP
Cubex ConstructCubex Construct Cubex Construct65
FogmogFogmog Fogmog74
Overgrowth FloraFlyconid Flyconid, Snapping Jaxfruit Snapping Jaxfruit47–49 / 31–33
Shroom and SlimeFlyconid Flyconid47–49
Overgrowth CrawlersFuzzy Wurm Crawler Fuzzy Wurm Crawler, Shrinker Beetle Shrinker Beetle55–57 / 38–40
InkletsInklet Inklet ×311–17 each
Swarm of SlimesLeaf Slime M Leaf Slime (M), Twig Slime M Twig Slime (M)32–35 / 26–28
Strangler and FriendLeaf Slime (M), Leaf Slime (S), Slithering Strangler Slithering Strangler, Snapping Jaxfruit, Twig Slime (M), Twig Slime (S)53–55 / 31–33 / 7–11
MawlerMawler Mawler72
A Pair of NibbitsNibbit Nibbit ×242–46 each

Weak Encounters

EncounterMonstersHP
Vine ShamblerVine Shambler Vine Shambler61
Fuzzy Wurm CrawlerFuzzy Wurm Crawler Fuzzy Wurm Crawler55–57
Group of SlimesLeaf Slime (M+S), Twig Slime (M+S)7–11
A Lone NibbitNibbit Nibbit42–46
Shrinker BeetleShrinker Beetle Shrinker Beetle38–40

Act 1 - Underdocks Bosses

Act 1 Underdocks has three possible boss encounters. You will face one per run.

Underdocks Boss: Lagavulin Matriarch

Lagavulin Matriarch

HP: 222 | Type: Boss

Lagavulin Matriarch is a solo boss. Its 222 HP is manageable but it hits hard. Bring burst damage to end the fight quickly, and have a plan for deck bloat if it shuffles status cards into your deck.

Underdocks Boss: Soul Fysh

Soul Fysh

HP: 211 | Type: Boss

Soul Fysh is a solo boss with 211 HP. It interacts with your hand size — keep your hand lean and play cards efficiently each turn to minimize its damage scaling.

Underdocks Boss: Waterfall Giant

Waterfall Giant

HP: 240 | Type: Boss

Waterfall Giant is a solo boss with 240 HP. It hits hard and rewards paced play — alternate between damage and block turns rather than going all-in every turn. Save burst damage for when you have a defensive turn planned to weather its retaliation.


Act 1 - Underdocks: Elites & Normal Encounters

Elite: Phantasmal Gardeners

Phantasmal Gardener

4× Phantasmal Gardener: 26–31 HP each | Type: Elite

Four low-HP enemies. AoE cards can clear this encounter in 1–2 turns. If you lack AoE, focus one at a time — their individual HP is low enough that single-target attacks still work fine.

Elite: Skulking Colony

Skulking Colony

HP: 74 | Type: Elite

A solo elite with low HP. Straightforward fight — deal damage and block its attacks.

Elite: Terror Eel

Terror Eel

HP: 140 | Type: Elite

The toughest Underdocks elite. 140 HP means you need sustained damage. Watch for debuffs and keep your block up.

Normal Encounters

EncounterMonstersHP
Underdocks WildlifeCalcified Cultist Calcified Cultist, Seapunk Seapunk38–41 / 44–46
CultistsCalcified Cultist Calcified Cultist, Damp Cultist Damp Cultist38–41 / 51–53
Many Corpse SlugsCorpse Slug Corpse Slug ×325–27 each
Two Gremlins in a TrenchcoatGremlin Merc Gremlin Merc47–49
Fossil StalkerFossil Stalker Fossil Stalker51–53
Evil GasLiving Fog Living Fog80
Haunted ShipHaunted Ship Haunted Ship63
Punch ConstructPunch Construct Punch Construct55
Sewer ClamSewer Clam Sewer Clam56
Two-Tailed RatsTwo-Tailed Rat Two-Tailed Rat ×317–21 each

Weak Encounters

EncounterMonstersHP
Corpse SlugsCorpse Slug Corpse Slug ×225–27 each
SeapunkSeapunk Seapunk44–46
Sludge SpinnerSludge Spinner Sludge Spinner37–39
ToadpolesToadpole Toadpole ×221–25 each

Act 2 - Hive Bosses

Act 2 Hive has three possible boss encounters. You will face one per run.

Hive Boss: The Insatiable

The Insatiable

HP: 321 | Type: Boss

The Insatiable features the Sandpit counter mechanic — it starts at 4 and decreases each turn. When it hits 0, you die instantly. Play Frantic Escape cards every turn to keep the counter up. These cards cost 0 energy and are added to your hand automatically. Prioritize survival and counter management over raw damage output.

Hive Boss: Knowledge Demon

Knowledge Demon

HP: 379 | Type: Boss

Knowledge Demon is the highest-HP Act 2 boss at 379. Each turn it offers a Demonic Choice — pick one of three cards to add to your hand. Unplayed added cards deal damage at turn end, so always play what you pick. Energy management is critical; prioritize cards with immediate impact over multi-turn engines.

Hive Boss: Kaiser Crab

Crusher Rocket

Crusher: 209 HP | Rocket: 199 HP | Type: Boss

Kaiser Crab is a two-claw fight — you never attack the main body. Kill Rocket (199 HP) first since its damage ignores block. Once Rocket is down, focus Crusher (209 HP). Don’t split damage between both claws; focus one target at a time to reduce incoming attacks as fast as possible.


Act 2 - Hive: Elites & Normal Encounters

Elite: The Decimillipede

Decimillipede Segment Front Decimillipede Segment Middle Decimillipede Segment Back

3 segments: 40–46 HP each | Type: Elite

Three segments with equal HP. AoE cards can clear all three quickly. If using single-target, focus the Front segment first to reduce its attacks.

Elite: Entomancer

Entomancer

HP: 145 | Type: Elite

Entomancer summons an Osty (1 HP) during combat. Ignore the Osty and focus all damage on Entomancer. The summon is a distraction — don’t waste attacks on it.

Elite: Infested Prism

Infested Prism

HP: 200 | Type: Elite

A solo elite with 200 HP. The highest-HP Hive elite. Bring sustained damage and solid block to survive the extended fight.

Normal Encounters

EncounterMonstersHP
Bowlbug SwarmBowlbug Rock Bowlbug (Rock) ×1 + 2 random45–48
Slumber PartyBowlbug Rock Bowlbug (Rock), Bowlbug Silk Bowlbug (Silk), Slumbering Beetle Slumbering Beetle45–48 / 40–43 / 86
Tunneling TwosomeChomper Chomper, Tunneler Tunneler60–64 / 87
An Automaton PairChomper Chomper ×260–64 each
Many ExoskeletonsExoskeleton Exoskeleton ×424–28 each
Hunter KillerHunter Killer Hunter Killer121
Louse ProgenitorLouse Progenitor Louse Progenitor134–136
Mass of MytesMyte Myte ×261–67 each
OvicopterOvicopter Ovicopter124–130
Spiny ToadSpiny Toad Spiny Toad116–119
The ObscuraThe Obscura The Obscura123

Weak Encounters

EncounterMonstersHP
BowlbugsBowlbug Rock Bowlbug (Rock)45–48
ExoskeletonsExoskeleton Exoskeleton ×324–28 each
Thieving HopperThieving Hopper Thieving Hopper79
TunnelerTunneler Tunneler87

Act 3 - Glory Bosses

Act 3 Glory has three possible boss encounters. You will face one per run.

Glory Boss: Test Subject

Test Subject

HP: Variable (multi-phase) | Type: Boss

Test Subject is a 3-phase fight. After each “death” it becomes invulnerable, heals, and changes mechanics.

  • Phase 1: Gains Strength whenever you play a Skill — limit Skill usage
  • Phase 2: Punishes Skills even harder, pivot to Attacks and Powers only
  • Phase 3: Gains Intangible every other turn — use multi-hit attacks to maintain pressure during its defensive turns

Glory Boss: The Doormaker

The Doormaker

The Doormaker is one of Act 3’s most imposing bosses with a massive 489 HP pool — the highest of any single-entity boss in the game.

Statistics:

  • HP: 489
  • Type: Boss (Glory)

Strategy: The Doormaker’s enormous HP demands sustained damage output over many turns. Decks that rely on short burst windows will struggle — prioritize scaling powers and consistent attack cards. Bring strong block generation to survive the extended fight, and use any Strength-amplifying relics or cards to accelerate your damage.

Glory Boss: Queen

Queen

Queen is a two-entity boss fight. You face both the Queen and her Torch Head Amalgam simultaneously.

Statistics:

  • Queen: 400 HP
  • Torch Head Amalgam: 199 HP
  • Type: Boss (Glory)

Strategy: Decide early whether to focus the Torch Head Amalgam first (lower HP, removes one attacker) or pressure the Queen directly. AoE cards that hit both targets simultaneously are extremely efficient here. The combined HP pool of 599 makes this one of the longest boss fights in the game — ensure your deck has enough sustain and scaling to go the distance.


Act 3 - Glory: Elite Encounters

Elite: Knight Gang

Three knights fight together — Flail Knight, Magi Knight, and Spectral Knight.

MonsterHP
Flail Knight Flail Knight101
Magi Knight Magi Knight82
Spectral Knight Spectral Knight93

AoE attacks are essential here. Focus the Magi Knight first to remove magical threats, then clean up the remaining two.

Elite: Mecha Knight

Mecha Knight
  • HP: 300
  • A heavily armored solo elite with high HP. Bring armor-piercing or multi-hit attacks to deal with its defenses efficiently.

Elite: Soul Nexus

Soul Nexus
  • HP: 234
  • A dangerous solo elite. Prioritize burst damage to end the fight quickly before its soul-based mechanics escalate.

Act 3 - Glory: Normal Encounters

EncounterMonstersHP
Bot BuddiesAxebot Axebot ×240–44 each
Construct MenagerieCubex Construct Cubex Construct ×2, Punch Construct Punch Construct65 / 65 / 55
FabricatorFabricator Fabricator150
Frog KnightFrog Knight Frog Knight191
A Lone Globe HeadGlobe Head Globe Head148
Owl MagistrateOwl Magistrate Owl Magistrate234
Many Scrolls of BitingScroll of Biting Scroll of Biting ×431–38 each
Slimed BerserkerSlimed Berserker Slimed Berserker266
Lost and ForgottenThe Forgotten The Forgotten, The Lost The Lost106 / 93

Summon: Fabricator summons Guardbots (16–20 HP) during combat.


Act 3 - Glory: Weak Encounters

EncounterMonstersHP
Devoted SculptorDevoted Sculptor Devoted Sculptor162
Turret OperatorLiving Shield Living Shield, Turret Operator Turret Operator55 / 41
Scrolls of BitingScroll of Biting Scroll of Biting ×331–38 each

General Boss Fighting Strategies

Before every boss fight:

  • Use any remaining potions — they reset at the next rest site
  • Check your HP and consider whether to rest or upgrade at the campfire
  • Review the boss’s mechanics if you’ve seen them before

Universal tips:

  • Bosses with multiple phases (Test Subject) require flexible decks that can adapt mid-fight
  • Multi-enemy bosses (Kaiser Crab, Queen) reward AoE cards and split-target strategies
  • High-HP bosses (Doormaker at 489 HP) need scaling damage, not burst
  • Always prioritize learning the boss’s kill condition (e.g., Insatiable’s Sandpit counter) over raw damage

Frequently Asked Questions

What is the easiest Act 1 boss in Slay the Spire 2?

Vantom (173 HP) is generally considered the most straightforward Act 1 boss. It follows a predictable pattern and doesn't have complex mechanics. Bring multi-hit attacks and sufficient block for its stronger turns.

How do I beat the Knowledge Demon's Demonic Choice?

Pick Mind Rot first if you struggle with energy management, then choose Disintegration. Your goal is to end the fight before the third choice. If you have strong block generation, you can safely take Disintegration each time since the damage is manageable.

Why can't I damage the Kaiser Crab?

You don't attack the Kaiser Crab's body directly - you fight its two claws, Crusher (209 HP) and Rocket (199 HP). Kill Rocket first since it deals piercing damage that ignores block, then focus the Crusher.

What happens if I don't play Frantic Escape against The Insatiable?

You die. The Insatiable's Sandpit counter starts at 4 and decreases each turn. When it hits 0, you're instantly killed. Play Frantic Escape cards to increase the counter. They cost 0 energy but get added to your hand each turn.

How many phases does Test Subject have?

Test Subject has 3 phases. After each 'death', it becomes invulnerable, heals, gains more HP, and changes its mechanics. Phase 1 has Enrage (gains Strength when you play Skills), Phase 2 inflicts Wounds, and Phase 3 gains Intangible every other turn.

How many total monsters are in Slay the Spire 2?

As of v0.102.0, there are 85 encounters containing 112 unique monsters across all four zones - Act 1 Overgrowth (24 encounters), Act 1 Underdocks (20 encounters), Act 2 Hive (22 encounters), and Act 3 Glory (19 encounters).

What are the Act 3 Glory bosses in Slay the Spire 2?

Act 3 Glory has three bosses - Test Subject, The Doormaker (489 HP), and Queen (400 HP + Torch Head Amalgam 199 HP). The Doormaker and Queen replace The Collector and The Archivist from the original game.

About the author

Jack Cao avatar

Editor-in-Chief

Founder and Editor-in-Chief of gameguidesbox.com, began surfing the web in the late 19th century. Passionate about movies, coffee, gaming, and life itself. Favorite games include Titanfall 2, Baldur's Gate 3, Metro, PUBG, and CS2.

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