Kaiju No. 8 The Game: Reno Ichikawa 5-Star Best Build Guide
Reno Ichikawa is the best Ice Attacker in Kaiju No. 8 The Game. Full S-tier build guide with Spider-Type Uniparts, AR-Boreas weapon, Freeze mechanic breakdown, and team synergies.
Table of Contents
- Character Overview
- Reno Ichikawa Stats and Role
- Freeze and Ice Crystal Mechanics
- Best Uniparts Setup for Reno
- Best Weapon Choice
- Skill Upgrade Priority
- Awakening Priority
- Best Team Compositions
- Spider-Type Synergy Explained
- FAQ
Character Overview
Reno Ichikawa — the 5★ ShotIce Attacker — is one of the strongest offensive units in Kaiju No. 8 The Game. Ranked S-tier across multiple tier lists, Reno brings exceptional single-target damage with built-in AoE via his Ice Crystal spread mechanic.
As a member of the Defense Force’s 1st Division and Mina Ashiro’s trusted subordinate, Reno wields ice-based combat abilities that Freeze enemies and spread the status to nearby targets.

Basic Information
| Stat | Value |
|---|---|
| Rarity | 5★ |
| Role | ShotIce Attacker |
| Obtain | Gacha Pull |
| Tier | S |
| Weapon Type | AR |
| Damage Type | Shot + Ice |
| Status Effect | Freeze |
| Passive | Ice Additional DMG = 21% of ATK. Ice Crystal spreads to adjacent kaiju. |
Strengths and Weaknesses
Strengths:
- S-tier damage output with consistent Freeze uptime
- Ice Additional DMG is essentially free damage on every attack
- Ice Crystal spread turns single-target into pseudo-AoE
- Strong Awakening power spikes, especially A6
- Fits into almost any team composition
Weaknesses:
- Relies on Effect Hit Rate to land Freeze reliably
- Ice Crystal spread requires enemies to be clustered
- Weaker against Freeze-immune enemies
- SP management can be tight without support
Reno Ichikawa Stats and Role
Reno is a primary damage carry who wants to be built for maximum offensive output. His unique Ice Additional DMG passive means every point of ATK is multiplied not once but twice.
Stat Scaling Priority
| Priority | Stat | Why |
|---|---|---|
| 1 | ATK% | Every point of ATK feeds Ice Additional DMG at 21% scaling. Non-negotiable. |
| 2 | Effect Hit Rate | Needed to land Freeze reliably. Without Freeze, Ice Crystal spread doesn’t work. |
| 3 | CRIT Rate | AR-Boreas helps, but you need more from substats. |
| 4 | CRIT DMG | Amplifies both direct damage and Ice Additional DMG. |
| 5 | SPD | Helps cycle actions. Lower priority than other stats. |
Level 60 Base Stats (Estimated)
| Base Stat | Value |
|---|---|
| HP | 7,800 |
| ATK | 2,250 |
| DEF | 880 |
| SPD | 108 |
| CRIT Rate | 10% |
| CRIT DMG | 50% |
Freeze and Ice Crystal Mechanics
Reno’s kit revolves around two interlocking mechanics: Freeze (status effect) and Ice Crystal (spread mechanic).
Freeze
Freeze is a debuff that prevents enemies from taking actions for 1 turn. Against bosses, Freeze may be reduced to a slow or action delay instead.
- Base Freeze chance: Determined by Reno’s Effect Hit Rate vs enemy Effect RES.
- Duration: 1 turn against normal enemies. Reduced against bosses.
- Application: Reno’s Combat Skill and Ultimate apply Freeze.
Ice Crystal Spread
When Reno attacks a frozen enemy, the Freeze effect spreads to adjacent kaiju.
| Mechanic | Detail |
|---|---|
| Trigger | Attack a frozen enemy |
| Range | Adjacent enemies within ~2 tiles |
| Spread Chance | 100% on hit |
| New Duration | Full duration (1 turn) on spread targets |
| Can Re-Freeze | Yes — spread can chain if multiple frozen enemies are adjacent |
Ice Additional DMG
Reno’s passive deals bonus Ice damage equal to 21% of his ATK when attacking frozen enemies.
| Awakening | Bonus Damage |
|---|---|
| Base (A0) | 21% of ATK |
| A6 | 33.6% of ATK (60% increase) |
This damage is calculated separately and can independently CRIT. At A6, this passive essentially gives Reno a 33.6% ATK multiplier on every attack against frozen targets.
Optimal Rotation
- Combat Skill → Apply Freeze
- Basic Attack → Trigger Ice Additional DMG + Ice Crystal spread
- Basic Attack → Continue damage on frozen targets
- Ultimate → Massive burst on frozen target (bonus damage vs debuffed enemies with Spider-Type)
Best Uniparts Setup for Reno
Reno has one optimal build path: Spider-Type (ATK). The synergy between his Freeze debuff and Spider-Type’s conditional damage is unmatched.
Build: Spider-Type (ATK) — Best in Slot

Spider-Type boosts ATK and Effect Hit Rate while dealing bonus damage against debuffed enemies. Since Freeze is a debuff, this bonus applies to every Reno attack against frozen targets.
| Slot | Main Stat | Substats Priority | Set Bonus |
|---|---|---|---|
| Head | ATK% | ATK% > Effect Hit Rate > CRIT Rate > CRIT DMG | +ATK% |
| Chest | CRIT DMG | CRIT DMG > ATK% > Effect Hit Rate > CRIT Rate | +ATK% |
| Gloves | ATK% | ATK% > Effect Hit Rate > CRIT Rate > SPD | +ATK% |
| Boots | SPD | SPD > ATK% > Effect Hit Rate > CRIT Rate | +ATK% |
| Orb | Effect Hit Rate | Effect Hit Rate > ATK% > CRIT DMG > CRIT Rate | +Effect Hit Rate |
| Charm | ATK% | ATK% > Effect Hit Rate > CRIT DMG > HP% | +Effect Hit Rate |
Stat Thresholds
| Stat | Minimum Target | Recommended | Notes |
|---|---|---|---|
| Effect Hit Rate | 60% | 80%+ | Needed for consistent Freeze on bosses |
| CRIT Rate | 40% | 60%+ | AR-Boreas helps significantly |
| ATK | 3,000 | 3,500+ | Scales Ice Additional DMG |
Alternative: Plant-Type (Support)

Plant-Type is a defensive alternative for survivability. It trades damage for HP and healing.
| Slot | Main Stat | Substats Priority |
|---|---|---|
| Head | HP% | HP% > Effect Hit Rate > ATK% > DEF% |
| Chest | HP% | HP% > Effect RES > DEF% > ATK% |
| Gloves | DEF% | DEF% > HP% > Effect Hit Rate > ATK% |
| Boots | SPD | SPD > HP% > Effect RES > ATK% |
| Orb | HP% | HP% > Effect RES > DEF% > ATK% |
| Charm | HP% | HP% > Effect RES > ATK% > SPD |
When to use Plant-Type: Only if your Reno keeps dying before applying Freeze. Spider-Type is almost always better.
Best Weapon Choice
Reno equips AR-type weapons. Two 5★ ARs stand out as his best options.
Primary: AR-Boreas (5★ AR) — Best in Slot
| Stat | Value |
|---|---|
| Weapon Type | AR |
| Base ATK | 1,420 |
| CRIT Rate | +18% |
| Passive | CRIT Rate increase; recommended for Reno+Mina teams. |
| Recommended For | All content |
Why AR-Boreas is best: The 18% CRIT Rate substat helps Reno reach the 60%+ CRIT Rate threshold. The weapon’s design is thematically tied to Reno’s ice kit (Boreas is the Greek god of the north wind). In Reno+Mina teams, the shared AR weapon type means both characters benefit from the same weapon material farming.
Secondary: AR-Cronus (5★ AR)
| Stat | Value |
|---|---|
| Weapon Type | AR |
| Base ATK | 1,400 |
| CRIT Rate | +15% |
| Passive | CRIT Rate increase; recommended for Reno+Aoi+Iharu teams. |
| Recommended For | Teams without Mina |
AR-Cronus trades 3% CRIT Rate for broader team compatibility. Use this if your team composition is built around Reno + Aoi + Iharu instead of Reno + Mina.
Budget Options
| Weapon | Rarity | Why Use It |
|---|---|---|
| AR-Anollococ | 5★ | Viable alternative with solid ATK stat. Less CRIT synergy. |
| Any 4★ AR | 4★ | Use as placeholder until you pull Boreas or Cronus. |
| AR-Hound 64 | 4★ | Decent budget option with ATK% substat. |
Skill Upgrade Priority
Priority Order
| Priority | Skill | Why Level First |
|---|---|---|
| 1 | Passive (Ice Crystal) | Increases Ice Additional DMG multiplier. Direct DPS increase on every attack. |
| 2 | Combat Skill (Freeze Shot) | Primary Freeze application tool. Higher level = higher Freeze chance. |
| 3 | Ultimate (Glacier Burst) | Powerful nuke, but lower uptime than Passive or Combat Skill. |
| 4 | Basic Attack | Lowest priority. Upgrade when spare materials exist. |
Recommended Skill Levels
| Content Type | Passive | Combat Skill | Ultimate | Basic Attack |
|---|---|---|---|---|
| Early Game (1-40) | 4 | 3 | 2 | 1 |
| Mid Game (41-60) | 6 | 5 | 5 | 3 |
| End Game (60+) | 10 | 9 | 8 | 5 |
Awakening Priority
Reno’s Awakenings are well-balanced, with a clear standout at A6.
Awakening Breakdown
| Awakening | Effect | Rating | Priority |
|---|---|---|---|
| A1 | CRIT DMG +30% before Ultimate | ★★★★ | 2nd |
| A2 | Freeze duration +1 turn | ★★★ | 4th |
| A3 | Effect Hit Rate +20% | ★★★★ | 3rd |
| A4 | Ultimate Gauge +2 per Ice Additional DMG | ★★★★ | 2nd (tie) |
| A5 | ATK +20% vs frozen enemies | ★★★ | 5th |
| A6 | Ice Additional DMG +60% | ★★★★★ | 1st |
Priority Order
- A6 (★★★★★) — Ice Additional DMG +60%. This takes Reno’s passive from 21% ATK to 33.6% ATK. This is the single strongest damage multiplier in his entire kit and is active on every attack against frozen targets. Non-negotiable top priority.
- A1 (★★★★) — CRIT DMG +30% before Ultimate. A large burst window multiplier. Combine with Spider-Type’s debuff bonus for massive Ultimate damage.
- A4 (★★★★) — Ultimate Gauge +2 per Ice Additional DMG proc. Since Reno procs Ice Additional DMG on every attack against frozen targets, this means significantly faster Ultimate rotations. Excellent quality-of-life.
- A3 (★★★★) — Effect Hit Rate +20%. Makes Freeze more consistent, especially against high-RES bosses. The 20% is a significant chunk.
- A2 (★★★) — Freeze duration +1 turn. Situationally useful. Against bosses (where Freeze is reduced), this helps maintain uptime.
- A5 (★★★) — ATK +20% vs frozen enemies. Decent damage boost but additive with other ATK% sources, so it has diminishing returns.
Pull Strategy
- F2P target: A1 + A3 for core consistency. Save remaining pulls.
- Dolphin target: A6 for the massive Ice Additional DMG multiplier. This is where Reno becomes S-tier.
- Whale target: A6 + max refinement AR-Boreas.
Best Team Compositions
Reno’s flexibility makes him a welcome addition to many team compositions. Here are three strong options.
Team 1: Ice Core (Recommended)
| Slot | Character | Role | Why |
|---|---|---|---|
| Main DPS | Reno Ichikawa | ShotIce Attacker | Our build subject |
| Sub DPS | Mina Ashiro | Shot Attacker | AR-Boreas shared weapon synergy |
| Support | Aoi Kaguya | Healer/Support | Sustain + debuff clear |
| Flex | Iharu Furuhashi | Slash Attacker | Shock synergy with Freeze |
Strategy: Reno applies Freeze, which triggers Spider-Type damage bonus. Iharu applies Shock on top for dual-debuff damage. Mina provides supplementary boss damage. Aoi keeps everyone alive. The AR-Boreas weapon path means both Reno and Mina use the same material type.
Team 2: Status Stacking
| Slot | Character | Role | Why |
|---|---|---|---|
| Main DPS | Reno Ichikawa | ShotIce Attacker | Freeze applier |
| Debuffer | Kikoru Shinomiya | Slash Attacker | DEF debuff + CRIT synergy |
| Support | Haruichi Izumo | Shot Supporter | ATK buff + SP regen |
| Tank | Soshiro Hoshina | Slash Attacker | Wave clear + secondary damage |
Strategy: Stack every debuff in the game. Reno Freezes, Kikoru reduces DEF, Haruichi buffs ATK. Soshiro cleans up frozen+debuffed enemies. This team has excellent synergy for boss fights where debuff stacking is effective.
Team 3: Budget Hybrid
| Slot | Character | Role | Why |
|---|---|---|---|
| Main DPS | Reno Ichikawa | ShotIce Attacker | Solo carry with Plant-Type sustain |
| Support | Any Healer | Healer | Pick your best healer |
| Tank | Any DEF character | Tank | Pick your best tank |
| Flex | Any DPS | DPS | Fill with strongest remaining DPS |
Strategy: Reno carries the team with Freeze + Ice Additional DMG while the rest of the team provides sustain and survival. This works in all general content and is great for new players who don’t have a deep roster.
Spider-Type Synergy Explained
The Spider-Type + Reno combination is the strongest Synergy in the game for a reason. Let’s break down exactly how it works.
The Synergy Loop
- Reno uses Combat Skill → Applies Freeze (debuff)
- Spider-Type 2-piece → +ATK% (permanent)
- Spider-Type 4-piece → +DMG vs debuffed enemies (Freeze counts)
- Reno attacks frozen enemy → Ice Additional DMG procs (+21% ATK as bonus damage)
- Ice Crystal Spread → Freeze spreads to adjacent enemies
- All frozen enemies are debuffed → Spider-Type bonus applies to all
Damage Calculation Example
Assume Reno has 3,500 ATK, 60% CRIT Rate, 150% CRIT DMG.
| Damage Source | Calculation | Result |
|---|---|---|
| Direct Attack | 3,500 × 1.0 (no debuff bonus) | 3,500 |
| CRIT Multiplier | 3,500 × 1.5 | 5,250 |
| Ice Additional DMG | 3,500 × 0.21 | 735 |
| Ice Additional DMG (CRIT) | 735 × 1.5 | 1,102 |
| Spider-Type Bonus vs Debuffed | +20% (estimated) | +1,050 |
| Total per attack | ~7,402 |
Without Spider-Type, the same attack does ~5,985 damage. That’s a 23.7% damage increase from the set alone, before factoring in the Effect Hit Rate for consistent Freeze application.
Frequently Asked Questions
Is Reno Ichikawa worth building in Kaiju No. 8 The Game?
Absolutely. Reno is one of the few S-tier characters in the game. His Ice Additional DMG passive applies a free 21% ATK hit on every attack against frozen targets, and at A6 this jumps to 33.6%. He is the best Ice-element damage dealer currently available and fits into almost any team composition.
What is the best Unipart set for Reno Ichikawa?
Spider-Type (ATK) is Reno's best set by a wide margin. The set boosts ATK and Effect Hit Rate while dealing bonus damage against debuffed enemies. Since Reno applies Freeze (a debuff), the conditional damage boost triggers on every attack against frozen targets. This creates a perfect synergy loop: Freeze into debuffed into bonus damage into more Freeze.
Which weapon should I use on Reno Ichikawa?
AR-Boreas (5-star AR) is the best weapon for Reno. It provides CRIT Rate as a substat and is specifically recommended for Reno+Mina team compositions. AR-Cronus is a strong alternative if you plan to run Reno with Aoi and Iharu instead.
What Awakening level should I target for Reno?
A6 is the ideal stopping point. At A6, Ice Additional DMG is increased by 60%, turning Reno's free damage passive into his primary source of burst. A1 is also excellent for the CRIT DMG +30% before Ultimate. A4 provides nice Ultimate gauge generation. Prioritize A6 above everything else.
How does Reno's Ice Crystal spread mechanic work?
When Reno attacks a frozen enemy, the Freeze effect spreads to adjacent kaiju within a small radius. This turns single-target Freeze into a pseudo-AoE crowd control tool. The spread range is moderate - enemies need to be within about 2 tiles of each other. This mechanic makes Reno exceptional in clustered enemy waves.
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